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30. 12月 2008, 00:46:05
playBunny 
件名: Re: Autopass
Pedro Martínez: OK, it must be my bad memory. ... My bad. Sorry.

Lol. Such humility when you think you are correct.

You are, but here's a way to interpret pgt's words that makes him right too.

pgt: Two years ago I gave up my paid membership and promised to renew it when there was a decent autopass facility. Despite a lot of great suggestions (at the time) as to how this should be done, there has been absolutely no action

It hinges on how strictly you want to interpret "decent". I take it that Phil's view is that we've seen action towards a half-assed implementation but that doesn't go any way towards decent.

My own view is that an autopass that's disabled because of the ignorance or whim of one of players isn't autopass in any sense of the word but I have enjoyed being able to play several moves in a row when my opponent (a fan of autopass) was on the bar and I had the cube.

However, what I'm more concerned about - and mystified by - is the complete lack of autopass in Ludo, the game that would most benefit from it!

30. 12月 2008, 04:36:06
pgt 
件名: Re: Autopass
playBunny: What I am MORE mystified by is why anybody would want to play ludo in the first place :-) (It's such a shame - since I gave up my paid membership I can't add smilies, and I can't edit my posts, so if I make a spelling mistake it stays for all thyme)

30. 12月 2008, 15:49:45
playBunny 
件名: Re: Autopass
pgt: Ludo's fun. You might not think there's any skill in it but it's there and it's a challenge to tease it out.

30. 12月 2008, 16:11:06
AbigailII 
件名: Re: Autopass
playBunny: Skill only plays a role if you have at least two men out. Most of the time, you just have zero or one men out - in all these cases, the play is forced, requiring no decision of the player. Until BK offers a full autoplay, I won't be playing Ludo.

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