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Due to a big popularity of dice games I think I may have some challenge for dice lovers. Here is the new game called Dice War: 1. It combines a setting from Gothic Checkers and some ideas from Hasami Shogi plus of course dynamics of 2 backagammon dice. 2. Initial setting like in Gothic Checkers. Two first rows on either site are taken by checkers. 3. Checkers can move in any of 8 directions as many fields as are shown on a rolled dice. But, here are restrictions: 4. Odd number on a die allows diagonal moves and even number allows horizontal or vertical move. 5. Like in backgammon moves can be conmbined. One checker can move using two rolls or two checkers can split the roll of two dice. 6. Doubles has no special meaning and are treated as any other roll ... 7. Enemy pieces can be killed if the number on a die correspond to the number of fields that need to be jumped to replace the piece. There is no jumping over pieces of any color. The first row of both sides is a row of heaven for enemy pieces and they cannot be killed after reaching this row. So, when they reach these rows they are safe and can operate freely. 8. The game ends when one site loses its all pieces ... Hope you like it. It's an easy game with all the dynamics of dice games. Plenty of ways to play, no boring strategies but still many fine points of tactics. Best regards, Andy.
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