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I thought of two ways that may solve or reduce this problem:
1. give a bonus for every guess, instead of punishing a wrong guess. Currently it is a disadvantage to guess even if there are only two squares where a frog may be: the player who guesses first can earn 5 or loose 8 points, with probability 1/2 each, so the expected win is negative. It should be positive instead.
2. Don't allow to shoot at a square X if all squares adjacent to X are shot or guessed or adjacent to a shot square that shows a number equal to the guessed or killed frogs around it. This means that there cannot be further unknown frogs around, and shooting X gives no information (except if there is a frog on X that will be killed).
BTW I can't see a reason not to display the wrongly guessed squares on the board (e.g. by a '-' sign), they are in the move list anyway.
It might also be good to increase the number of frogs. 9 I find a bit few...
Thom27: A third option is to HIDE in the move list when someone guesses wrong - so you KNOW the opponent guessed wrong, but you don't know the exact square they guessed at.
Thom27: I like the Windows Messenger-style of Minesweeper. Just shoot and get one point per mine shot. If you shoot a mine, shoot again. (That would make a total different game though)
For Frog Legs it is better to hide the guesses. The version on jijbent.nl http://www.jijbent.nl/java/mijnenveger/index.php (Warning, it's Dutch!) states the guesses are secret which makes it a better game I think. Also there are some more mines added (15 instead of 9). Maybe Frog Legs can be improved so to make it a better game.
(verberg) Wanneer u een partij wilt spelen tegen iemand van vergelijkbaar niveau dan kunt u bij het opzetten van een nieuwe uitnodiging een minimum en een maximum BKR voor een eventuele tegenstander opgeven. Hierdoor kunnen spelers met een BKR die buiten het opgegeven bereik valt de uitnodiging niet zien en er dus ook niet op reageren. (Katechka) (laat alle tips zien)