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 Ludo

Discuss about the Ludo game or find new opponents.

Ludo rules

A game by any other name....

I Love Ludo Hall of Fame...How many passes have you had in one game?


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22. 9月 2006, 03:36:21
rednaz23 
件名: new tourney
Ludo: The game of luck? - October 06

2 day time limit
1400 BKR minimum
Starts October 1st

11. 9月 2006, 05:39:30
rednaz23 
件名: Re: Impossible 6 - times the same number ;)
grafzahl: The odds of a number coming up are as so...

First time... well... 100%
2 times: 16.66% - 1/6
3 times: 2.78% - 1/36
4 times: .46% - 1/216
5 times: .08% - 1/1296
6 times: .013% - 1/7776

Here is another example of such a game...

7. 9月 2006, 18:50:27
grafzahl 
件名: Impossible 6 - times the same number ;)
i don't know if this is a record but i will tell it ... *g*
http://brainking.com/en/ShowGame?g=1881658
in the moves 58 - 63 i only got the number 2 ;)

6. 9月 2006, 04:36:50
ScrambledEggs 

24. 8月 2006, 22:10:26
coan.net 
件名: Ludo Team Tournament
If anyone is still looking to join a Ludo team for the Team Tournament, The Official Lines Fellowship is still looking for 2 more players to join the team so we can compete against the other fellowships!

23. 8月 2006, 06:00:44
rednaz23 
件名: new tourney!

23. 8月 2006, 05:23:44
rednaz23 
Well... You know, I do believe you are correct now that I think about it... because I do remember rolling just what you have said! So, you are correct! LOL... I misanswered my own riddle...

23. 8月 2006, 05:06:58
nivabef 
I don't know if I have rolled a 5-6-6-5, but I rolled a 5-6-6-4 about half an hour ago.

23. 8月 2006, 04:38:26
rednaz23 
I haven't seen that... I have never seen a X-6-6-X before... I don't know if that is true...

23. 8月 2006, 04:36:02
nivabef 
件名: Re:
rednaz23: You can roll a 5-6-6-5 for a total of 22. :)

23. 8月 2006, 02:53:14
rednaz23 
The riddles... and the answers...

What is the most blue squares you can get on the board at once?

7! If you are really lucky and you can take three pieces out with a 6-6-x roll. It's possible! But improbable.

What is the highest total of the die you can get?

21! If you roll a 5-5-6-5!

:-D

19. 8月 2006, 21:37:39
Skittles 
件名: Re: Live Ludo Game
Dolittle: No problem at all

19. 8月 2006, 20:31:57
Dolittle 
件名: Re: Live Ludo Game
Skittles: Sorry I timed out on that live ludo game. Was only 2 of us signed in and it appeared it wouldn't start. I will pay closer attention next time!!

19. 8月 2006, 06:52:29
mctrivia 
件名: Re:
Skittles: I agree it is use at your own risk.

19. 8月 2006, 06:28:08
Skittles 
件名: Re:
BIG BAD WOLF: Yeah I know what you mean, I know nothing about it either and dont intend on using it but was wanting to know more about it. Some one else had asked me about the security of it and I had no idea what to say. Personally I wouldnt want to take the risk of it messing anything up unless it was a BrainKing feature.

19. 8月 2006, 06:17:54
coan.net 
件名: Re:
Skittles: I'm not saying anything bad, but want to add that with anything that is not an official part of BrainKing like this script should always be used at your own risk. If the script endangers your security - or messes up games, it is all at your own risk.

Again, not saying that this does not work - I know nothing about it, but everyone should be clear that it is at your own risk.

19. 8月 2006, 05:07:10
mctrivia 
件名: Re:
Skittles: it is not posible for anyone to find out what your bk password is.

19. 8月 2006, 05:03:57
Skittles 
件名: Re:
mctrivia: So is there any way that someone can find out the password being used through this?

19. 8月 2006, 04:56:29
mctrivia 
件名: Re:
mctrivia (19. 8月 2006, 05:01:05)に変更されました。
Skittles: that is the md5 hashed version of your bk account password yes. There is a link to a calculator on the site.

For example if your password is: 1234
then your MD5 hasshed password would be: 81dc9bdb52d04dc20036dbd8313ed055

goto http://pajhome.org.uk/crypt/md5/ for more info on MD5 and a calculator

19. 8月 2006, 04:43:05
Skittles 
件名: Re:
mctrivia: The MD5 hashed version of your password, is that your BK acct password?

19. 8月 2006, 04:35:53
mctrivia 
件名: Re:
mctrivia (19. 8月 2006, 04:38:42)に変更されました。
rednaz23: As for the message it is sent every time the auto player plays for us. It allows for you to play us a lot faster as the system checks every 15 minutes if the game is autopassed and if it is will play on our behalf. If there is more then one option it does nothing.

Auto pass works for the following games so far:
Anti Backgammon
Anti Chess
Anti Reversi
Backgammon
Backgammon Race
Crowded Backgammon
Hyper Backgammon
Ludo
Nackgammon
Reversi 10x10
Reversi 6x6
Reversi 8x8

19. 8月 2006, 04:29:33
Skittles 
件名: Live Ludo Game
Live Ludo Starting in 30 min

19. 8月 2006, 04:26:34
mctrivia 
件名: Re:
mctrivia (19. 8月 2006, 04:58:26)に変更されました。
rednaz23: the auto pass thing is a program hexkid wroute at my sugestion on the user script board. It works well we have been playing with it for a few weeks in private games. No it is not an official part of brain king Fencer refuses to write the option so we decided to write it. If you want to use it the address is: http://hexkid.eu/BK/AutoPlayer/AutoPlayer.php


You do however need to give your username and the MD5 hashed version of your password. The reason MD5 is because it can not be reverse enginered into your password.

If you don't want to use it then don't.

16. 8月 2006, 01:58:08
rednaz23 
件名: riddles...
Two Ludo riddles...

What is the most blue squares you can get on the board at once?

What is the highest total of the die you can get?

Please don't post answers, I will post the answers in one week (Aug. 22). So stay tuned!

15. 8月 2006, 11:19:56
Chaosu 
Is anyone interested in playing 'live' ludo tourneys? If so, i hope that some paying member will organise one or two : )

14. 8月 2006, 18:42:06
rednaz23 
件名: Re:
voldemort: People have been sending messages to others at the beginning of the game and referencing it as a brainking thing. Don't buy into it. If it isn't a brainking website, it isn't a brainking website!

14. 8月 2006, 11:56:33
voldemort 
件名: Re:
rednaz23: personal messages or messages everyone can see?

14. 8月 2006, 01:45:15
rednaz23 
Something I have learned:

If anyone is sent a link about auto-pass, I advise you to consider the information that you are giving out... these links come in a game message while playing ludo against certain people, possibly regular messages, or found in discussion boards. Just consider what you're doing!

13. 8月 2006, 23:35:29
rednaz23 
件名: auto-pass
Does anyone know anything about this auto-pass thing?

11. 8月 2006, 21:57:46
voldemort 
件名: Re:
voldemort: 31 passes in total

11. 8月 2006, 21:56:09
voldemort 

11. 8月 2006, 18:21:48
Chaosu 
Tourney went smooth, I didn't saved enough slots on time but I hope players were satisftied and this even will be repeated : )

11. 8月 2006, 14:37:54
mangue 
件名: triple 6
mangue (11. 8月 2006, 14:38:11)に変更されました。
I have got many 6-6-5 already, I just got two 6-6-5 in a rows.

I think it should be clarified in the rules if a 6-6-6 is turned into a 6-6-5.

When I was a child, I was playing this game too, and a triple 6 was sending all stones home (quite frightening, is not it?)

cheers
Laurent

11. 8月 2006, 13:48:00
Chaosu 
Live ludo tourney will start in two hours
ALL GAMES 1 HOUR
I hope there will be 2 more participants, anyone here interested?

2. 8月 2006, 16:24:31
Pedro Martínez 

1. 8月 2006, 02:35:23
rednaz23 
件名: Ludo Tourney

25. 7月 2006, 17:48:07
Dolittle 
件名: Re: yuck
rednaz23:That probably set a record!!

25. 7月 2006, 05:36:21
rednaz23 
件名: yuck

23. 7月 2006, 01:58:02
nivabef 
件名: Re: just wondering
imsoaddicted: This one had 129. http://brainking.com/en/ArchivedGame?g=1765517

22. 7月 2006, 21:35:46
rednaz23 
件名: Any luck?

21. 7月 2006, 14:05:29
rednaz23 

20. 7月 2006, 21:28:17
ScrambledEggs 
件名: just wondering
if anyone knows whats the most moves played in one game

16. 7月 2006, 06:55:41
rod03801 

16. 7月 2006, 03:00:47
Sylfest Strutle 
件名: Re:
actionpoints: Why the hostility?

16. 7月 2006, 02:54:57
actionpoints 
件名: Re:
whopper: some theories always remain theories like the quantum theory or the space/time theory and 1 can only provide/argue/validate them with whatever knowledge is available . reason these theories remain theories is because the proof or knowledge used to make them acceptable is never enough and they remain arguably acceptable until new data comes in to reject them but in any case my purpose here is not to argue with you endlessly or meaninglessly so if you plan to keep at this nonsense then be my guest and you can crown yourself the king of arguments lol

15. 7月 2006, 16:15:52
Sylfest Strutle 
件名: Re:
actionpoints: Doesn't validation of a theory make it a fact?

15. 7月 2006, 07:22:43
actionpoints 
件名: Re:
whopper: smart reply hehe . im sure we both know the definition of validation but before you start correcting or objecting me please do ask yourself the meaning of theory. (if i were validating a fact ofcourse the word validate would be overkill with 1 meager example but we are talking about theory my friend )

15. 7月 2006, 07:06:31
Sylfest Strutle 
件名: Re:
actionpoints: im sure i can validate the lucky and unlucky dice theory with this game as well.

Then you would first have to come up with your personal definition of the word validate. ;)

15. 7月 2006, 00:52:57
actionpoints 
hello everybody again ....

i just finished a game which im assuming might hold a few records ....

1. its a win with the best possible margin that is the oppoent had 4 pieces in.
2. there might be someone else who finished the game in lesser moves but well this one ended in 35 or 36.
3. i heard the most consecutive passes record is 48 this one had less but who know could have gone one to beat that if the game lasted longer.

http://brainking.com/en/ArchivedGame?g=1760917

im sure i can validate the lucky and unlucky dice theory with this game as well.

14. 7月 2006, 00:38:04
mctrivia 
件名: Re:
rednaz23: It is common practice in embeded systems(my area of work) to use either the temperature or the smallest unit of mesurment acompanied with a psudo-random algorithm to generate random numbers. In this way even if you could chose the time down to the nano secound of when you want to play the psod-random code will make it so that the number will still be next to imposible to predict. Using temperature is ideal because this is constantly fluctuating and is imposible to predict.

I know that intel procesors use the CPU temperature to generate random numbers I am not sure about the others or what code Fencer is using. Would be interesting if someone could write a program to find ludo statistics.

Longest pass streak.
Longest consecutive die roles of the same value
How many times each die has fallen as well as set combinations.

Anyone have the time and knowledge to do it?

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