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Lines of Action


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17. november 2006, 03:05:25
rod03801 
Emne: Re: Point of the rule
Marfitalu: Why wouldn't you be able to move? I'm trying to picture the situation you are asking about.

17. november 2006, 15:41:33
coan.net 
Emne: Re: Point of the rule
Marfitalu: Well I got an answer for you.

Not even Fencer knows!

Why - because I just quickly tested this, and now that black is stuck, it is waiting for a move from him but will not let him select anything!

Game: Lines of Action (001 vs. BIG BAD WOLF)

17. november 2006, 15:56:15
coan.net 
Emne: Re: Point of the rule
Modifisert av coan.net (17. november 2006, 16:17:56)
I've searched a couple of websites about the game, and I could only find 1 mention of this situation, and even then they did not say what the result would be.

I've asked on a yahoo discussion board about the game what should happen.

I would guess either (1) the player just passes the turn or (2) loses the game or (3) game is a draw.

Once we know what is suppose to happen, we can probable have Fencer program it so that it will happen. I will let you know when/if I get an answer.

17. november 2006, 16:17:37
coan.net 
Emne: Re: Point of the rule
As I do a little more searching, I found this site:

http://www.cs.unimaas.nl/m.winands/loa/discussion.html

Rule 9 deal with this situation, and here is what is said about it:

Soucie did not cover this situation. LOA players thought that this situation was impossible in a real game for a long time. But computer simulations proved that such a situation could occur in a real game. The alternative proposed and commonly used was that the player has to pass. Unfortunately Soucie has died in 1997. It is hard to find a satisfying rule.

Some points against the lose rule.

* The object of the game is to connect your pieces in one group. Not to eliminate the opponent's moves like in Amazons or draughts. LOA is a connection game, you win by connecting your pieces.
* You don't know if the player would have lost the game. It deserves a chance to defend itself.
* The player is punished enough by passing. In LOA passing is mostly disadvantageous.

Some points against the passing rule.

* If you look at rule 3 a player has to move, passing is out of the question.
* The game is called Lines of Action. The name suggests active play, not passive play by passing.
* The player would probably lose the game anyway in this situation. By the passing rule the game would continue unnecessarily longer.
* It is possible that passing is an advantage. The player is not punished but rewarded.

Current Results

Recently, Jorge Gomez Arrausi posted the following alternative solution to this matter: "If a player cannot move, the game should be drawn. The objective is the connection." The problem with this rule is that introduce drawing, which is not the intention of LOA (see also the discussion about rule 8).

20. november 2006, 01:20:33
coan.net 
Emne: Re: Point of the rule
Marfitalu: Well what I found out was used the most was if a person can not move, then they just pass the move.

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