I just got a little annoyed how my frogs were like all lumped together in the middle of the board. So I thought about a little variation to the setup process: In the beginning of a game, half of the squares could be randomly chosen for one player, and the other half for the other player, and then both players can setup their frogs in their squares. That would add a little extra strategy part to the game and avoid that you get a rather ugly starting position that makes it very easy for your opponent to find all your frogs.
BIG BAD WOLF: dresali got a point there. I suggest, if two players submit the same square for a frog, they (the frogs) both die at the beginning of the game (black square).
Personally, I like the game just the way it is. (It has grown on me, I didn't think I was going to like it much!) I think it is definitely one of the better games of the new ones introduced in January. Kudos to BBW..
I like the random set up. (I wouldn't have a problem with the ability to choose your own squares, though) I mean, both players have an equal chance in any particular game of having their frogs bunched together in an unfortunate way.
I think having it all on one board adds an interesting aspect to strategy. You have to be careful when searching for your opponent's frogs when you are looking near your own. (You don't want to give away too much information to your opponent by choosing a square near your own)
My only wish is that the board was maybe slightly smaller.
I do like the idea of maybe some other types of objects also in the "pond"...
rod03801: Imagine it with 4 players! 4 different frogs in the pond!
Of course Fencer need to introduce multi-player games first, but that is my untimate vision for the game. 2 players work nice, but 4 players would be very cool.
dresdali, coan.net: The difficulty with a batleboats-style setup is that the frogs live on the same board and may not share a square. What should happen if both players choose the same square? Disallowing the second player's placement would give away the other's frog.
One way round this would be for each player to place, say, ten frogs and then the system would choose five of them randomly. The ones not chosen may or may not have had a clash but there's nothing to say. The disadvantage is that the random choice removes part of the player's choice, in the case where they wanted to put their frogs in a particular configuration.
Another, and easier, option is for a player simply to be able to regenerate the random placement until they're happy with it.
playBunny: a comment on your last statement: in theory a person could also keep regenerating the random placement until they knew where their opponents pieces were too...
playBunny: I know something better: If a frog is placed above another frog, both die and the square is colored black. No one gets points. That should be fair.
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