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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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27. Luglio 2006, 17:58:27
nobleheart 
Argomento: Re: WOW
Modificato da nobleheart (27. Luglio 2006, 18:00:50)
ajtgirl: I love BK my second fav is:
www.jijbent.nl

all the games there are great

27. Luglio 2006, 22:50:59
LionsLair 
Argomento: Re: adding info to a game...
Fencer: thank you sir!

28. Luglio 2006, 20:34:36
nobleheart 
Argomento: hey fencer..
..I was just thinking..a while ago i suggested a simple design-turn based strategy game might be fun...like capture the flag or paintball.

an after thought...does this exist? a simple design-turn based strategy game based on:
tanks
or
pirates

29. Luglio 2006, 00:39:08
mctrivia 
Argomento: Re: hey fencer..
nobleheart: yes Tank Battle

30. Luglio 2006, 18:24:49
Walter Montego 
Argomento: Cho Shogi
I'd like Chu Shogi on this site. Where I play it now is way too much trouble. Brain King would make the playing of it very easy compared to the play by mail service I use. I'm sure the other players on that site would come over.
I'll need the directionally marked pieces to play it though as I can't read the Kanji marked ones.

1. Agosto 2006, 01:37:14
furbster 
Argomento: Random games
I know we can join tournements which have random games, but would it be possible to just put out random invites in the waiting room, which we could accept? If so perhaps an extra column in the profile page for random games wins/draws/losses and tourneys won?

1. Agosto 2006, 04:21:14
onigoroshi 
Argomento: Waiting Games Feature
Hello all, I was wondering if it would be possible to show in one's waiting games list the BKR range that is acceptable for one to join the game. For instance, the following is currently shown:

Japanese Chess Normal game any player black 1 day

I propose the following:

Japanese Chess Normal game 1800 <= BKR <= 2200 black 1 day

What does everyone think?

1. Agosto 2006, 04:25:39
onigoroshi 
Argomento: Shogi notation
It would be nice if the Shogi notation shows when a player waives promotion of a piece. I beleve this is usually denoted with the character = after the move. When replaying my games over an actual board, I've been confused by this, so I figured I'd bring it up ;) Of course, the ultimate suggestion would be a .psn/.kif/.csa export feature, but I'm not sure the format is standardized enough for this.

1. Agosto 2006, 05:16:37
skipinnz 
Argomento: Re: Waiting Games Feature
onigoroshi: I believe that if the BKR is set when first setting up a game, any potential opponents not within that range would not see the game on the waiting list.

1. Agosto 2006, 05:21:04
Orlandu 
Argomento: Re: Waiting Games Feature
skipinnz: you are right... Current mode is set that you only see the range of BKR

1. Agosto 2006, 05:39:17
onigoroshi 
right, my point is after setting the game up, *I* cannot see the range of BKR ;)

1. Agosto 2006, 13:51:41
furbster 
Argomento: What about this game seems interesting? Blokus

1. Agosto 2006, 14:49:15
Sylfest Strutle 
Argomento: Re: Waiting Games Feature
onigoroshi: I think it would be nice to have that information somewhere, and the waiting games list on the main page seems like a good place for that. Sometimes I delete a game and set up a new one, because I'm unsure if I remembered to set the correct range the first time (especially if it takes a while without anyone accepting the game).

1. Agosto 2006, 15:56:49
onigoroshi 
whopper: yes, at minimum, I should be able to see my games in the waiting room, complete with specified game parameters!

1. Agosto 2006, 16:05:57
Walter Montego 
Argomento: Re:
onigoroshi: But your waiting games already appear on your main page. Would having your opponent's desired BKR range listed there help?

1. Agosto 2006, 16:08:29
King Reza 
Argomento: Re:
Walter Montego:When you see a public invitation, it means that your BKR has been in your opponent's desired range!  Otherwise BK doesn't show you the invitation at all.

1. Agosto 2006, 16:38:01
toedder 
Argomento: Re:
King Reza: Yes, but that is not the point. onigoroshi wants to see the parameters that he specified for the games that he sent out.

onigoroshi: Now in the waiting room you only see invitations that you can accept - and this seems to be very useful to me. What Walter proposed seems to be the best solution: add a column in the waiting games section of the Main Page.

1. Agosto 2006, 16:46:17
Sylfest Strutle 
Argomento: Re:
Mr. Shumway: That's what onigoroshi suggested as well("one's waiting games").

And I think it's a good idea instead of the misleading any player.

1. Agosto 2006, 16:54:54
toedder 
Argomento: Re:
whopper: Ok, I misunderstood the term "waiting room" then.

And your link doesn't lead to the right post I think. If I am right, you wanted to reference this one

1. Agosto 2006, 21:36:50
Sylfest Strutle 
Argomento: Re:
Mr. Shumway: No, I don't think your link would make sense in my weird/bad sentence either.

What I wanted to say was that displaying the desired rating range in your list of waiting games, instead of saying that "any player" can join, would avoid misunderstandings such as this one.

If this doesn't make sense either, I'll blame it on poor english and good wine.

I'll shut up now. :)

1. Agosto 2006, 22:04:39
toedder 
Argomento: Re:
whopper: Now it makes perfect sense!
Enjoy the wine ;)

1. Agosto 2006, 22:32:51
Vikings 
perhaps onigoroshi is forgetting to click the box that says "allow unrated players"

2. Agosto 2006, 02:06:30
$ONE$ 
Argomento: Re: Copyrighting "En Passant"
Walter Montego: i heard "en garde" in chess tournaments decades ago... [queen check]

2. Agosto 2006, 02:18:38
$ONE$ 
Argomento: Re: average wait per move =
*BOB*on*Bush*: i, of course, agree!

Or at least an asterisk denoting a member* of the -Quick Players Club on the "Public Waiting Games" page above "Time Control"???

Public waiting games player is online Quick Players Club Member*
Game (your BKR) Event Opponent (BKR) Your color Time control (?)

2. Agosto 2006, 03:18:33
Sarah 
we want some new

2. Agosto 2006, 03:32:03
mctrivia 
Argomento: To do list
Fencer is your to do list published any ware? If not could you publish it and put a link to it from this fellowship. That way we could look for what you are already planing to do before making Feature Requests. Also could you make a list of things like autopass that you will not do?

2. Agosto 2006, 06:40:43
Binabik 
Argomento: Boggle
Modificato da Binabik (2. Agosto 2006, 06:41:32)
Has Boggle been suggested as a word game? It would be nice to have a one-turn game for when we're waiting for moves to be made....
This is one site, which seemed pretty simple: weboggle.shackworks.com - there's a new game starting every 90 seconds or so.

2. Agosto 2006, 08:27:28
Fencer 
Argomento: Re: To do list
mctrivia: That wouldn't be wise because the list is not constant. Some entries occasionally disappear and are replaced by other ones.

2. Agosto 2006, 08:59:32
Adaptable Ali 
Argomento: Re:
Sarah1980:

2. Agosto 2006, 10:43:32
FilsdeTycho 
Argomento: Re: Copyrighting "En Passant"
Modificato da FilsdeTycho (2. Agosto 2006, 10:44:10)
$ONE$: en passant is right (and used in FIDE rules). "En garde" is for musketeers before fighting (which is also appropriate for chess duels!). Tycho lost his nose in a duel!

2. Agosto 2006, 11:03:27
GiuiT 
Argomento: Solution
How about a litle checkbox in everybody's profile? You could check that you agree that the system would do auto-passes. Then the player who knows what an auto-pass is wouldn't be surprised and the player who doesn't know what a auto-pass is would not check the checkbox with this feature. Everybody will be happy, including Fencer.

2. Agosto 2006, 11:43:04
pgt 
Argomento: Re: Solution
GiuiT: What a brilliant idea. I second it! (unless we can actually implement it for EVERYBODY - including the ignorant!)

2. Agosto 2006, 13:00:47
diogenysos 
Argomento: auto-pass (dont hit me, maybe here comes something new)
in backgammon, you still have to roll the dice even if there is no possibility to get in (when all places from "1" to "6" are occupied by at least two pieces of the opponent.

Maybe it could be possible to save at least that click? player still can write a message, still watches the current situation on the board, but does not have to be dissapointed by rolling the dice (and perhaps watching a good roll) before passing anyway...

hm, what do you think? or did you all discuss even this change before???

2. Agosto 2006, 13:48:32
toedder 
Argomento: Re: auto-pass (dont hit me, maybe here comes something new)
diogenes: I thought the same - until I remembered, that you only have to roll the dice in matches with doubling cube, and that you could offer a double instead of rolling the dice - not very common I guess, but the rules offer you this possibility.

2. Agosto 2006, 15:19:30
gambler104 
Argomento: Re: auto-pass (dont hit me, maybe here comes something new)
Mr. Shumway: It's not exactly uncommon either. It happens after you have a lot of pieces off but get one knocked back and then completely blocked.

2. Agosto 2006, 15:35:46
grenv 
Argomento: Re: auto-pass (dont hit me, maybe here comes something new)
gambler104: If doubling is an option, then autopass is clearly not going to kick in. However the choice should be "double" or "pass".

Where doubling is not an option we should autopass.

2. Agosto 2006, 19:01:30
Adaptable Ali 
Argomento: Re: Solution
GiuiT: Thats a fantastic idea FENCERRRRRRRRRRRRRRRRRRRR

2. Agosto 2006, 21:49:21
$ONE$ 
Argomento: Re: Copyrighting "En Passant"
Tycho: LOL-
why did 'musketeers' fight with swords ;?] Touché!

3. Agosto 2006, 08:38:04
tojo 
Argomento: Re: auto-pass (dont hit me, maybe here comes something new)
grenv: Well in that case, I suggest to place that checkbox in every game. There is already bunch of things you can click on. One more for auto-passes couldn't hurt.

3. Agosto 2006, 09:43:07
*BOB*on*Bush* 
Argomento: Re: Solution
GiuiT: Superb Solution! Fencer??????

4. Agosto 2006, 20:11:26
krinid 
Argomento: Collective games
Fencer,
Here's a new feature that I think would get well used: collective game support. I know there are at least 3 collective games going on right now, in the shogi, xiangqi and the go fellowships (here's the GO one: http://brainking.com/jp/Board?bc=2713). It would be neat if it could be done both inside and out of a fellowship. It would have a sign-up system like a tournament, except that people joining partway would be fine (based on whatever criteria the collective game owner sets up - could be limited # of participants, could be membership to a fellowship, rank limits, etc).

The key parts are:
- sign up
- keeps track of votes (you could even have the votes make an actual move on the board to cast their votes)
- owner can change votes and moves before they're made final (for reason such as symmterical equivalence in go; see the above mentioned collective game of go forum for details, or for eliminating people that aren't playing seriously, etc)
- system automatically counts votes and shows the winning move and plays it

There's lots of other fine details we can discuss if you decide to implement it.

Currently, we're doing it where the 'owner' of collective game and the opposing player play a game together, and the owner makes move on behalf of everyone casting text votes in the forum.

(I suppose you could even make it so both black and white could be composed of voting teams).

4. Agosto 2006, 20:23:20
Fencer 
Argomento: Re: Collective games
krinid: Mhm. Sounds interesting. But it's a bit tricky to implement. Maybe a good candidate for the August Action advantage.

5. Agosto 2006, 00:38:01
krinid 
Argomento: Re: Collective games
Fencer:
Yes, I realize it won't be something you can just add overnight, but something to think about anyhow, in the longrun.

5. Agosto 2006, 14:37:54
Beren the 32nd 
Argomento: Re:
Mr. Shumway: I also agree it is a good idea. Additionally, when I click on the game, I would like to see the rating range and further details there too, such as Pawns/Knights etc allowed or not.

Fencer, keep at it, you are doing great.

6. Agosto 2006, 18:32:28
Fiona 
Argomento: Message Box
in the message box is there any way of having an option to save a message in a seperate folder as i have a few i would like to save but more often than not when im clearing out my messages i delete them by accident. not sure if this would be possible but seems a good idea.

6. Agosto 2006, 18:36:48
Chimera 
Argomento: Re: Message Box
Fiona: that sounds like a really usefull idea. It definately has my vote LOL

6. Agosto 2006, 18:39:30
Fiona 
Argomento: Re: Message Box
volant: thank you - lets hope Fencer thinks so too

7. Agosto 2006, 14:36:19
Amandakmg365 
Argomento: New game
Hello everyone: Is there any chance that the site could have a Scrabble type game? If it did then maybe there is a way to set it up where the game shows in whatever language a player selects. That way we could play anyone who is a different language then we are. Thank you for taking the time to read and reply to this post.

7. Agosto 2006, 14:52:51
Fencer 
Argomento: Re: New game
Amandakmg365: Of course there is a chance.

7. Agosto 2006, 17:20:51
gambler104 
Argomento: Re: New game
Amandakmg365: Different languages would be practically impossible since the words have to be the same on both boards to continue the game.

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