ユーザー名: パスワード:
新ユーザー登録
管理人: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


掲示板表
モード: 誰でも投稿可能
メールの内容の検索:  

8. 8月 2009, 15:40:33
Herlock Sholmes 
件名: "montecarlo" - new gammon proposal
hungry for new challenge ? for something funny ? here it goes: new, crazy backgammon version ...

1. Every player has 6 checkers numbered from 1 to 6 ...
2. Checkers are placed in the opposite player's home section of the board in exact order ... number 6 touches the bar, then 5, 4 and so on ...
3. Play is like in regular backgammon with 3 novelty twists.

4. Twist number 1: checker with the number that corresponds to the number of a dice may, but do not have to, move twice the space ... example , we rolled 5 and 2 ... checker with the number 5 may move 5 spaces or 10 spaces if the player chooses so ...same with the number 2 ... player cannot transfer unused jump
to another checker ...  player may choose regular backgammon moves for all his/her checkers instead.
******
This twist gives the player new perspective in the game ... let's look at our roll 5 and 2 again:
- checker number 5 can be moved: 5 spaces, 10 spaces and also 5 spaces plus 2 spaces, or 10 spaces plus 2 spaces ...
-checker number 2 can be moved: 2 spaces, 4 spaces and also 2 spaces plus 5 spaces, or 4 spaces plus 5 spaces ...
5. Twist number 2: Double roll is the killer ... when you get double (6-6, 5-5 etc) you choose opponent's piece (any) and send it to the bar ... if you are already on the bar and you roll double, you have to leave the bar if possible, if not, you may choose opponent's checker and send it to the bar ...

6. Twist number 3: gathering all the checkers in home section is NOT required to start bearing off ...
You jump out of the board whenever you get the roll that allows you to do it ...

Have fun ... grab your board at home, put some stickers with numbers on your 6 checkers  and try it.
Andy.


日時
オンライン友達
気に入り掲示板
同好会
今日のアドバイス
著作権 © 2002 - 2024 Filip Rachunek.
上へ