Spelersnaam: Wachtwoord:
Registratie voor nieuwe spelers
Toezichthouder: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Berichten per pagina:
Forumlijst
U hebt geen toestemming om berichten op dit forum achter te laten. Het minimaal vereiste lidmaatschap om berichten op dit forum achter te mogen laten is Brain Paard.
Modus: Iedereen kan berichten achterlaten
Zoek in berichten:  

<< <   29 30 31 32 33 34 35 36 37 38   > >>
24. juli 2003, 10:07:12
Niki 
Onderwerp: Re: a few more feature requests
Well said Nightowl :0)
I second that !!

24. juli 2003, 10:54:40
Jason 
Onderwerp: thanks fencer
for sorting the tied game for me .
im away for a week tommorow so will come back more chilled out lol

24. juli 2003, 15:02:56
Back Soon 
Onderwerp: Im seeing double!!!
Theres two Nightowls playing on here! lol
Nightowl & nightowl!!! :o)

24. juli 2003, 15:06:50
Purple 
Onderwerp: Re: Im seeing double!!!
You think you have trouble..there are 5 Chief's..me and 4 phonies. (all with a slight change in spelling or spacing)

24. juli 2003, 15:27:24
Back Soon 
Onderwerp: Re: Im seeing double!!!
OMG!! lol That could get very tricky!!!!!! :o/

24. juli 2003, 16:02:39
grant 
how about a drop down menu in the message box for say deleting messages and going to games or discussion boards etc.

30. juli 2003, 20:22:12
rod03801 
Onderwerp: RE: Tied games.
Fencer, is it ever going to be changed that there will never be ties? I can't be alone in feeling that I would rather continue with another round until a final winner is determined.

30. juli 2003, 20:25:38
Fencer 
rod: Maybe I could make it as a tournament option. Later.

30. juli 2003, 22:00:29
grenv 
Onderwerp: Active Players
How about an option on the ratings list:
"Active Players Only". The definition could be either started or finished a game of that type in the last 6 months or something like that.
I know of at least one case where the top ranked player is no longer playing.

30. juli 2003, 22:06:19
danoschek 
Onderwerp: ratings ....
at that opportunity I'd like to remind of the
suggestion to have an option of specified ratings.

i.e showing a splitted view of the
performance as player one or player two ... ~*~

30. juli 2003, 22:44:36
grenv 
Onderwerp: ratings....
That makes sense for many of the games here. Some it's doubtful and others it makes no sense (e.g BackGammon).

31. juli 2003, 00:13:48
Tactician 
Onderwerp: Re: ratings....
Maybe for first person to get to move in Backgammon instead.

31. juli 2003, 04:13:08
coan.net 
Onderwerp: re: Tied Games
What I would like to see is ties go 1 extra round. I've seen some tournaments on IYT go 10+ rounds with the same tie. After the 2nd tie, I think it should end that way.

31. juli 2003, 19:02:02
Backoff 
How about on games where u don't have a move, have the system auto go to the next persons turn?

31. juli 2003, 19:06:18
coan.net 
The "auto move" option has been suggested a few time before, and as I understand it - Fencer does not like that option, so it is unlikely that you will see it here. (I like the option - it would save a lot of time - heck I'm in a crowded gammon game right now that I know the other person is going to have to pass for at least the next 10 moves if not more...) :-)

31. juli 2003, 19:16:58
pyloric valve 
Onderwerp: Re:
Why doesn't Fencer like it? It would really help in Reversi.

Also, maybe we coudl make the game number next to the Main Page link a link to the first game in the to move list? Woudl save another page being loaded.

31. juli 2003, 19:23:31
grant 
Onderwerp: Re:
you just have to hit the red number and your there.

31. juli 2003, 19:24:23
coan.net 
If I remember correctly, Fencer does not really like it because people would not be able to write messages to each other after each move. I think it would help out in a few different games, and I don't think it would bother many people that they can't talk after each move, but it's not my site so ...??? :-)

31. juli 2003, 19:27:32
pyloric valve 
Doh! It already is a link. I feel dumb. ;-)

31. juli 2003, 19:28:21
pyloric valve 
I think more people would be thankful for not havign to make all those unnecessary pass moves. And the site woudl have less load.

31. juli 2003, 19:53:47
grenv 
Onderwerp: Re: Automatic moves
At least it could be a game option to allow automatic moves if forced. In Backgammon it could speed up the games a great deal.

Also I would like the game to end if the result is beyond doubt. While most people resign in such a position, it can be quite infuriating playing a move a day for 3 weeks just to reach an inevitable conclusion.

just my 2c

31. juli 2003, 20:05:23
danoschek 
Onderwerp: beyond doubts
is a manner of defining.

both chess games I have lost were won beyond doubts.

nice quiz btw what happened there ... :D

I don't know anyway which game-type was targeted in particular
but I hardly could imagine it as an acceptable treating ...

an umpire would be required with highest possible own skills, for each type,
and would not be that player also a competitor for the players he has to judge ?

thin ice. ~*~

31. juli 2003, 20:06:30
danoschek 
Onderwerp: beyond doubts
is a manner of defining.

both chess games I have lost were won beyond doubts.

nice quiz btw what happened there ... :D

I don't know anyway which game-type was targeted in particular
but I hardly could imagine it as an acceptable treating ...

an umpire would be required with highest possible own skills, for each type,
and would not be that player also a competitor for the players he has to judge ?

thin ice. ~*~

31. juli 2003, 20:19:34
grenv 
Onderwerp: Re: beyond doubts
I actually meant beyond mathematical doubt. Example would be backgammon, where one player could roll 2-1 and his or her opponent could roll 6-6 for the rest of the game and would still win. In chess I wouldn't recommend this approach.

31. juli 2003, 20:23:49
danoschek 
Onderwerp: I see ... for backgammon valid indeed
would be just like an extended board-logic, okay ... ~*~

31. juli 2003, 20:50:11
coan.net 
Onderwerp: automatic moves
An additional note:

The way I would do it is if you are playing, and the opponent had only 1 move (or pass) to do - then you can then play your next move (and so on and so on) until the other player can move.

Then when the other player goes to the game, they will see a note: "Because of automatic moves, your opponent moved XX times. Would you like to go through each move or go strait to current move?"

That way for inexperianced players can go through all the moves to see what happened, and others can just skip what they know is going to happen and start playing more quickly!

1. augustus 2003, 03:11:23
Backoff 
BBW, you hit it on the head. They do this at GT and it seems to work well.

1. augustus 2003, 03:19:58
Backoff 
I just had 14 CB games and could only move in 3 of them.

1. augustus 2003, 13:31:39
Caissus 
Onderwerp: Theme tournements in Chess
I suggest to introduce the possibility of theme tournements in chess.
It lets us test some openings like Kingsgambit,French Opening and other special gambits.
And why not in the single games for the waiting room too? Perhaps we can use the game editor?

1. augustus 2003, 13:56:59
unacanta 
Onderwerp: Re: Theme tournements in Chess
The problem is the Game editor requires you in Screen Chess to place all the pieces on the board. Most openings within the first five to ten moves have a pawn or a piece gone. I would love to have some Theme Tourneys.

1. augustus 2003, 20:10:12
Pioneer54 
Onderwerp: Re: automatic moves
I believe the rationale for not implementing an "auto-pass" is that a player must go on and actually make the move, whether it be a pass in backgammon or a forced move, such as in chess. It is frustrating in some situations, but why should the system make an automatic move for a player who is out to lunch? This would also require extra programming.

2. augustus 2003, 19:55:48
rod03801 
Onderwerp: Playing against people currently online.
Hey Fencer, I LOVE the new move and go to next game with this player. Thanks so much for that.

I like to make moves first against people that are on he site at the same time as me. Is there any way to add an option to be able to move and go to next game with an opponent currently online, to that drop down box? (I'm sure there would be a better way to word it)
AND/OR on the "Online Opponent" page, have an option next to the name saying "Go to my games against this player, where it is my turn" (or something like that)
Just curious!
:-D

3. augustus 2003, 07:22:38
Pioneer54 
Onderwerp: Re: Playing against people currently online.
This seems superfluous! Too many options are cluttering up the game pages already, and there are plenty to work with. Would it not be more practical for any given player to make a written or mental note of which opponents are currently on line?

3. augustus 2003, 12:50:13
grenv 
Onderwerp: Re: Playing against people currently online.
Players online changes continually. Mental or written notes are hardly practical. I would suggest some sort of indicator, similar to the asterix used to show tournament games would suffice.

3. augustus 2003, 13:41:34
rod03801 
Onderwerp: Re: Playing against people currently online.
I agree Grenv. That would also work fine.

Pioneer: not superfluous at all. How would one more option on the Move and Go To drop down menu be cluttering? If anything on that menu is "cluttering" it would be the Move and go to Discussion Board.
Anything that limits the # of pages to be loaded, would be a good thing, in my mind. As it is now, I am constantly going back and forth between "On line opponents" and my main page, then the specific game page.
If it is something not possible, then I can certainly live with it. It is simply a feature I would like to see.

3. augustus 2003, 16:56:50
Fencer 
CaissasDream: I would like to implement theme tournament as well :-) It is at muy TODO list.
rod: It will be added after hardware upgrade because it means additional load for the database server. But it is a good idea anyway :-)

5. augustus 2003, 19:09:27
Zucan 
Onderwerp: PGN Notation
Fencer: Can you add the tag [Variant "atomic"] to the PGN header of Atomic chess games? It makes the games work perfectly in the latest versions of WinBoard that happens to understand Atomic Chess rules (with the blowing up of pieces)!

Currently, I am editing the PGN files by hand and inserting the headers. It is a pain to do though.

Thanks!
Zucan

5. augustus 2003, 19:10:47
Pioneer54 
Onderwerp: Poor response time (if at all!)
Today, I have gotten the "temporarily down" page about every other try!? It's getting progressively worse.

Why not put a freeze on new registrations for a while? Every day, the number of "registered users" goes up, which must keep putting higher demands on the server's hardware. But, this doesn't get BK a penny closer to a new machine, or whatever is needed. (In reality, most pawns never intend to join anyhow.)

There will always be plenty of time (in fact, an indefinite amount) to fish for new recruits when the site's operations become more sound.

5. augustus 2003, 19:18:55
coan.net 
Pioneer54: yea, I've been getting the "temporarily down" page a lot today also. Just (finaly) got done playing the games which will time out in the next 24 hours - and I guess I'll go do yard work today - hopefully later today I'll be able to play some more! :-)

5. augustus 2003, 20:42:51
grenv 
At iyt there was a moves per day restriction for non-paying members. Perhaps something like this could make the site more reliable?

5. augustus 2003, 20:48:15
Tactician 
Onderwerp: Re: move limitations
Move limits don't just hurt pawns. They hurt members too. Now players can't play games in one sitting or even a chunk of moves in a sitting. Limiting moves for pawns won't solve the problem. I say reduce pawn's games to 10 or 15.

5. augustus 2003, 21:08:41
grenv 
i agree that move limits are not ideal, but with the server in such a bad state it may be a good temporary solution until more bandwidth is obtained.

Limited games will not be quite as effective since the pawns can still play just as quickly.

I would think that limited moves with a working server is preferable to the current situation. Also may incent some pawns to pay for membership once they see the site working better! (I understand not paying as it is performing now)

6. augustus 2003, 00:35:52
Jason 
one thing i would like to see is for all the pawns to get a big banner at the top of every page they open up which must be scrolled past to see the game board ect this could in my opinion encourage pawns to buy membership just to get rid of the banner ,just my opinion though ;~))
(the banner needent be sponsers of any kind ,just simple messages saying benifits of a paying member ,no banners , unlimited games,tournaments ect )

6. augustus 2003, 01:51:57
grenv 
I still think the best incentive for the pawns would be a site that doesn't crash!

6. augustus 2003, 02:11:25
Jason 
i agree but it seems a catch 22 situation at the moment

6. augustus 2003, 02:25:53
rgbdbg 
Onderwerp: Re:
Coersion or negative things like banner adds are not going to get more of us pawns to join. I think Fencer is going about things the right way.

I'm checking this site out right now and getting a sense of the community. If it continues to grow on me, I'll join just like I did at IYT. It's going to take a better server to resolve the site preformance issues. I hope a nice benefactor can be found because I doubt the funds can be squeezed out of the pawns.

IYT went through the same growing pains and they made it. I bet BrainKing can do it too.. :-)

6. augustus 2003, 02:56:20
Jason 
iyt has the banners for non members i believe ? also lots of restrictions.
i came to this site from iyt due to lack of communication with them , i was here for 1 day before paying my membership fees , this site was 100 percent better (features ect) ,that was around six months ago ,since then there have been many great things added to this site this is the best site around (when it is up and running ) , people do get annoyed with this me included , ive got nothing against pawns but i do feel they get too much for nothing .
but please dont shoot me i would love every pawn to pay for membership to make this the best site ever , but sadly alot of pawns are happy enough with what they get .
some people may agree with me some wont thats fine lol

peace to all ;~))

6. augustus 2003, 11:59:36
Eriisa 
I was just thinking, Just how many moves a day can someone make with only 20 games? I do not really like the idea of limiting games or moves since that is what drove me away from iyt years ago when that policy first started.
I'm looking at the listing of most active users and there is only 7 people who had more than 400 moves. Of course, that does not list pawns.
If I could wave a magic wand, I think I would limit the number of pawns to access the servers at one time. At this moment there is 59 players online. 43 of those are pawns.

6. augustus 2003, 15:52:21
grenv 
Hmm. Not letting pawns in is not the best way of getting them to pay.
With 20 games at a time you could still, in theory, play hundreds of moves. Less likely I guess. I would change from 20 games to 100 moves (it seems to me that i play a lot, but rarely get to 100).

By the way I also prefer this site to iyt for many reasons, which is why I'm trying to think of ways that it could be accessible more often.

6. augustus 2003, 17:30:45
coan.net 
Note: If you limit the number of pawns who can have access to this site at one time, you will soon get pawn that once they come here and play their games - they will not leave - just keep refreshing for hours so they don't "lose their spot" :-)

It's a good idea, but I just don't think it will work!

<< <   29 30 31 32 33 34 35 36 37 38   > >>
Datum en tijd
Aanwezige vrienden
Favoriete Forums
Genootschappen
Tip van de dag
Copyright © 2002 - 2024 Filip Rachunek, alle rechten voorbehouden.
Terug naar boven