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To come back of my promise of last Friday, here's is my suggestion on how poker tournaments could work.
Tournament creation First step is to create the tournament. The organizer sets a start date and time, and defines a few parameters (limit/pot limit/no limit; stakes seconds/move, max/min number of players). (S)he also has to define the number of chips a player starts with - the "buy in". I can imagine two variants: 1) players bring in their own chips (as is done now for the existing poker tables) and 2) tournament chips are not related to the total number of chips a player owns - you get a number of chips to play with, and they're gone afterwards. There should be some checks so that the combination of parameters are sane (stakes 5/10 with 10000 starting chips or stakes 500/1000 with 750 starting chips are not desirable parameter combinations)
Tournament signup There will be no advance signup. The table(s) ought to open for players a few (10?) minutes before the sceduled start of the tournament. Players should be seated before the tournament starts - or else they cannot participate.
Sitting out You cannot leave the table - once you're in, you have to continue playing.
Winning condition The winning condition is simple: last person to have a positive number of chips wins the tournament.
Blinds Blinds should be automatic, and there's no sitting out.
Stake increase Over time, when players get eliminated, the average number of chips/player will go up. Stakes (including blinds) should increase during the course of the tournament. To pull some numbers out of thin air: a 10% increase each time a player gets eliminated from the table, or if the button (dealer) has passed around the table twice, which ever comes first.
Timeouts Eliminating a player if (s)he timeouts is perhaps a bit harsh. However, keeping her/him in and having him/her timeout over and over again is very annoying of the other players. So I suggest the following. Once a player time outs, (s)he goes into "time out mode". A player in time out mode always puts in her/his blind (if (s)he is a blind); otherwise, as soon as it is her/his turn, (s)he folds. That way (s)he doesn't hold up the game, nor can (s)he win. Also, if a player times out, a button appears on his/her screen. Pushing the button brings her/hime out of timeout mode, and back into the game.
More tables If a tournament has 10 players or less, the tournament can be played on a single table. Otherwise, the tournament has to start on more than one table. As soon as 5 (or, in rare cases less) players are left at a table, they advance to the next round (keeping their current number of chips). Repeat until there's one table, with one winner left. Of course, another cut-off number could be picked as well (perhaps only the top 3 should advance).
Tournament creation 1) players bring in their own chips (as is done now for the existing poker tables) and 2) tournament chips are not related to the total number of chips a player owns - you get a number of chips to play with, and they're gone afterwards
How about a mix: You pay a tournament buy in - for example 500 chips - which is deducted from your chip balance and put in a price pool, and you receive tournament chips - for example 10k - which are not related to the chips in your account. Then the tournament could define a payout structure - for example, the winner gets all, or 70%/30% for 1st and runner up, or something similar. The payouts are then awarded from the price pool back to the winners' accounts.
More tables If a tournament has 10 players or less, the tournament can be played on a single table. Otherwise, the tournament has to start on more than one table. As soon as 5 (or, in rare cases less) players are left at a table, they advance to the next round (keeping their current number of chips). Repeat until there's one table, with one winner left. Of course, another cut-off number could be picked as well (perhaps only the top 3 should advance).
That is one way to do it, called shootout tournaments. There is, however, a more common practice of moving players to other tables until there is only one table left. For example, 20 players start a tournament, and there are 2 tables with 10 players each. Once 2 players get eliminated, tables are balanced. So if there are 8 players on table A and 10 players on table B, one player is moved from table B to table A. Once only 10 players are left, all players from table B are moved to the free seats at table A, and the final table is played out. This is however more complicated to implement and test, so maybe shootouts should be the way to get started. Oh, and all other suggestions you made are good. Usually blinds are increased time based, but for BrainKing I think it would be fine to do it based on No. of players or No. of hands. I actually think, No. of hands would be better. But please don't do it based on No. of rounds. That way, when there are only two players left, blinds would increase every second hand, not good imo.
AbigailII: Another option...Not require everyone to stay and play this big long marathon....Have a tourny start at a specific time. But also have a date/time when it ends. At which point, whever has the most chips wins. These tournaments typically run a week. Brainking could even sponsor a weekly tourny like this.
AbigailII: I think, at least at the beginning, if not generally, creating Poker tournaments shouldn't be a function available to everybody. Maybe do it like it's currently done with team tournaments. Have one or two members take care of it. Then you won't have to deal with a ton of never starting tourneys with weird settings. I don't think having countless tournaments on any given day would be a good thing, and people playing 10 tournaments simultaneously wouldn't either, that would only hold up the games unnecessarily.