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 Feature requests

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2. Marzo 2007, 23:02:21
AbigailII 
Argomento: Re: Autopass
Modificato da AbigailII (2. Marzo 2007, 23:03:57)
mctrivia: I'd say that if you have little time left and you are playing a Fisher game without getting bonus time on each move (otherwise, there's no problem at all), I'd say getting the game back immediately is a benefit. Otherwise you might visit another game or log off or do something else, and lose valuable time (and possibly the game) if your opponent moves when you're not ready to play your next move.

What I don't understand is why the anti-automove people make such a big deal out of it. Most of the time, there's no forced pass anyway. It only effects a relative small number of moves.

I wonder if the following compromise could work:

  • Autopass is a player attribute - anyone can determine whether he/she uses autopass, regardless of the preference of the opponent.
  • By default, if a move can be autopassed, and if the player is online, the autopass is effective immediately. Otherwise, the pass is queued until the player online again. As soon as the player is online again, his/her queued autopasses are being played.
  • People can set an "play opponents autopasses immediately" setting. If set, and if the opponent uses autopass, and if the opponent must pass, the pass is played immediately, even if the opponent is offline.
    </ul>

    This would allow Fencer to go to bed, knowing the autopasses of Big Bad Wolf won't come back to him until BBW is online again. It also allows people trying to win games on the clock to keep trying to win this way. And McTrivia doesn't have to wait for me to log again to move again in a game where I have to pass.

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