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Moderatore: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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6. Maggio 2006, 09:11:30
pauloaguia 
Argomento: Re: Vacation
mctrivia: Even when I wasn't a pawn I preferred to schedule my own vacations ;)

6. Maggio 2006, 03:57:14
rednaz23 
Argomento: Re: Vacation
mctrivia: He is a pawn, so therefore he needs to schedule his vacation. I agree with him in that it would be a nice addition to persons "my profile".

6. Maggio 2006, 03:29:24
mctrivia 
Argomento: Re: Vacation
pauloaguia: I can see that though I think most paying members use autovacation instead of scheduling there vacation time.

6. Maggio 2006, 01:11:04
pauloaguia 
Argomento: Vacation
Can there please be a link on the profile to set the vacation days? I find myself always going to my profile looking for the place to set them only to remember myself after a while that they are set in Settings. I think it's so much obvious to look for them in my profile since it's where I look them up for everyone else.
I think a simple link next to the vacation days left would probably be enough.

5. Maggio 2006, 13:39:12
toedder 
Argomento: Re: Pond link
Vikings: Yes, the second Pond I am taken to is the one! But I don't think that it makes sense to be taken to one with the most time left first! Maybe I want to think about that one, maybe not - but the other pond is definitely more urgent! The only problem about that is, that I have to move in the least urgent pond before getting to the urgent ones if I don't want to consult the MainPage. All that would be solved by a "play later" - option for ponds, like we have for all other games :)

5. Maggio 2006, 01:40:36
Vikings 
Argomento: Re: Pond link
Mr. Shumway: clicking the red number will show the last game to come up I believe, if you sort your games on the settings page by "time left", "Ascending" then when you are playing your ponds and click "go to next game" it will go to the one with the shortest time left

4. Maggio 2006, 17:58:55
toedder 
Argomento: Pond link
When I click on the red number on the MainPage that indicates in how many Ponds I have to bid, I would like to be taken to the Pond with the least time left, not the most!

4. Maggio 2006, 15:29:40
grenv 
Argomento: Re: Highest Rating
mctrivia: Should be more like 100 though, problem is that the population of the site is small and many people are not that established, so 25 games here doesn't show as much as 25 games at a chess club against well established players.

4. Maggio 2006, 05:47:32
mctrivia 
Argomento: Re: Highest Rating
Vikings: Sorry my bad. I didn't actually look it up to verify.

4. Maggio 2006, 02:59:09
Vikings 
Argomento: Re: Highest Rating
Baked Alaskan: yes, 25

4. Maggio 2006, 02:56:41
Baked Alaskan 
Argomento: Re: Highest Rating
mctrivia:
I thought it was 25 games?

4. Maggio 2006, 02:36:13
mctrivia 
Argomento: Re: Highest Rating
alanback: I chose 20 because I beleive that is when your BKR becomes established. But I agrea games of high chance should have a higher BKR establish point.

4. Maggio 2006, 01:38:18
cd power 
Argomento: Re: Charts & Graphs
hexkid:
Wow! I just learned something new... thanks to both you and rod03801.

4. Maggio 2006, 01:33:59
hexkid 
Argomento: Re: Charts & Graphs
cd power: Click Finished Games on your profile (the link takes you there; I've filled in your user ID).

4. Maggio 2006, 01:33:28
rod03801 
Argomento: Re: Charts & Graphs
cd power: On your Finished Games page, you will see little clickable graphs. Also in each individual game you are playing, you will see the graph icon beside your name and your opponent's name. (There may even be a few other places. Messages at the end of games comes to mind also. There is a graph icon next to the BKR change.)

4. Maggio 2006, 01:29:16
cd power 
Argomento: Charts & Graphs
furbster:
I must be blind... I'm a paying member but can't find the charts/graphs anywhere on this site. I did a search and found that it's supposed to be on my user profile page? I don't see anything there... where can I find the charts/graphs?

3. Maggio 2006, 17:15:46
alanback 
Argomento: Re: Highest Rating
mctrivia: For backgammon and other games with a luck factor, the minimum number of games should be much higher, not less than 100.

3. Maggio 2006, 05:16:01
mctrivia 
Argomento: Re: Highest Rating
gambler104: However it would be nice to see a list of the top 10 ever bkr games for each game. Though only BKRs after the first 20 games should be counted.

3. Maggio 2006, 01:51:10
gambler104 
Argomento: Re: Highest Rating
ok, thanks. I just forgot that paying members could look at it.

3. Maggio 2006, 01:18:54
Vikings 
Argomento: Re: Highest Rating
gambler104: for example, your highest chess rating was 1856 in the early part of this year

3. Maggio 2006, 00:11:25
furbster 
You can see that on the BKR graphs/charts if you're a paying member.

3. Maggio 2006, 00:07:22
gambler104 
Argomento: Highest Rating
Would it be possible to list the highest rating a player has ever achieved in a game?

2. Maggio 2006, 23:04:15
nabla 
Argomento: Re: Re-Match
Summertop: Good idea. Even better with colours reversed ?

2. Maggio 2006, 21:58:10
Summertop 
Argomento: Re-Match
When a game is completed, you get a PM giving the outcome of the game (including the rating change). It would be nice if there was a link to issue a re-match. Basically, just issue a challenge to the opponent with the identical settings as the original challenge.

2. Maggio 2006, 16:05:32
nabla 
Argomento: Re: New chess variant
grenv: Yes, and the same is true about Recycle Chess.

2. Maggio 2006, 15:27:45
grenv 
Argomento: Re: New chess variant
nabla: Hostage Chess looks like fun, and it can be played on a regular board (unlike loop et al where the pieces change color).

2. Maggio 2006, 14:38:08
nabla 
Argomento: Re: New chess variant
Fencer: Yes, good question, the link I gave is slightly outdated. It looks like Recycle Chess is now always played with promotion, and it is also the way I played with the inventor some months ago. Of course it makes a huge difference : pawn drops to the seventh rank are very common when playing with promotions.

2. Maggio 2006, 14:21:43
Fencer 
Argomento: Re: New chess variant
nabla: Recycle Chess with or without pawn promotions?

2. Maggio 2006, 14:18:51
nabla 
Argomento: Re: New chess variant
KotDB: I love Bughouse, believe me, but I don't support it to be implemented here. Bughouse requires to be live and fast-paced to be of any fun. To play it turn-based you would probably have to set up an order of play like (boards are A,B) A white - B white - A black - B black - A white ... It has been done but I don't think that it has been fun :-)
As for Crazyhouse, I fail to see why it should be better than Loop Chess (generally named Chessgi). The only difference is that in Crazyhouse a promoted piece return to pawn after it is captured. The reason of this special promotion rule is obviously to copy over-the-board Bughouse, where you don't have time to seek for a promoted piece and you continue to play with one or more pawns which have the power of a queen ; it is already hard to remember that they were promoted while they stay over the board but it would be impossible to remember it once they are taken, so the only way to handle promoted pieces is to state that they return to normal pawns once captured.
So the only advantage of Crazyhouse over Loop Chess is that Bughouse players are more acquainted to it. This being said, it is less logical, and a completely correct user interface for it would require to place markers on all promoted pieces, as they behave differently from normal pieces once they are captured.
Rather than Crazyhouse, there are two other excellent games in the same family, namely Recycle Chess and Hostage Chess. Recycle is not hard to implement, Hostage is harder.

1. Maggio 2006, 21:48:20
Peón Libre 
Argomento: Re: New chess variant
Nothingness: You're thinking of Bughouse. I'd like to see it here as well, but it may not be so easy to implement.

Also, I'd like to echo a recent request for Crazyhouse, which in my opinion is a better game than Loop Chess.

1. Maggio 2006, 20:51:14
Summertop 
Argomento: Re:
Walter Montego: But, I do agree that chances are slim that Fencer will add new discussion boards for this.

1. Maggio 2006, 20:50:07
Summertop 
Argomento: Re:
Walter Montego: I don't visit the Backgammon board, but I used to go to the Chess (and other boards). I have seen the moderator(s) ask that feature requests be moved the Feature Request board.

1. Maggio 2006, 18:25:32
Walter Montego 
Argomento: Re:
alanback: That's not how I remember Backgammon requests. True plenty of them show up on this board, but the Backgammon board gets its share of Backgammon related requests. Considering it wasn't that long ago that Fencer consolidated the boards, doubt if he'll be adding discussions just for the purpose of making requests for individual games. The Chess discussion boards get game requests all the time on the various variant pages, why should Backgammon be any different?

1. Maggio 2006, 18:09:01
alanback 
Argomento: Re:
Walter Montego: Not so. That board could be considered to correspond to the BrainKing.com board -- for general comments on backgammon. I was referring to a specific feature requests board. The main purpose would be so I don't have to keep reading feature requests for things like Ponds and Super Intergalactic Go.

1. Maggio 2006, 18:04:13
Walter Montego 
Argomento: Re:
alanback: There already is such a board.

http://brainking.com/en/Board?bc=26

Just as the heading says on this board.

1. Maggio 2006, 17:58:08
Summertop 
Argomento: Re: backgammon only Feature requests
I really like this idea. But, not just for Backgammon. I would like to see a general features board for non-game features. then a feature board for each game family (chess, backgammon, etc.).

1. Maggio 2006, 17:48:09
TC 
Argomento: Re: backgammon only Feature requests
alanback: I second this idea..

1. Maggio 2006, 16:45:30
Summertop 
Argomento: Re: New chess variant
Nothingness: Very similar to loop chess, but your partner gets the pieces you capture. It would be fairly easy to implement (I think). Each game could go on independant of each other. You would need to be able to see your partner's game.

1. Maggio 2006, 16:42:22
alanback 
I'd like to see a separate feature requests page for backgammon only, since that's the only game I'm interested in

1. Maggio 2006, 15:51:27
Nothingness 
Argomento: New chess variant
bunkhouse.. its a 4 player game where you can place captured pieces back onto your board after your partner captures them from his enemy. two simultaneous gmaes where 2 teamates one playing white the other playing black play two other people in chess./.. there are very specific rules but icant remember them exactly. So if One tema is A-B and the other is C-D. A plays C and A captures a rook he can give that piece to his partner to place onto his board giving him 3 rooks. etc..etc..

1. Maggio 2006, 13:17:35
bobowski74 
I am curious if anyone would be interested in a combination of cylinder and knight relay chess.... it works really well together, makes the knight relay game even little faster.... and little more tricky. it's really lovely. anyone interested too, to support my request? thanks, b.

1. Maggio 2006, 12:33:09
Jason 
Argomento: live games
Is there any time in the future plans to bring live games here , in the past it was mentioned as something that was possibly going to happen ,just curious if this is still something that may happen in the future .

1. Maggio 2006, 09:46:47
Hrqls 
Argomento: card pools
an idea for a pond variation :

each player starts with a (random?) deck of cards (the amount of cards is equal to the number of players minus 1) .. each round each player has to play a card . the player with the lowest card drops out .. the rest of the players continue with their remaining cards

this is somehow related to lowering the amount of points to start with in normal ponds

another variation could be to let each player start with a full deck of 52 cards (or with just 1 color, which is 13 cards) .. maybe 'jokers' (i dont know if thats the english term) could be added as well (4 in a deck of 52 cards?)

the remaining cards of the other players wont be shown (or maybe they will ?)

1. Maggio 2006, 08:23:04
Fwiffo 
Argomento: Re: waiting room
rednaz23: Yep I'd like that too. It would even be better if you could set a default search in the waiting room, to filter out backgammon, ludo etc :)

1. Maggio 2006, 05:30:22
rednaz23 
Argomento: waiting room
How about the ability to search by the different headings in the waiting room? That would be sweet... Search by player, by BKR rating!, by time limit... That would be a nice feature!

1. Maggio 2006, 03:43:47
redfrog 
Argomento: Re: Game time limit
rednaz23: sure...

1. Maggio 2006, 03:41:25
rednaz23 
Argomento: Re: Game time limit
redfrog: I think the time limit change proposal should only be used for normal games. That is it. However, you could use it in tourneys to speed up games. The person who starts the tourney could select to set a maximum time limit. (Say three days) As long as the tourney players are at or under that time limit, no harm no foul! The point for this was in my previous post... to get your game in on your opponents waiting games list before their other opponents. Does that make sense?

1. Maggio 2006, 03:40:17
redfrog 
Argomento: Re: Game time limit
Game Time Limit: All in all a great idea - with the right restrictions....

1. Maggio 2006, 03:38:32
mctrivia 
Argomento: Re: Game time limit
redfrog: I admit few would want to decrease the time limit. Just figured that in tournaments that option does not need to be restricted. Some may want to do it just so it pushes the game with a friend to the front of your game list while keeping your games sorted by time left.

1. Maggio 2006, 03:38:27
rednaz23 
Argomento: Re: Game time limit
Vikings: That is a good point! But, I have noticed waiting for games that some people don't play mine right away because I am at a 7 day waiting period, while most of the other people that are on and playing that opponent are using faster time limits. Since most people organize their main page by time left, you have to wait for your opponent to get through those other games before getting to your game! So if you can drop the time limit (under theres), you can get your game in before theres and done faster! :-)

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