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You say that I haven't proven anything about the advantage of player in Keryo Pente without the tourney rule. Well I am doing so here. I have compiled your IYT tournament stats at Keryo Pente. You are a very good player and hence I'm surprised that you are arguing against an opening restriction. Here's your stats:
As player 1: 35-4 89.7%
As player 2: 28-11 71.8%
Total: 63-15 80.8%
Now to be more accurate, we must remove games that were 5 moves or less that were forfeited:
Player 1: 31-4 88.6%
Player 2: 24-11 68.6%
Total: 55-15 78.6%
Very nice stats indeed!
As you can see, you are substantially better as player 1 then player 2. Mathematically, there is a HUGE difference between 89% and 69%. Even for just 35 games, the statistical signifance is out there. If you think of it in terms of the statistical bell-shaped curve, the difference between 89 and 69% is MUCH larger than the one between 60% and 40%. I would not consider it significant if it was 60-40 unless you had more games played.
But what makes your stats MORE significant is the fact that MANY of the players that you would have played would have been beginners and low-intermediates, and hence you won both games fairly easily.
I could compile stats on many different top players in rounds 3 and 4 of the Keryo Pente tourneys at IYT and make the significance ridiculous. As a matter of fact over the next few days, I WILL do that. Then there will be NO question in ANYONE's mind about the advantage enjoyed by played 1 in Keryo Pente without the opening restriction.
As far as the 13x13 board argument. That's not even an argument. The game wasn't invented that way nor was there any formal rule change made by any Pente organization to change that. There WAS a formal rule change in 1979 to have the opening restriction, so IYT showed it's ignorance by not being aware of BOTH of those facts.
The fact that you are arguing in favor of IYT's rules further proves the devastation that they have done to those 2 great games. Here's why. In order for a game to become a mainstream competitive game with sponsored tournaments and the like such as Chess, Pente, or even unrelated games like Scrabble or Monopoly, it must have a large following. In order to have a large following, books must be written, strategy guides must be written, databases of games (for board games) must be created, etc. The only players that will do those things will be hi-intermediate and championship-level players. The only way that top players would spend their time with something like that is if both sides had a reasonable chance to win.
These things have been done for Pente because it's just been in the last 2 years that player 1's advantage has really come out even WITH the current opening restriction. Without these things having been done, it's just another recreational game with mostly luck involved or with one side having an overwhelming advantage like Tic-Tac-Toe or Connect-4, or kids games such as Sorry, Trouble, or Candy Land. No one in their right mind would write strategy guides for those, because once you learn a few basic rules and patterns of play, there's nothing left to learn.
It is our goal to bring Pente and Keryo Pente into the mainstream so that there will be sponsorship of future tournaments. That can only be accomplished if both sides have a reasonable chance to win, even at the highest level.
Emne: Re: Walter, some IYT tourney Keryo Pente stats
Hi Gary! Thank you for you replies and research.
A most interesting way to make your point, use my own playing stats! Hmm, I hadn't thought it was that much of a deal, but if them are the numbers you've pretty well convinced me. Especially since you've only used my tournament stats and not the side games where the games would be unequal as I go second in a lot more games in them because of running series with players as we usually play loser goes first in the next game. I'm not much for the bell curve, but I can think of it ratiowise. 89% is about 8 to 1, and 69% is about 2 to 1, so it's easy enough to see that. My Dark Chess record is 19 to 1 on IYT tournament and side games both. If I lose even one game it drops the percent a lot. Winning 10 in a row doesn't raise it at all sometimes. I guess that's because it's at the tip of the curve, eh? Whereas my Pente stats being lower a loss may not even affect a change.
I like the game on a 13 X 13 game, but you might be right about IYT ruining it for me and others. I had never even heard of Keryo Pente until I joined the site a year and a half ago. I've never had a problem with room. I can't even imagine a game filling up all the intersections and then having no more moves. Since we're all just using pretend boards on the internet, I'm surprised they haven't made an infinite board or say 100 X 100 if the players wanted too. That's one thing I really like about this site as compared to IYT, they give the players more options in setting up the games and the tournaments. I agree with you about having a standard board and rules for tournament play. I wonder why IYT doesn't seem to care about us any more? They should certainly listen to people and try to accommodate their desires if it'll improve the experience. Doing so would almost certainly help them make more money. I imagine they first started the 13 X 13 boards as a way to save computer memory and realizing that most players were casual players and wouldn't even notice the difference from the standard rules. If you and others have asked them to set up a Pro Keryo game and they've ignored you (Which I think is worse than being denied) then my liking of their site is dropping further.
I'm trying to think of a rule change for Pente that might help the player moving second to equalize his winning chances. Perhaps a second move restriction? Say, not to let the third move be placed next to the first or second move. You know, atleast one space apart from them (A King's move)? That would cut out 16 different moves for player 1. I wonder if it would make a difference though, or even tip the scales toward the guy moving second? I don't know Pente well enough to think it in my head, nor does anyone I know play the game so I can't test it out. What kind of ideas have the Pente organizations or yourself been thinking up? Is the move restriction for Keryo the same as it is for Pente? I'd like to try this version of it. Does the Pente.org have it? I bet they do. I'll check them out soon.
Thanks for the thoughts and good questions on further rule changes in Pente. Three changes have been proposed. They are called D-pente, G-pente, and S-pente. The games actually exist on www.gamerz.net but no tourneys have been run with them, as far as I know. I think we're just kind of waiting for all of the openings to be exhausted with the current rules, which we are close to doing now.
The letters before the name of Pente is the first letter of the first or last name of the people who proposed them. D-pente was proposed by Don Banks of Canada and S-pente was proposed by Oleg Stepanov of Russia, both top players. G-pente was proposed by yours truly.
Here's the rules for D-pente:
1. Player 1's (white) first move is to center.
2. Player 2 now makes 3 consecutive moves while alternating colors. (black-white-black) There is no restriction on the placement.
3. Player 1 (white) now must decide whether to keep the white stones or swap sides and play the black stones.
Regardless of what the original player 1 (OP1) chooses to do, it is white's move. So if OP1 chooses to swap, he is now black and it is his opponent's move. If he did not swap, then he is white and it is his move. The strategy for OP2 is to make the position as EVEN as possible after making the 3 consecutive moves, which makes the opening full of possibilities and much more interesting.
This is a very good variation that virtually guarantees that neither side will get much of an advantage if the players are reasonably skilled. The only problem is that some players will not like to swap sides and it is a little tricky programatically. But it is easy enough that most people would understand it.
I will briefly mention S-pente. This is a complicated swapping version that I have not taken the time to understand even though I've looked for a while at the rules. It involves possible swapping on the 3rd, 4th, and 5th move so that there can be 0 thru 3 swaps in a game. I don't think there's much chance that very many players will like this because it is too difficult to understand.
Of course my favorite is G-pente since I proposed it! It is EXACTLY like Pente with the current opening restriction except that there is only ONE further restriction on player 1's 2nd move, that is:
Player 1's 2nd move must be at least 3 intersections from his opening move AND it can NOT be in a straight line horizontally or vertically from his opening move either 3 or 4 intersections away. In other words using the coordinates here at Brain King, white can also NOT move to F10, G10, N10, O10, K6, K7, K13, and K14 on his 2nd move.
The reason for this is that virtually ALL of player 1's advantage in Pente with the current restriction is as a result of player 1 making a 'straight line' move from his opening move. It is my opinion that this will even things up for the foreseeable future.
BUT...that said, even with G-pente, it IS possible in 5-10 years (or perhaps less) that one side or the other will be analyzed by top players to have a substantial advantage once again. If that happens, there would probably be no choice but to go to a swap variation.
In proposing G-pente, I have only done a moderate amount of analysis on it and could not come up with anything conclusive for either side, which is what I wanted. I also haven't heard any other strong opinion one way or another on it from top players, although it hasn't been discussed much.
If you want to see the 3 games in program form, Mark Mammel has some software that you can download and that plays all 3 of them on his site. You can find a link to his site at Dweebo's Stone Games at www.pente.org. There is a place on the left side of the main menu for links.
A couple of last things. I think you were confused by what Dmitri King meant by running out of room on a 13x13 board. We would NEVER attempt to imply that the board would fill completely up with stones, even on a 13x13 board. That simply wouldn't happen if the players were trying to win. What he meant is that on a 13x13 board, you would hit the edge of the board quite frequently, ESPECIALLY in Keryo-Pente. You wouldn't notice it so much playing lesser players, but since you're a good player, if you consistently played other good players, you'd notice it quite frequently.
In Pente with the current opening restriction on a 19x19 board, on a rare occassion, say 1 in 25-50 games amongst top players, the edge of the board will be a factor. In Keryo Pente, I would say that the edge of the board would be a factor in 1 in 10-15 games in the same situation. This is after having played several games of it at www.pente.org.
As far as the 100x100 or infintiy board thing, I'm not sure why anyone would want that and it would be potentially VERY problematic to display on someone's screen. But from a purist mathematical perspective, I can understand what you are alluding to there.
That D version sounds trippy and fair. Kind of like the problem of dividing up a cake into parts that everyone getting a piece agrees with. Yup, that would be the way to solve the problem of fairness quite well. The book on the openings would start over fresh and the strategy and fun at the start would also be new. Your G version sounds simular to what I thought up, though my idea wouldn't stop someone from placing them in a row with spaces between them. It'd be cool if all these versions were available at the sites for anyone to click and have their game played under the one they chose.
I went to the Pente.com site. I played one game of Keryo Pente. It was the first time I've ever played it with my opponent playing at the same time. He made a restricted move for his second move so I couldn't tell if he was forced to or not. I asked if he had to move there or chose to and he said he chose to. Next time I'll go first and find out. Cool site. I'll have to spend more time there the next time and check out some of the links too.
A version of Pente that I thought up a few months back would be best played on the 19 X 19 board. I call it Double Pente. To win you have to get two five in a rows on the board at the same time or one six or longer in a row or you have to bag 20 dudes. For Keryo I suppose it could be 30 dudes. I think it'd be a fun game. It would take more moves to play and would certainly lessen the first player's advantage a little.
You don't seem to like using the side of the board while playing Keryo Pente. I think the 13 X 13 makes for a good game because of the very fact that the side is part of the play especially against good players that make a game go more moves than the weaker players do. I do want to play a bunch of games of Keryo Pente on the 19 X 19 board to see how I feel about it. Still no word from the ol' IYT team, eh? :(
Perhaps I'll like it more or not or even the same. I suppose the 100 X 100 was a little extreme. 30 X 30 would probably completely eliminate the side from serious play. Especially if the first move is the center intersection.
Thanks again for your replies. I hope your research on the 3rd and 4th rounds of Keryo Pente tournaments on IYT is going well. Sounds like a lot of numbers to look up and shuffle through.
Walter, it is my understanding that at www.pente.org the opening restriction IS in place for Keryo pente, but I might be wrong about that. I can ask Dweebo about it.
You keep mentioning the 13X13 board. I wish you wouldn't. this is like playing chess on a 10X10 board with the standard 32 pieces. it just isn't done, and it is wrong. Being confined to such a small space is NOT supposed to be part of the game. You said that Gayr does not want to use the edge-- where are you getting this from? Gary and myself and any top player WOULD want to use the edge if need be, which is precisely why we are against this "phony" 13X13 board!
Why do you insist that it is wrong? Just because you don't like something doesn't make it wrong, it just makes it something you don't like or approve of. It is just a different way to play it, is all. Maybe not the way you like, but it's still a valid game and I like it. Besides, it is the only way I've ever played the game. One of Gary's peeves about IYT was that it exposed newcomers (such as myself) to non-standard versions of games without showing or mentioning the fact that they were doing it. I am going to play it on a 19 X 19 board eventually, as I said in the previous post. If I have fun playing it that way or any other game for that matter that's the important thing. Sometimes it seems the fun is lost in all the worrying about rules and advantages and procedures. I am for making a game as good as it can be, but not everyone will want to play such a game. As Gary showed in his last reply about the proposed rules for Pente. The D version is easy to learn and seems quite fair, but let's suppose that the S is the fairest of all. The problem with both of them is the resistance to change even if it's obvious to all that change is needed. All the books will have to be thrown out and people with a vested interest in keeping things status quo will fight to keep it that way. Just from your reaction to the 13 X 13 board proves it to me. And you
are wrong about chess being played exclusively on an 8 X 8 board or with the "Standard" 32 men. This site alone has numerous variations of chess and you ought to check out the chess variants website. They have hundreds of versions and quite a few different boards.
I wonder how Keryo would play on a 9 X 9 board? See, did you think about it or'd you knee jerk react against such a thing?
By the way, if you're so good at Keryo Pente especially on a 13 X 13 board, why haven't you sent me a invitation to play on IYT? Getting tired of winning? I also have an opponent right now that would like to play you. He seems better than me and should give you a good game. His IYT handle is Dangerous Mind. Both of us look forward to playing you. So hold your nose from the stench of the 13 X 13 board and get on over there and show us a thing or two. :)
Walter. we are going back and forth here. I am NOT claiming that 13X13 is wrong "solely because I say so" as you claimed I said, but, and I will reiterate here, THE GAME WAS INVENTED ON A 19 X 19 BOARD. THAT is why 13 is wrong. changing it to 13 DOES NOT add anything to the game, it simply detracts from it. This is NOT the same thing as chess variants (I DO know they exist, I have played most of them). The chess variants ADD soemthing interesting; the example I gave was of playing chess with the SAME 32 PIECES on a LARGER board, which I REALIZE is NOT an actual variant! that is WHY I gave it as an example-- to show how STUPID the 13X13 game is. note that I SUPPORT REAL variants of pente, such as Keryo, D-pente, G pente, etcetera. But simply playing with the same ruels but on a tiny board does NOT qualify as a variant, in my opinion.
Please do not respond by telling me about othello. I realize othello variants have smaller andl arger boards. Othello is a different game than pente. There is not a valid comparison between the two.
Why have I not challenged you or dangerous mind to an IYT game? here are several reasons:
1) I detest IYT and I am trying to finish up my games there.
2) I see no point. With no restriction, I do not see player 2 winning any of the games, unless one of thep layers sucks, which none of us do. my only losses as P1 in keryo at IYT happened in my very first few games, and even then only to strong players.
Perhaps you're right after all Dmitri. My inexperience at these games is showing and my enthusiasm for them is making me think I know enough to kick in my two cents. That CaoZ guy is a good player. If you'll not play on IYT perhaps I can get him to play a few games. I too am going to drop from IYT, or I'm fairly sure that I am. Since I'm using this site to play Dark Chess and haven't become a paying member yet, I don't have the space for the Keryo Pente that they've recently added.
Please excuse the tone of my recent posts and I'll keep further replies about Keryo Pente to a minimum.
danoschek has an angle on it. I'm not too good with poetic talk and have a blunt way of talking, but he seems to sum it up quite well about the variations in his last post.
I am curious as to why you guys feel the smaller board offers the first player a bigger advantage than a large board. Is there an ideal size? Yeah, yeah, he invented it with 19 X 19 so why mess with it? Well he didn't event it with the move restriction, but obviously it's played that way now.
Walter, I do not recall saying that the 13X13 gives anyone an advantage, I just said that there is no reason for it to be played that way. NONE! for all this talk, no one is giving ANY reason why it should be played on a 13X1`3 board when that is NOT the way it is intended! the different variants of the different games serve soem sort of PURPOSE. none is served with the 13X13 board. It was just an error by IYT, that if it had never been made, would not even be an issue right now! If IYT had mistakenly started the game on a 7 by 7 board, would you be championing its cause? NO, because it is poitnless, just like the 13X13 board.
Incidentally, as Gayr mentioned, the pente rules were OFFICIALLY changed VERY SOON after the game's inception to include the restriction, but nothing was ever mentioned regarding a smaller board.
Unlike Go or othello, a smaller board does NOT make the game go quicker, which is why Go and othello can be played on a smaller board.
"imho it's a way for beginners to get familiar
with basic structures and elements of tactics ~*~"
Are you serious? in what way is the 19X19 board inadequate for "beginners to get familiar
with basic structures and elements of tactics " ?????????
please, elaboprate on how the 13X13 board provides extra functionality for helping beginners. I am just not understanding this. IT IS THE SAME DAMN GAME, beginners are going to be able to grasp the opening s and such no better than on a 19X19 board!
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