For posting:
- invitations to games (you can also use the New Game menu)
- information about upcoming tournaments
- discussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position ... speculation on who has an advantage or the benefits of potential moves is not permitted)
- links to interesting related sites (non-promotional)
Another option is to increase the (lone) Maharajah's power by adding the camel move (3/1 jump). This is then tricky for black at the start as white can trap the King behind the pawns with the camel's extra reach while staying outside the pawns' attack.
Maybe Fencer can set this up as another variant ... call it Maharani (wife of a Maharajah).