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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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19. Maggio 2007, 00:31:06
Family Man 
Argomento: A new "submit and move" option please?
Modificato da Family Man (19. Maggio 2007, 00:31:44)
I would like a move and submit option that allows me to "move and return to my stairs" Page.

19. Maggio 2007, 01:24:59
MadMonkey 
Argomento: Re: A new "submit and move" option please?
Family Man: And can we have 'Move and goto next game against a Pawn' please

19. Maggio 2007, 01:55:19
Vikings 
Argomento: New heading
Right now in a multi-point or game match, after the first game, the results of prior games are shown before a move, (I am talking about backgammon) with the headings- game #, white, black, result. Could an additional statistic be added at the end entitled points earned? right now you have to go back to each individual game and calculate it yourself. I ask because I am trying to get a grasp on scoring in cloning backgammon

19. Maggio 2007, 02:23:30
srnity 
Argomento: Re: 'Move and goto next game against a Pawn'
MadMonkey: I definately "second" that one I'm always trying to remember who the pawns are when I'm taking turns

19. Maggio 2007, 06:13:38
joshi tm 
Argomento: Re: New heading
Vikings: That isn't that difficult. Just the normal backgammon scoring applies now.

19. Maggio 2007, 06:33:13
goodbyebking 
On our ratings graphs (for paying members), I request that there be a horizontal red line demarking the player's average BKR for that game.

19. Maggio 2007, 14:02:34
Vikings 
Argomento: Re: New heading
joshi tm: thats nice to know, but it would still be nice to know how the score got to be the way it is without having to click each individual game and figuring it out

19. Maggio 2007, 23:55:04
mctrivia 
Argomento: Dragon
I would like the feature to remove the dragon. His fireball makes my sliders all of a sudon change not a big thing but it ketches my eye.

20. Maggio 2007, 00:03:10
Jason 
Argomento: add on for the dragon
Modificato da Jason (20. Maggio 2007, 00:09:53)
I would like a cannon at the bottom of the screen then i could shoot at the dragon

edit , or in keeping with the theme an archer would be better

20. Maggio 2007, 02:51:57
mctrivia 
Argomento: Re: add on for the dragon
Jason: and if we hit the dragon it would crash and stop flying for the session or until you hit the reserect dragon button

21. Maggio 2007, 20:59:32
Dunkel 
Argomento: firefox extension to follow games
Hi,

is there anybody who think about making a firefox extension to follow games and to see when you need ?

Regards.

22. Maggio 2007, 07:03:11
goodbyebking 
It would be nice to have a graph for the average BKR stat listed at the bottom of "Finished games".

22. Maggio 2007, 07:13:40
Fencer 
Argomento: Re:
emmett: How would the graph values be calculated? The normal graphs form nodes on BKR changes but there are no "average changes".

22. Maggio 2007, 07:14:07
Fencer 
Argomento: Re: firefox extension to follow games

22. Maggio 2007, 07:21:57
goodbyebking 
Argomento: Re:
Fencer: My average changed three times today. But I don't understand programming.

I guess the reason for the request, and my earlier request for a horizontal red line on graphs indicating the average BKR, is that I often wonder if I am playing above or below my own average. With some game graphs it is difficult to tell just at a glance. I acknowledge that this is only a minor request, reinforcing the depth that brainking offers in terms of statistics.

I love the statistics portion of the gameplay on this site.

Speaking of that, I noticed that Recycle Chess just moved about twenty notches on the list of running games after the Invitational tournament I set up just started. It is interesting to see the difference that one tournament can have on the popularity of a game. I hope that at least one fellowship creates a Recycle chess team so that "Le" Club will have another team to have a match with. Our team is ready for a match, but there is no one to play!

22. Maggio 2007, 16:41:02
harmy 
Argomento: What is the prize?
For "free prize" tournaments, the tournament announcement should automatically say what the prize is. Now, it seems to only says if the prize has been provided, but not what the prize is. To find out what is being given away we have to rely on the description written by the tournament creator.

22. Maggio 2007, 16:49:52
nabla 
Argomento: Re: What is the prize?
harmy: I think that it was part of the idea that prizes weren't formatted. Maybe I want to create a tournament where the prize is a big french cheese (sent by boat).
Now, maybe there could a new free-style field for the prize, that could be displayed in the tournament list. For the moment, all we see is that the tournament is in bold, whether the prize is a Brain Rook or a Brain Bishop subscription.

22. Maggio 2007, 17:16:13
toedder 
Argomento: Re: What is the prize?
nabla: or a big french cheese

22. Maggio 2007, 17:25:04
pauloaguia 
Argomento: Re: What is the prize?
nabla: the way it's set up now, you'd have to send that big french cheese to Fencer in advance so he could set the "prize has been provided" flag. And then he'd send it to the winner when the tournament was over.

Since the subject has been brought up I'd like to make a sugestion:
When buying a membership, besides the target player option have a tournament option, where you could buy a membership as a prize to a tournament (when selecting, only the open prized tournaments would show up on that list). The new membership would be added to the shopping cart and the association with the tournament made automatically (no intervention from Fencer). This would also allow for a separate field to be displayed on the tournament details page, with the prize that had been paid (weather or not it matched what was said on the tournament's description).
On the tournament page itself, while the prize hasn't been paid, a link to pay the prize could be visible. This could allow to buy a money prize, or a membership prize, or brains prize or whatever (the big french cheese option may be a bit hard to implement in this system, but the current system would still be available for any option, naturally).

22. Maggio 2007, 17:34:38
nabla 
Argomento: Re: What is the prize?
Modificato da nabla (22. Maggio 2007, 17:35:01)
pauloaguia: Hmm you're right ! And now that you make me realize that, I hope that I will be able resist the temptation to create a 21-pointer Cloning Gammon tournament with a big french cheese as prize

Your suggestion is probably close to the ideal way. Some programmation work, but definitely a bigger incentive to create a prize tournament. Too bad for the cheese !

22. Maggio 2007, 18:24:36
joshi tm 
Argomento: Re: What is the prize?
nabla: Darn! I´ld like to win the cheese, for I loooooooove French Cheese and Cloning Backgammon :)

22. Maggio 2007, 18:44:11
pauloaguia 
Argomento: Re: What is the prize?
nabla: this could even evolve into a system where people could contribute for one prize (so, instead of having someone pay for a maharajh prize in a tournament, you could have 10 different people pay for 1/10 of that prize).
But a simple automation on the current system would go a long way. The other day someone asked me how to provide the prize for a tournament. After my reply (send money to Fencer saying it's for tournament X) I got a reply that went like "Oh, thank you. Never mind then". I got the impression that, since it wasn't automatic, she just didn't want to go through with it anymore (which doesn't make much sense, since Fencer is the one having to do most of the manual work anyway).

joshi tm: Well, just have Fencer add some support for some cheesy prizes then

22. Maggio 2007, 20:57:12
Eriisa 
Argomento: Re: What is the prize?
joshi tm: nabla can still set one up, it just won't me highlighted as a Prize Tourney.

22. Maggio 2007, 21:22:15
Dunkel 
Argomento: Re: firefox extension to follow games
Fencer: thanks for your link. So "the idea is not buried". Great :). I don't have time now for doing such work, but as I have looked in extension code, it will take some time to make such extension ;).

22. Maggio 2007, 21:26:21
Fencer 
Argomento: Re: firefox extension to follow games
Didier69: That's right. If it were easy, I would have done it myself a long time ago.

25. Maggio 2007, 12:18:03
MadMonkey 
Two small things that may have been mentioned.
1.One concerning this doubling dice that i have only just got the hang of and started using. Why if we can not make a legal move, does it still make us roll the dice
2.In logik (and other multi-move games), could the 'choose another piece' button, do exactly that, just remove the last move or piece played, rather than go back to the start of the whole turn. In logic, its rather annoying placing 4 pieces, making a mistake on the 5th, and having to go back to the start.
Be nice to have 2 options really, 'select another piece' or 'restart turn', be covered both ways then.
Yes, i know we have a back browser button, just trying to make things user friendly & understandable

25. Maggio 2007, 12:21:14
Fencer 
Argomento: Re:
MadMonkey: 1) But you still have an option to offer a double. 2) Why don't you click on a placed piece to remove it?
http://brainking.info/archives/191-BrainKing-button-for-Google-Toolbar-again-and-something-for-Logik.html

25. Maggio 2007, 12:27:33
MadMonkey 
Argomento: Re:
Fencer: 1) Agreed, not that i can see many people doing that, but you still do not need to roll the dice

2) I havent got a game where its my go right now, but i am sure you can not click on a piece just played. I think thats what made me take notice lol, will check when i get a go back

25. Maggio 2007, 12:38:24
toedder 
Argomento: Re:
Modificato da toedder (25. Maggio 2007, 12:38:59)
MadMonkey: you sure can, let me assure you that:)

25. Maggio 2007, 13:08:04
MadMonkey 
Argomento: Re:
Gordon Shumway: I trust you, but there is something there that dont work, as earlier i tried to remove a piece and it would not let me, so i had to choose another piece (or restart turn as it should say).
Anyway, it does not work in Mancala, that is restart turn.

25. Maggio 2007, 16:00:03
joshi tm 
Argomento: Re:
MadMonkey: There's another solution. Use Firefox's Back button to go back one step :)

Firefox is #1,


25. Maggio 2007, 16:18:37
MadMonkey 
Argomento: Re:
joshi tm: Try reading my first post, i did put that.
Sadly i dont think its a very user friendly way to navigate round a site, why have any buttons

25. Maggio 2007, 16:44:21
joshi tm 
Argomento: Re:
MadMonkey: Sorry, reading is not my best ....

26. Maggio 2007, 04:00:32
grenv 
Argomento: Re:
MadMonkey: I disagree. Back and Forward buttons in the browser have the same functionality for all sites, therefore making it easy to understand and use. Additional buttons don't add anything in my opinion.

26. Maggio 2007, 11:29:09
MadMonkey 
Argomento: Re:
grenv: One of the companies that i do work for (when i am not building) is actually used by site owners / builders to review there websites for user compatibility and friendliness.
Guess what one of the gripes that they get pulled on all the time is ? Navigation of a site
Sites that use the back & forward buttons to navigate dont get great reviews i can assure you.
That and not enough or easiness of help facilities.
Brainking would do very well with things like the context menu & game pull down menu, but not inside an actual game. Take many sites a lot more basic then brainking (bugcafe springs to mind as i was just there) when playing moves in a game there are always 2 option available to you - Undo last move & Restart turn, quite simple, clear and useful things to have, especially in multi-move games like Mancala, Logik, Battleboat plus etc....

26. Maggio 2007, 12:03:21
toedder 
Argomento: Re:
MadMonkey: I don't find bugcafe userfriendly at all ;) I feel lost in this terrible cloud of something. BrainKing is very much clearer to me. And I have to back grenv in this point: Back- and Forwardbuttons are two fundamental functions that every browser has, that every user knows how to use, and that every site should use to actually send the user one step back or "back forward".

26. Maggio 2007, 12:27:50
MadMonkey 
Argomento: Re:
Gordon Shumway: I did not say BugCafe was user friendly, just they have 2 buttons that do things that are useful, BugCafe is very basic compared to brainking but as a user i would rather have options to do things rather that go backwards & forwards in my browser.

After all thats the idea having various buttons and options is it not OR why bother at all if you can always find ways to get by without them ????

Maybe we should stop asking for options here as there are always other ways around a problem, BUT that does not make for site friendliness & usability.

What is wrong having 2 buttons / options that do what they say, rather than ONE that does not do what it says (depending what game you are in). If i hit 'Choose another piece' on my 4th move in Battleboat Plus, i dont select another piece at all, i restart my turn, but anyone new to brainking would not know that, they would go by what the button says it does.

So the question is, Do we need all these different options on brainking about navigating the site to boards, next games, tournaments, ponds etc..etc... the answer is no in your case as there is always a way to get there anyway.

Personally, i want brainking to carry on improving and would rather the way we have it now and the way we are heading.

If something makes sense and it is possible, why not have it ??

26. Maggio 2007, 18:32:34
toedder 
Argomento: Re:
MadMonkey: You're right about that BB example. The button should be named "restart turn" and not "choose another piece". And you're right, an additional "undo last move" might be helpful for some.

I just have a different opinion on the value of "Back" and "Forward": Everybody who uses a browser knows them, uses them and has the same mental model of them and what to expect from them. A lot of sites that use forms for navigation or that use AJAX or whatever hip thing break this model and make them useless, leaving the user alone with nothing than the - often badly designed - navigation tools the site offers them.

I am so glad that BrainKing is fully Back button compatible! The Back button is always at the same spot, it is available and in place even if the page didn't fully load, I can easily click it 3times in a row to go 3 steps back without waiting for the "undo" button to be rendered, it offers a menu to go back for example 5 steps in one, and for me it is just a 4mm movement of my right thumb. I would never use anything else just to go one page back - what an overhead!

So the question is, Do we need all these different options on brainking about navigating the site to boards, next games, tournaments, ponds etc..etc... the answer is no in your case as there is always a way to get there anyway.

The question is a definite yes for me. I don't see any convenient way to perform the mentioned navigations other than by the options offered by BrainKing. It would be very cumbersome. It just doesn't have anything to do with the Back button :)

That doesn't mean of course, that everybody has to use it, and that the other buttons are useless. They seem to be useful for some, if not many, so the changes you propose are reasonable! If we have the "restart" button we should have the "undo" button also. And they of course should be named properly.

26. Maggio 2007, 19:12:23
MadMonkey 
Argomento: Re:
Gordon Shumway: 100% agree

I think the Context Menu is the best way to move about brainking myself, when not on the main games screen. As long as you take a bit of time to set it up with the links you use, i find it a great way to jump about the place

26. Maggio 2007, 20:36:44
Eriisa 
Argomento: Re:
Gordon Shumway: I almost never click on "choose another piece" but hit the back button if I didn't like a move. But I do always use the "choose another piece" button if I want to start the move over. I agree that something like "restart turn" is more accurate, but I figure that was entered when he was writing the site with a chess program.

30. Maggio 2007, 22:47:45
diogenysos 
Argomento: counting points not just games
Modificato da diogenysos (30. Maggio 2007, 22:48:12)
as there is an advantage for one colour in a couple of games (mancala, pah tum) it would be interesting to not just count the wins in a two-game-match (1:1 is always a loss for the higher rated player) but the points... ;-)))

how about that feature in the new-games-room and especially for the stairs matches which are mostly two-game-matches?

can it be realized by our  high-level-programmers...??? *g*

31. Maggio 2007, 05:11:25
KJ 
Argomento: Dice Game Dice
Would sure like to see my dice on top of the board. Hate all the scrolling for every roll.

31. Maggio 2007, 08:04:34
Baked Alaskan 
Argomento: Re: Dice Game Dice
KJ:




31. Maggio 2007, 10:10:28
goodbyebking 
Argomento: Re: Dice Game Dice
KJ: I used to say that, agreeing that the dice should be at the top, but someone said that it would look ugly there....

31. Maggio 2007, 10:19:35
Fencer 
Argomento: Re: Dice Game Dice
emmett: Yes and I say it again.

31. Maggio 2007, 11:27:27
MadMonkey 
Argomento: Re: counting points not just games
diogenysos: I agree, a much better and fairer way to determine a winner

31. Maggio 2007, 14:55:19
KJ 
Argomento: dice game dice
Why ugly? Just change them around. The other players are on top already and its not ugly. :^)

31. Maggio 2007, 14:57:16
Baked Alaskan 
Argomento: Re: dice game dice
KJ:

I like ugly.... 
And dice on top would be good...

31. Maggio 2007, 15:43:56
diogenysos 
Argomento: Re: counting points not just games
MadMonkey: yes.
Fencer - is this possible? 

31. Maggio 2007, 20:41:23
Fencer 
Argomento: Re: counting points not just games
diogenysos: I don't get the point about the points.

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