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6. juli 2007, 09:43:44
Hrqls 
Onderwerp: Re: How fortunate
kintori: please take this discussion to the general chat board, or to the board inside the fellowship.

this board is about brainking and its system, the problem you describe isnt with brainking but with the players. a draw offer can be made, a draw offer can be accepted, wether or not a player does one of those things is up to the players and not a decision for the brainking system.

any further posts on this board about this subject will be removed

6. juli 2007, 04:26:50
The Col 
Onderwerp: Re: Brainking issues
Rose: I got a two year membership for the price of one thanks to a code red

6. juli 2007, 03:46:15
Rose 
Please lets get back to Brainking issues and take this to private chat or general chat. Thanks!

6. juli 2007, 03:34:42
Vikings 
Onderwerp: In the words of Tucker from "Something About Mary"
IT'S A CONSPIRACY MA-AA-AA-AN!

6. juli 2007, 03:29:53
kintori 
Onderwerp: Re: How fortunate
alanback: or thisor thisor this
or this is not well let me tell
mr or misses blocker
killing someone is very offensive to me
as i have been where it really happens
but you do not care as these smileys show

6. juli 2007, 03:16:52
alanback 
Onderwerp: How fortunate
That my social contract with BK allows me to hide users.

6. juli 2007, 03:12:44
kintori 
Onderwerp: Re: social contract
Aangepast door kintori (6. juli 2007, 03:15:05)
danheg: \
this is at the core
player(sender) opponent(receiver)
as the game had not been started ie no moves
moves have to be made before a draw can be asked even GM draws have a number of moves made before the draw is given.
the social contract as such is this
the opponent: one, did this on his own without consulting the team as a whole or the captain, this is a team match
two, there was no attempt to ask the player if this was a mistake.
the second level is this, the ranking difference of 100+ between player and opponent
at the least opponent was just plan RUDE, at the other end he reverse cheated
in that he sandbagged player knowing that the draw offer was not a real offer and accepted so he would not have to play a much stronger player and get a 1/2 win for free. the worst kind of cheater coward
oh he has not yet resoponed though it did take him very long to accepot the draw

6. juli 2007, 02:51:12
kintori 
Onderwerp: Re: social contract
Aangepast door kintori (6. juli 2007, 03:34:29)
emmett:
excuse me: this is not general, it is about addressing a grievance and this is the main discussion board i believed it would reach the correct venue to have the grievance dealt with but obviously i am wrong again as there has been only one person other than myself
once again, another game site that does not care about ethics, morals, or the sensibilities of other players, all you care about is that no one uses ****, ****, **** ,******* ,expletive, on and on really to bad

6. juli 2007, 02:45:26
danheg 
Onderwerp: Re: social contract
kintori: The player that sent the draw request would be the one at fault and not the one who accepted it.   Whether it was a joke (which would have been thoughtless for his/her team)  or a mistake (which can happen I guess even though it has to be confirmed) on the part fo the one sending it,  the decision to accept is not one that affects morality or honor.  The point is not to send a draw offer if it is not meant.  If it is a mistake in sending it,  it is the same as making a mistake in the game.

6. juli 2007, 02:40:26
goodbyebking 
Onderwerp: Re: social contract
kintori: General chat.

6. juli 2007, 02:38:14
kintori 
Onderwerp: Re: social contract
Aangepast door kintori (6. juli 2007, 02:39:48)
alanback:
do you know why socrates took hemlock
i know you do not
do not look it up that would be breaking this social contract that we have started in this dialog

6. juli 2007, 01:46:26
alanback 
Onderwerp: Re: social contract
kintori:  I have been flippant in response to your comments, but I urge you to consider whether anyone else takes this so seriously or otherwise agrees with your conclusions.  My perspective may be wrong, but in my view you are wasting your intellectual powers on trivialities.

6. juli 2007, 01:36:18
Eriisa 
Onderwerp: Re: social contract
alanback: That's ok, we know how to enjoy the game.

6. juli 2007, 01:26:31
alanback 
Onderwerp: Re: social contract
kintori:  Thank you for proving my point :-)

6. juli 2007, 01:15:25
kintori 
Onderwerp: Re: social contract
alanback: 6:51 PM

No it is you whom doesn't understand what BRAINKING is about
This is not a game, it is a competition
For points, prestige, honor in ones own mind.
If you still do not understand then open the message smileys
As for the social contract: social contract - an implicit agreement among people that results in the organization of society; individual surrenders liberty in return for protection
Substitute natural desires, with liberty; this is what the opponent of this chess game has done.
He has decided that what he wants is more important the team or how it would effect the player and his team.
He broke the social contract when he acted on his own. And further even if it where not a team event but a single contest he did not check to see if this was a mistake by the player, because he did not want to play someone whom was 100+ points stronger than himself but get the 1/2 point, if you cannot see this then you are just like him.
Bill clinton did the same with the grand jury and bush and company also when they did not count all the votes,
Without this social contract I could reach into your computer and screw you
This did not come out of my head , hume and jefferson of which clinton is also named shaped the social contract
You are wrong to state that it is "
he existence of any "social contract", particularly one in which the terms are dictated by you"
I am just trying to follow, and act ethically there is to little of it in this world today, and it is easier to not on the net.

6. juli 2007, 00:55:24
Eriisa 
Onderwerp: this draw request was tantamount to break a leg for an actor
Good thing I don't play chess since I never heard of that practice either.

6. juli 2007, 00:03:38
alanback 
Onderwerp: Re: social contract
kintori:  Is there something in the concept of a "game" that escapes you?  You're taking this waaaay too seriously.  Moreover, I would dispute the existence of any "social contract", particularly one in which the terms are dictated by you.

I admit I have no knowledge of the situation you describe, and if I did I might be offended by a player's conduct.  But to elevate this to a moral level is overkill.

5. juli 2007, 23:55:12
kintori 
Onderwerp: social contract
We players, when we click a button to play a game on the net sign a social contract with the opponent.
This social contract is a means for the playing field to be level.
It keeps players honest and ethical.
This is even for so for the web venue.
It would appear that is not the case with some players at BRAINKING.
Case-in-point:
A team match was created by a big boss, a player's first team match and being team captain.
Well this player is somewhat of a jester and sent a draw request to his first opponent whom happened to be 100+ points less experienced, this draw request was tantamount to break a leg for an actor
This player never in his wildest dreams believed the opponent would accept
What made it really trouble-some was that the opponent did not consult the team captain nor did he send a query to his opponent as to whether this was in fact a true draw request.
Please keep in mind no move had been made in the game.
Further, this is a chess match to pit chess knowledge against knowledge and it is a team match which puts it in a class higher than single combat.
What this opponent has shown is that he cares nothing about the team, has no respect for other players, and is rude, mean, and empty.
The only reason this was done is because of the protection of the net.
No one can punish him for his acts.

5. juli 2007, 00:24:49
toedder 
Onderwerp: Re:
alanback: Exactly

4. juli 2007, 23:29:29
alanback 
Onderwerp: Re:
  Gordon Shumway:  Thanks, very informative!  Is that accessed through the "formatted" menu item on the Font Style menu?

4. juli 2007, 22:07:54
stegosaurus 
Onderwerp: Re:
Gordon Shumway: Ah, I'm using Opera.

4. juli 2007, 22:06:25
Rose 
Onderwerp: Re:
Gordon Shumway: One more reason for folks to switch to firefox!!! FF rules!

4. juli 2007, 21:54:30
toedder 
Onderwerp: Re:
kaluza: Oops - sorry, in Firefox 2.0 this results in the post having a scrollbar, not the whole page getting wider (at least with the "No fonts" layout). I have removed the example...

4. juli 2007, 21:46:39
stegosaurus 
Onderwerp: Re:
Gordon Shumway: Thank you for making the discussion board annoyingly wide.

4. juli 2007, 21:16:15
toedder 
Onderwerp: Re:
Aangepast door toedder (4. juli 2007, 21:53:53)
alanback: <pre> is a (X)HTML element for pre-formatted text. The text is displayed in fixed-width font, and formatting information such as line feeds and leading spaces or tabs are preserved. So if you write somthing in one line without inserting a line break and put it in inside a <pre> element, it results in on line and doesn't get broken in parts.

4. juli 2007, 20:43:01
alanback 
Onderwerp: Re:
coan.net: Is pre another word for fixed-width  font?

4. juli 2007, 15:49:14
coan.net 
I don't think typing in pre works if you are using the rich text editor - you have to click the pre button in rich text editor.

4. juli 2007, 13:16:41
MadMonkey 
Onderwerp: Re:
Jason: Hmmmm well i can see that works, but mine in he Madhouse do not now, and neither in my Notepad.........oh well

4. juli 2007, 13:12:32
Jason 
Onderwerp: Re:
MadMonkey: I havent read all the previous posts so maybe my post wont make sense.

but pre works for me still this pic below uses it
      _
      /(|
      ( :
      __\ \ _____
      (____) `|
      (____)| |
      (____).__|
      (___)__.|_____

4. juli 2007, 11:41:18
MadMonkey 
Aangepast door MadMonkey (4. juli 2007, 11:43:05)
Fencer: Could you have a look at my last post on the Madhouse Board. Its one with some Tournament results.
I set it out different from normal as you can see, by copying the URL locations & letting brainking convert them.
Just to make it all neat any tidy i used the 'pre' tag (you taught me lol), but it has no effect.
Is this down to me not using 'a href=' attribute and naming it myself or another reason ?


edited by me, just done a test, it appears the 'pre' tag no longer works

4. juli 2007, 00:54:29
Eriisa 
Onderwerp: Re: random seedings
MadMonkey: Silly monkey!



and Curious George used to be my favorite monkey! lol

now... back to topic...............

4. juli 2007, 00:36:11
MadMonkey 
Onderwerp: Re: random seedings
Eriisa: You can say that again lol (Deja Vu)

Monkeys playing

4. juli 2007, 00:30:13
Eriisa 
Onderwerp: Re: random seedings
Gordon Shumway: I just created a Single elimination for 4 tourney (posted on Tourney board). I put in for random seeding, random starting (when applicable) & 2 wins to advance.

I wonder how it will start that one out.

3. juli 2007, 22:36:48
toedder 
Onderwerp: Re: random seedings
joshi tm: But it indeed levels it up a bit.. In a normal game currently the Mancala stats are ca. 60% white, 4% draw and 36% black. In a 1 win match a player who starts with black has ca. 38% chance of winning (if we just look at the white/black advantage, not at player skills of course..), in a 2 wins match ca. 44% and in a 5 wins match it is ca. 47%, which is close to even.

3. juli 2007, 21:33:43
Hrqls 
Onderwerp: Re: Thought for Monday lol
MadMonkey: sometimes it seems to me that it works better when i wait a little longer before i hit the submit button .. so i select the dice, then wait, and then hit the button

3. juli 2007, 20:16:51
Andersp 
Onderwerp: Re: Thought for Monday lol
MadMonkey: Luckily the dice act as "random" for all players  

3. juli 2007, 20:07:07
alanback 
Onderwerp: Re: Thought for Monday lol
MadMonkey:  My pet peeve is the number of times I have kept a pair and rolled 3 dice without completing the 3 of a kind!

3. juli 2007, 19:24:47
joshi tm 
Onderwerp: Re: random seedings
Eriisa: In 2 win matches the same problem stands.

3. juli 2007, 18:36:43
Eriisa 
Onderwerp: Re: Thought for Monday lol
MadMonkey: LOL, I've seen that too. It burns me up worse than not rolling a 6 in Ludo! lol

3. juli 2007, 18:36:33
Sylfest Strutle 
Onderwerp: Re: Thought for Monday lol
inpassant: Always?

3. juli 2007, 18:27:07
inpassant 
Onderwerp: Re: Thought for Monday lol
MadMonkey: I found the same. Always the same number when you roll the dice.

3. juli 2007, 18:24:03
MadMonkey 
Onderwerp: Thought for Monday lol
Does anyone else ever wonder if sometimes in Poker the dice you select to roll do not actually seem to roll.
I think of the times i have rolled 2, 3, 4 or 5 dice and got exact the same numbers back.
Just seems to be a very much above average of probability (someone can work it out lol) that this is happening.
An observation really as i do not play a lot of Poker, someone who plays a lot would have a better idea i guess

3. juli 2007, 17:57:51
Eriisa 
Onderwerp: Re: random seedings
That's why I always make my Single Elimination tourneys now with 2 win matches to advance. Seemed like it just levels the playing field a bit.......

3. juli 2007, 17:15:21
toedder 
Onderwerp: Re: random seedings
joshi tm: That's not nice ;)
Well, when it comes to unbalanced games like Mancala I'd always prefer 3-wins-matches or something like that, so things get a bit more even. But why not let it be random who's white and who's black?

3. juli 2007, 17:06:36
joshi tm 
Onderwerp: Re: random seedings
Gordon Shumway: Lets say we have an Eliminator 8.

The seeding would be:

1vs8
5vs4
3vs6
7vs2

In fact a second best player you will always play Black, as first rated player you'll play White all the times.

3. juli 2007, 16:33:55
toedder 
Onderwerp: Re: random seedings
joshi tm: Might depend on who is black and who is white. Or is the higher rated player always white?

3. juli 2007, 16:24:38
joshi tm 
Onderwerp: random seedings
Great. I requested this feature for in some games one player hass an advantage. For example in a Mancala elimination tournament always the highest rated player wins.

3. juli 2007, 15:45:51
coan.net 
Onderwerp: Re: note pad
kintori: Yes, only you can see what is in your notepad.

3. juli 2007, 11:12:39
Baked Alaskan 
Onderwerp: Re: Rich Text editing
rednaz23:

Fortunatly, I do save it (on my desktop)



3. juli 2007, 04:31:06
rednaz23 
Onderwerp: Re: Rich Text editing
Arctic Warrior: The same thing happened to me a couple of nights ago. I learned my lesson... I should always copy and save the whole profile to the notepad after I finish with a profile edit... that will solve a lot of time. :-) You could also save old versions of your profile there and can always go back to one of those... ;-)

Good luck in the future!

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