grenv: The solution is actually simpler than that. In a way, a game that encounters an auto-pass move would live in two states. The two states would be the last states viewed by each player. One of these would be the current state of the game. The other would be an old state that the other player simply hasn't viewed yet. Also, add a 'skip ahead to the current state of the game' for players who don't want to scroll thru every auto-passed move. That solves the problem of players who like to view all their moves vs. players who do not. It would be better, in fact, because I could look at one or two forced moves, then skip to the end. ;-)
(nascondi) Giocare una partita in tempo reale con un avversario in linea è possibile! Tu ed il tuo avversario dovete impostare come predefinita l'azione “rimani su questa pagina” posta dopo il bottone MUOVI e ricaricare la pagina con il tasto F5! (TeamBundy) (mostra tutti i suggerimenti)