coan.net: I did some calculating what the best action would be if there's a square showing a 1, and it has N neighbours that may have the frog (frog is still hidden). That is, there are N squares around the 1 that are not showing a number, and from the rest of the field, it cannot be determined whether they have a frog or not.
Obviously, if N == 1, you should guess the square, it will contain the frog with 100% certainty, and you will score 5. If N == 2, guessing one of the squares would be wrong. If you guess right, you score 5, but if you guess wrong, not only do you score -3, your opponent will score 5, so your expected result from guessing is -1.5. For N == 3, guessing is also wrong, but your expected score is less bad as in the N == 2 situation. If N == 3, you have a 1 in 3 chance of guessing right, so the expected score is 5 * (1/3) - 3 * (2/3) == -0.33. Note that after guessing wrong, you leave a situation where there are 2 squares that may contain a frog, and it's in your opponents best interest to leave it like that. In fact, for N >= 3, the expected score from guessing is 5 / N - 3 * (N - 1) / N == (8 - 3N) / N.
This will be a very defensive game.
And what we really need is a marker on the field indicating which squares have been unsuccesfully guessed.
(hjem) Hvis du vil spille et spill med en motspiller som er på omtrent samme nivå kan du sette opp et ønsket BKR-område for invitasjonen. Da er det ingen andre som se og akseptere invitasjonen. (Katechka) (Vis alle tips)