Aangepast door coan.net (11. februari 2008, 17:44:24)
AbigailII: In the idea of hiding where your opponent guesses, I'm trying to see how you would think revealing a 1 (or higher) would become worse than it is now. If I shot and reveal a 1, my opponent will still have the same chance of guessing where the frog is as they did before. Only now if they do decide to take a chance and guess (and guesses wrong), it would be to my advantage to try to guess also. But also lets say there are 3 possible places a frog could be (33% chance) - I may also decide to guess - at worse (if my opponent did not guess at all), at worse I would end up -1 point (guess wrong twice, then correct third time) - but also keep those points away from my opponent.
As for the other ideas (my quick opinions)
1. 49 just seems like way too many. 25..... now that might be interesting. It will leave less 0 spaces on the board - but also might "block" part of the board in which players would have to take "wild" guesses behind a "row" of frogs. (then again 49 might work - I would have to see what a board would look like)
2. I think that would end up with players on turn 1 taking a shot which only reviels 1 space - that way on turn 2 they could guess correctly. Would help speed up the game, but my quick thoughts is not make it much better.
3. To me shooting the frogs instead of guesses seems like more of a different game - that is possible a different variant other then a solution to help Frog Legs.
4. I think it would end up like #2 - that is players would try to only make shots that give information to just 1 space (that way they can use that information next). A solution which may not make the current game any better.
And yes, and idea should be thought out very well - tested outside of the site if possible before anyone tried to convince Fencer to change something. (which is why I would LOVE to hear from anyone with ideas or suggestions or comments about other ideas.)
Overall - I would like to see something small changed which will (1) not change the game too much and (2) make it so it is worth to take more wild guesses. when there less then 100% chance of guessing correctly.
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