Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
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mctrivia: Of course. But what would be a purpose of that?
If one roll appears to be more used than the other ones, someone would jump and cry "the dice are not fair!". And it will start another endless discussion and argument.
Fencer: Because I am currious. I have seen many random number generater algeritherms that have lower probability on the extreme values. I.E. 1 and 6. Ideally after several million roles they should be pretty close to falling 16% of the time. If they don't a simple fix to the lower odds of falling on the extremes is to randomly chose between 0 and 7 and re role if 0 or 7 comes up.
grenv: not usually done on perpose. It just depends what kind of rounding formula is used on the random table. Most random formulas generate a number between 0 and 1 you then multiply that up to get a number between say 0 and 5. Add 1 and you 1 to 6 but if you round the numbers to the nearest whole number you will get 2 to 5 being more likely and 1 and 6 being not as often.
mctrivia: if the original number (0-1) was random then it wouldn't have that effect, unless 0 and 1 are not possible or something like that.
Would the result be less random than a real dice I wonder?
(verberg) Gebruik het kladblok om te kijken hoe uw Profiel eruit komt te zien met HTML-code alvorens uw nieuwe Profiel op te slaan. (deze mogelijkheid bestaat alleen voor betalende leden) (rednaz23) (laat alle tips zien)