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Onderwerp: Really lose on time when you lost on time
Ever had that? I really need to leave, but I have only one hour for my move left in that game, so if I leave, I'll lose. But the opponent does not play either... so I wait and wait... finally, when his clock says -9 minutes, I leave. When I come back, I lost on time - he came, made a move (sitting on -9 minutes!) and won on time. Frustrating.
Now I understand that the timeout demon cannot be run every second (or the CPU would do nothing else), but what about this: Whenever someone goes to a game page to make his move (and the system knows that he is the user due to move), the remaining time for him is checked, and if it's <= 0, he loses right there. That would mean that without him opening the game, he could watch the time go to -1, -2, -3 mins, same as now, but he has already lost, the system just did not execute it yet. That would be fairer, and I think easy to do, without producing extra load on the server.
- this is my third idea in so many days; so if I bore you let me know. I thought they are all worthy. -
(verberg) Geen zin meer om voor elk potje Zeeslag of Spionage steeds weer alle stukken te moeten plaatsen? Ga dan naar Spelbouwers om daar een paar van uw favoriete beginopstellingen voor toekomstig gebruik op te slaan. (pauloaguia) (laat alle tips zien)