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If (canMove(player2))
{
endMove(player1)
}
else
{
player2.pass
}
I don't think the difficulty of the code is the point, only the fact that for silly reasons it is not implemented.
The point about chatting is not even correct, since what is the difference between making one move and typing a message, and making 6 moves and typing the same message? I don't get it.
(verberg) Zin in een vlugge partij die gegarandeerd binnen 2 uur klaar is? Zet dan in de gewenste spelsoort een nieuwe partij op en stel de tijd in op 0 dagen / 1 uur, de extra tijd op 0 dagen / 0 uur en de limiet op 0 dagen / 1 uur. (TeamBundy) (laat alle tips zien)