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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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10. Dicembre 2005, 18:59:52
mctrivia 
Allow <U> </U> html tags

10. Dicembre 2005, 19:00:58
Fencer 
Argomento: Re:
mctrivia: No.

10. Dicembre 2005, 19:03:08
grenv 
Argomento: Re:
Fencer: You should have underlined tha reply for emphasis.

10. Dicembre 2005, 19:55:09
rod03801 
I'd like sphere line 4!

10. Dicembre 2005, 19:55:57
mctrivia 
Argomento: Re:
rod03801: how would that work? start in the centre?

10. Dicembre 2005, 19:59:19
rod03801 
No, the edges are "connected", so basically no edges..
Oh, I see what you are saying.. I guess it would be more "cylindar line 4". Only the sides connect, not top and bottom. (Another site has this variant).

10. Dicembre 2005, 20:01:09
mctrivia 
Argomento: Re:
rod03801: ya that would be kind of cool.

10. Dicembre 2005, 20:02:20
mctrivia 
Argomento: all things sphere
sphere battleboats plus you can put your boats over the edges

10. Dicembre 2005, 20:10:22
mctrivia 
Argomento: Sudoku
Can you put in a Sudoku Chalenge? Not a 2 player game but they can be chalenging. And it could be a timed chalenge keep track of who solves them in the least amount of time or so. Or just something to do while you wait for your oponents to make a move.

10. Dicembre 2005, 20:12:25
playBunny 
Argomento: Re: All things sphere and beyond
mctrivia: Wormhole Battleboats when you put part of a boat somewhere and the rest goes down a wormhole and reappears anywhere else on the high seas.

10. Dicembre 2005, 20:13:51
mctrivia 
Argomento: Re: All things sphere and beyond
playBunny: that would sure make thing interesting

11. Dicembre 2005, 00:03:49
mctrivia 
Argomento: Refresh in chat rooms
Would be nice if there was a little check box or link at the top of the page to make a chat room start refreshing when you are done reading everything.

11. Dicembre 2005, 03:06:21
takodori 
Argomento: Re: Stats of Westernized or traditional pieces
Walter Montego:
>Why not just ask Fencer how many people have chosen which ones they want to play with?

Well, if it is a simple matter like making a simple SQL query to run and is
accepatable to Fencer, I will ask him personally.

11. Dicembre 2005, 03:21:02
mctrivia 
Argomento: IRC
Not sure if this is possible but instead of the refreshing of the message boards create your own irc server and anything posted on the message board would also be posted on the IRC chat room of the same name and anything posted on the IRC chat room would also be posted on the message board. If you did this you could also have an IRC boat in the chat rooms that would send them a private message with the last 20 messages if they asked for it.

11. Dicembre 2005, 03:31:53
playBunny 
Argomento: Re: Refresh in chat rooms
mctrivia: So you'd keep a browser open with the board's page in it and it would refresh every X minutes like the main page?

11. Dicembre 2005, 03:35:20
mctrivia 
Argomento: Re: Refresh in chat rooms
playBunny: yes but when you first join this should be off so you can read all the previus posts. This is good if people are posting a lot to a board.

11. Dicembre 2005, 04:03:21
playBunny 
Argomento: Re: Refresh in chat rooms
mctrivia: And presumably it would reset if you press the link again or log out, or perhaps after a given period away from the board?

11. Dicembre 2005, 04:08:56
mctrivia 
Argomento: Re: Refresh in chat rooms
playBunny: It should work like this:

When you log on to a message board and there is a new message refresh is turned off. If no new messages it will be in whatever state you left it in.(or just on by default). It should stop autorefreshing as soon as there is a new message so you can read in peace and start again when you press the link.

11. Dicembre 2005, 04:23:01
playBunny 
Argomento: Re: Refresh in chat rooms
mctrivia: It seems that I'd have to be pressing that link for each new message. That reduces the utility somewhat. The time to read one message is likely to be less than the refresh interval (unless it's one of the ones that certain [cough] people write ), so perhaps it should only be switched off if there are, say 3 or more new messages at once. Trouble with that is that if it refreshes while you're away you lose the "New". Hmmm.

11. Dicembre 2005, 04:35:37
mctrivia 
Argomento: Re: Refresh in chat rooms
playBunny: Well I don't see a problem with hitting the refresh button each time I finish reading all the messages. It is just a little bit of a pain to have to either keep hiting refresh myself or to go to the main page and wait.

11. Dicembre 2005, 04:44:26
mctrivia 
Argomento: Audible Notice
Would be cool if the first time a new event shows up you had the option to play a short audio clip to get your attention. This would be good if you are playing and doing something else while waiting for your oponent to make a move or waiting for a reply in a message board.

11. Dicembre 2005, 04:53:58
playBunny 
Argomento: Re: Refresh in chat rooms
mctrivia: Are you in software by any chance? The best thing for this would be a custom front-end. It could be done in DHtml in a day or two (or three or four, lol), I'd reckon. UIt would watch the front page for you and then open the message board in a new window. It could watch all the boards, not just one and would only refresh when you close the board's window.

11. Dicembre 2005, 04:56:27
mctrivia 
Argomento: Re: Refresh in chat rooms
playBunny: I am in embeded software. But would have no clue how to write a program to do that.

11. Dicembre 2005, 10:07:55
diogenysos 
Argomento: Re: Froglet-Variant... (again and again...)
Fencer: (Well, actually I started to implement it just after the post of diogenes, otherwise I would postpone it to January, at least. [] ) -


11. Dicembre 2005, 10:09:50
diogenysos 
Argomento: Re: Froglet-Variant... (again and again...)
playBunny: (Er, can we have Sphere Backgammon, please? []
[] )

seems soon we all have to implement a new thinking-dimension into our playing...

11. Dicembre 2005, 14:51:25
furbster 
i think Rod's idea of sphere line 4 would be cool :o)

11. Dicembre 2005, 19:38:33
WhiteTower 
Argomento: Wrap-around variants
Any other existing games applicable for this variation? :)

11. Dicembre 2005, 19:38:50
WhiteTower 
Argomento: Greek backgammon - update?
... Fencer?

11. Dicembre 2005, 20:21:44
Fencer 
Argomento: Re: Greek backgammon - update?
Marfitalu: What board?

11. Dicembre 2005, 20:46:50
Fencer 
Argomento: Re: Small Espionage
Marfitalu: Oh yes, sure.

12. Dicembre 2005, 01:02:34
nobleheart 
Argomento: a poll for all
I love this site,it is not a complaint.but I sure would love to see more games in which you can play again more than one opponent in a game.
but I guess step one before our fearless leader even considers this is to see if it would be appreciated if he went to the trouble.I know this site must keep him busy.
so ok..please speak up,who else likes multi opponent games?
if so,any suggestions?

12. Dicembre 2005, 01:04:41
mctrivia 
Argomento: Re: a poll for all
nobleheart: Kenasta(not sure if I spelt it write), Hearts, and dominoes would be cool.

12. Dicembre 2005, 01:09:29
Skittles 
Argomento: Re: a poll for all
mctrivia: I'd love to see dominoe's here, havnt played canasta much but I know its a great game!

12. Dicembre 2005, 01:11:35
WhiteTower 
Argomento: Definitely dominoes!
As well as adding multiplayer support to Battleboats.

12. Dicembre 2005, 01:12:14
mctrivia 
Argomento: Re: Definitely dominoes!
WhiteTower: curious to how that would work?

12. Dicembre 2005, 01:15:34
WhiteTower 
Argomento: Re: Definitely dominoes!
mctrivia: Very simply - instead of just 2 people shooting at each other's ships, more (maybe up to 5?) people shoot at each other's ships! Each turn consists of sub-turns shooting at a specific opponent's board - whoever's ships are all sunk, gets booted until one player remains alive, and wins!

12. Dicembre 2005, 01:16:34
Skittles 
Argomento: Re: Definitely dominoes!
WhiteTower: That definitely sounds interesting!!

12. Dicembre 2005, 01:16:48
nobleheart 
Argomento: a simple but fun strategy game would be fun
I found this one,it is good:
http://www.spto.demon.co.uk/slay.html
what ye all think?

12. Dicembre 2005, 01:19:11
furbster 
Canasta is a good game, i played it the other day on another site.

12. Dicembre 2005, 01:20:51
WhiteTower 
Argomento: Re: a simple but fun strategy game would be fun
nobleheart: Looks like a glorified version of Risk to me! With a bit of Monopoly thrown in :)

12. Dicembre 2005, 01:21:49
mctrivia 
Argomento: Re: a simple but fun strategy game would be fun
WhiteTower: Risk is a cool game. ANy one ever play stock ticker?

12. Dicembre 2005, 01:27:23
nobleheart 
Argomento: Re: a simple but fun strategy game would be fun
WhiteTower: no its not like either..better..nice structure to game but simple graphics..its a safe dwld ..try it..tell me wht u think.
--------
as for mctrivia's post...stock ticker...now that brings back memories..used to play that as a kid.

12. Dicembre 2005, 01:39:37
grenv 
Argomento: Re: a simple but fun strategy game would be fun
nobleheart: I've played slay many times. Very good game, a lot of strategy, but simple to learn.

While you're at it try dino-football. Very addictive. :)

12. Dicembre 2005, 01:47:42
WhiteTower 
Argomento: Re: a simple but fun strategy game would be fun
nobleheart: Tried it. Thing is, Fencer hates anything that doesn't fit in nice, HTML-friendly rectangles, I think :)

12. Dicembre 2005, 01:56:10
mctrivia 
Argomento: Re: a simple but fun strategy game would be fun
WhiteTower: HTML doesn't have to be rectangular if you make one large picture and use cowardenent maping.

12. Dicembre 2005, 02:02:28
grenv 
Argomento: Re: a simple but fun strategy game would be fun
mctrivia: you mean coordinate mapping. I was about to say the same thing :)

12. Dicembre 2005, 02:04:47
mctrivia 
Argomento: Re: a simple but fun strategy game would be fun
grenv: ya my spelling may be bad but you can usually sound it out.

12. Dicembre 2005, 02:05:27
WhiteTower 
Argomento: Re: a simple but fun strategy game would be fun
grenv: In any case, and if you haven't noticed already, no non-rectangular game boards have been implemented - Alquerque and co. are the most complicated cases, which are still shaped within a rectangular structure, albeit with non-coordinated directionality.

12. Dicembre 2005, 02:07:02
mctrivia 
Argomento: Re: a simple but fun strategy game would be fun
WhiteTower: I can understand the rectangular structure it makes things a lot easier. But card games could easily be done in a rectangulare structure.

12. Dicembre 2005, 02:08:38
WhiteTower 
Argomento: Re: a simple but fun strategy game would be fun
mctrivia: Not that Slay or any similar games though... which was my whole point about :)

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