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28. 4月 2006, 00:40:46
grenv 
件名: Re: Anti Back + Doubling Cube?
Vikings: touche

28. 4月 2006, 00:15:43
alanback 
件名: Re: Anti Back + Doubling Cube?
grenv: It might be that only the cube (and gammons and backgammons) are silly. Anti-Bg checker play can be challenging, though still maddening.

27. 4月 2006, 23:16:26
Vikings 
件名: Re: Anti Back + Doubling Cube?
grenv: no more silly than any other anti-game, just responding

27. 4月 2006, 22:49:22
grenv 
件名: Re: Anti Back + Doubling Cube?
Vikings: Has it occurred to you that anti-backgammon is a silly game? Just checking.

27. 4月 2006, 22:17:31
Vikings 
件名: Re: Anti Back + Doubling Cube?
joshi tm: not all games go that way, but I would guess that I win or loose 98% of games with a backgammon, and I have completed all 5 point matches in 1 or 2 games

27. 4月 2006, 14:57:07
joshi tm 
件名: Re: Anti Back + Doubling Cube?
Vikings: So it's no game for the cube because it's too easy to get backgammonned?

27. 4月 2006, 12:57:44
Vikings 
件名: Re: Anti Back + Doubling Cube?
joshi tm: since you are trying to lose, it's easy to keep a couple of men back and get backgammoned, so most likely a game that has been doubled will be worth 6 points

27. 4月 2006, 12:55:12
Vikings 
件名: Re: Anti Back + Doubling Cube?
SafariGal: thats why I double extremely early on

27. 4月 2006, 12:27:16
SafariGal 
件名: Re: Anti Back + Doubling Cube?
joshi tm: if someone doubled me in anit back I would decline and lose the game :)

27. 4月 2006, 08:02:56
joshi tm 
件名: Anti Back + Doubling Cube?
How does the doubling cube interact in Anti Backgammon?

26. 4月 2006, 14:40:43
Hrqls 
件名: 23 passes
like in ludo .. is this a new record ?

23 passes :)

26. 4月 2006, 04:25:51
SafariGal 
件名: Re: Backgammon Race Ratings and Rankings
JMD & NIRVANA: I looked and alanback is ranked #1

25. 4月 2006, 02:03:03
Andersp 
件名: Re: Backgammon Race Ratings and Rankings
grenv: i second that :)

25. 4月 2006, 00:51:21
grenv 
件名: Re: Backgammon Race Ratings and Rankings
JMD & NIRVANA: What I'm wondering is why you think we care how good you think you are? You clearly have some issues to deal with that have nothing to do with backgammon.

Let's get back to talking about something interesting.

24. 4月 2006, 23:15:51
coan.net 
件名: Re: Backgammon Race Ratings and Rankings
JMD & NIRVANA: I did not mean to make it sound like it was wrong to switch accounts, just wanted to point out that with your old account, when you were an active player (before the fall out at the end), at the best rating, you were only a top 15 player or so.

I see it all the time - someone wins a few games, sometimes as little as 4 and has the highest rating. Good luck in trying to stay up there.

24. 4月 2006, 23:13:19
alanback 
件名: Re: A milestone
alanback (24. 4月 2006, 23:57:37)に変更されました。
JMD & NIRVANA: I doubt you will ever PLAY 1,000 games, but if you play 3,000 against randomly selected opponents, I can guarantee you will lose at least 1,000.

And, I should add, if you only lose 1,000, you will be rated at or near the top.

24. 4月 2006, 23:11:51
alanback 
件名: Re: Backgammon Race Ratings and Rankings
BIG BAD WOLF: Give the fellow his due, he is putting his rating on the line with 79 active games of Backgammon Race. When he does achieve established BKR status he will have earned whatever ranking he has, and won't be hiding from challenges.

24. 4月 2006, 23:08:04
coan.net 
件名: Re: Backgammon Race Ratings and Rankings
JMD & NIRVANA: But the account you used before your current one, you were only in the top 15 or so at your best. http://brainking.com/en/BKRGraph?u=9213&tp=26

Sure, keep changing user accounts and get a few lucky wins can easly put you on top - which is why there is established ratings to beter rate people. Most sites use 400 games to get an established backgammon rating, here it is only 25 - which you have not made it to yet with your new account.

22. 4月 2006, 14:42:30
SafariGal 
件名: new games
I have put somg bg and hbg games in the waiting room thank you

22. 4月 2006, 00:34:25
skipinnz 
件名: Re: A milestone
alanback: Congrats to your opponents. LOL

21. 4月 2006, 19:49:58
alanback 
件名: A milestone
I just reached 1000 losses!

18. 4月 2006, 22:34:08
Peón Libre 
件名: Re: Backgammon Race Ratings and Rankings
JMD & NIRVANA: Yes, a "new person" indeed.

18. 4月 2006, 14:25:33
Andersp 
件名: Re: Backgammon Race Ratings and Rankings
Pedro Martínez:

18. 4月 2006, 14:24:11
Pedro Martínez 
件名: Re: Backgammon Race Ratings and Rankings
Andersp: I doubt there's any doubt about that...he's even posted the same thing on the Czech BG board...

18. 4月 2006, 14:21:22
Andersp 
件名: Re: Backgammon Race Ratings and Rankings
Pedro Martínez: LOL...well can we agree who is No. 1 in bragging at least ?

18. 4月 2006, 14:20:20
Pedro Martínez 
件名: Re: Backgammon Race Ratings and Rankings
Andersp: And http://brainking.com/cz/ShowGame?g=1504445
and several other games. True No. 1, indeed.

18. 4月 2006, 14:17:01
Andersp 
件名: Re: Backgammon Race Ratings and Rankings
Pedro Martínez: I can see why he doesnt want to finish more games LOL

http://brainking.com/en/ShowGame?g=1511090

18. 4月 2006, 13:26:16
Pedro Martínez 
件名: Re: Backgammon Race Ratings and Rankings
JMD & NIRVANA: I don't think so. The No.1 is Curunar. You should get rid of provisional rating first to be a valid top player.

16. 4月 2006, 07:35:15
"GERRY" 
件名: Fast Players Club
"GERRY" (16. 4月 2006, 09:21:26)に変更されました。
Whats this all about ,you win 7 games,play a lower rated player and lose 72 BKRs
All these gammon games are the same you lose one game and it takes you 3 or 4 games to get your BKR back up.

14. 4月 2006, 20:54:25
alanback 
件名: Re: Draws and the cube
grenv: I suppose it's analogous to the resign feature, which also operates at the level of the game rather than the match.

You're right, one should really not have the option of a draw in backgammon. However, we all know backgammon is only along for the ride on this site

14. 4月 2006, 20:24:49
grenv 
件名: Re: Draws and the cube
alanback: That seems to be a bug to me, should be no draws, but if we have to have it it should apply to the match not the game.

14. 4月 2006, 18:52:26
alanback 
件名: Draws and the cube
someone just offered me a draw in a game where the cube was at 2. I was curious what would happen so I took the draw. Each of us was awarded 0.5 point, the cube had no effect.

5. 4月 2006, 01:15:14
Czuch 
件名: Re:
pentejr: Thanks.. i thought I deleted that question before anyone read it! It is a 3 match, I thought it was a five match, but doubling in a 3 match is useless for me, so.....

Thanks anyway!

5. 4月 2006, 00:24:16
pentejr 
件名: Re:
Czuch Chuckers: It's 2-1 in a match to 3, and it's been doubled once. Could it be that the doubling feature has been turned off because no future doubles could possibly affect the outcome of the match?

4. 4月 2006, 17:56:32
alanback 
件名: Re: How rumors get started
pentejr: To elaborate, there *is* such a thing as incredibly good luck. As my dear great aunt Bessie used to say, "The Lord looks out for fools."

4. 4月 2006, 05:32:30
pentejr 
件名: Re: How rumors get started
alanback: Ok. When you say that this is "How rumors get started," I misunderstood.

From that last round, I would say that this person plays almost exclusively single point matches, to take a double that bad with a rating that high.

4. 4月 2006, 05:14:23
alanback 
件名: Re: How rumors get started
pentejr: I didn't mean to suggest anything underhanded had happened. A better explanation is that sh*t happens :-)

4. 4月 2006, 03:41:36
pentejr 
件名: Re: How rumors get started
pentejr (4. 4月 2006, 04:15:01)に変更されました。
alanback: That last double accepted looks very shady. However, if this person had hacked the dice, wouldn't they have a better hyper backgammon record than 20-18?

4. 4月 2006, 01:54:29
Pedro Martínez 
件名: Re: How rumors get started
alanback: This guy is just unbelievable. I know what I'm talking about. :)

4. 4月 2006, 01:52:35
alanback 
件名: How rumors get started

31. 3月 2006, 22:00:52
pentejr 
件名: Re: double capture of grab the 5 position ?
grenv: I agree. In regular backgammon, a double tap can be devastating. In crowded (though I, like grenv, have limited experience with the latter) closing up the inner table is important, as you do not want your opponent using those extra pieces to create a strong "back" position (more than one point made in your inner table). The latter can easily lead to getting hit/locked up on the bar toward the end of the game, which is when that really matters, in crowded.

Having said all that, I have completed all of 4 games of crowded (though my record is 3-1). So take that for what it's worth.

31. 3月 2006, 16:39:12
Hrqls 
件名: Re: double capture of grab the 5 position ?
grenv: well the other pieces on the bar dont have to come into the game first .. so capturing 1 piece does the same as in regular bg, close the 5 point is nice though because your opponent has to get those pieces into play (which i often forget to do myself :)) .. but 2 blocked points isnt enough to make him worry ... but its a start :)

31. 3月 2006, 16:35:31
grenv 
件名: Re: double capture of grab the 5 position ?
Hrqls: I'm not too familiar with crowded, but it occurs to me that with 5 opponent pieces on the bar, closing the 5 point is more important than hitting twice.

31. 3月 2006, 16:31:38
Hrqls 
件名: Re: double capture of grab the 5 position ?
grenv: i guess i am learning (although i was tempted to capture both as i know i am playing too defensive sometimes)

btw i failed to capture his piece on the 7th spot, but i captured 2 pieces in the next move, just hope he wont send me back :)

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