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13. Janeiro 2007, 23:25:49
MadMonkey 
Assunto: Dice Chess
Fencer: Just a interesting question i thought. In Dice Chess, does the code generate a random number when picking which piece to move either:

Between 1 and 6

Or

Between 1 and 16 (or all possible pieces available to a player)

13. Janeiro 2007, 23:51:52
Fencer 
Assunto: Re: Dice Chess
MadMonkey: How can a normal die show other number than 1, 2, 3, 4, 5, 6?

14. Janeiro 2007, 00:01:30
MadMonkey 
Assunto: Re: Dice Chess
Modificado por MadMonkey (14. Janeiro 2007, 00:08:26)
Fencer: It can, BUT a computer can pick and Random number between 2 points, as in 1 & 16 at the start of a game.

If it picked a number between :
1 and 8 = 1 Pawn
out of 9 & 10 = 2 Knight
out of 11 & 12 = 3 Bishop
out of 13 & 14 = 4 Rook
a 15 = 5 Queen
or 16 = 6 King

In other words your chances of moving a pawn are greatly increased at the start, and most the way through the game. It would make for a totaly different game. I thought the 1 to 6 way was the way it was happening

But then if you did it that way, could not really be called Dice Chess, but could be another version (Dice Chess 2), at least the maths percentage would be right LOL

14. Janeiro 2007, 00:09:06
joshi tm 
Assunto: Re: Dice Chess
MadMonkey: But then you would have a 16 sided dice. Could be cool for a variant of course, but not to replace the rules, cause these are fine this way.

14. Janeiro 2007, 09:25:26
Fencer 
Assunto: Re: Dice Chess
MadMonkey: Ah, I see. The code is generated only in 1-6 range.

14. Janeiro 2007, 11:26:05
ghardh 
Assunto: Re: Dice Chess
MadMonkey: It's not necessary, to have a more-than-6-sided die, but, I think, it would be a good idea, to have the probabilities weighted this way. That means, it would be 8 times more probable to roll a "1" than a "6", and 2 times more probable to roll a "2", "3" or "4" than "5" or "6". What do you think?

Another question according this game: Is it possible to castle or to capture en passant, if the die and the usual chess rules allow it?

14. Janeiro 2007, 11:29:31
MadMonkey 
Assunto: Re: Dice Chess
Hieronymus: Thats exactly what i mean

Yes you can castle & Kings can capture Kings, havent tried en passant yet

14. Janeiro 2007, 11:32:48
joshi tm 
Assunto: Re: Dice Chess
MadMonkey: Yes, en passant could be played also ( on a 1), I think you should castle also on a 4.

14. Janeiro 2007, 02:05:17
danheg 
Assunto: Re: Dice Chess
Fencer: Roleplaying games such as Dungeons and Dragons, Marvel superheroes, and etc.  use 4 sided, 10 sided , 20 sided, percentile dice, and etc.  It wouldn't be impossible. 

14. Janeiro 2007, 10:12:48
joshi tm 
Assunto: Re: Dice Chess
danheg: It would be cool, even odds, but that would be whole other gamplay.

14. Janeiro 2007, 11:27:31
MadMonkey 
Assunto: Re: Dice Chess
joshi tm: Like you say, the odds would be normal Chess odds as such, as in which actual piece may move. In other words, if you had advanced your king pawn, the odds would would be 8-1 they you would have to move the King, where as now its evens.

The game would be totaly different, call 'Dice Chess the Revenge of the 16 sided percentile dice' or 'Percentile Dice Chess'

percentile, love that word danheg LOL

14. Janeiro 2007, 11:34:40
joshi tm 
Assunto: Re: Dice Chess
Marfitalu: Ok, when the dice shows 4.

14. Janeiro 2007, 11:37:50
MadMonkey 
Assunto: Re: Dice Chess
'Percentile Dice Chess' or just 'Percentile Chess' there you go Fencer, an instant new game, and you only have to change the code slightly

14. Janeiro 2007, 11:45:29
ghardh 
Assunto: Re: Dice Chess
Modificado por ghardh (14. Janeiro 2007, 11:46:38)
MadMonkey: How should the probabilities be affected, if there are already pieces captured? I think, if there are e.g. 2 pawns captured, there should be a ratio of 6:1 instead of 8:1.
And why this should be a new game? The changes would be minor enough (most players wouldn't notice them), that they should affect the current version.

14. Janeiro 2007, 11:51:33
MadMonkey 
Assunto: Re: Dice Chess
Hieronymus: Of course the probabilities would change as pieces are taken, as in Chess, if 2 Pawns are taken, odds are 6-1.

Its has to be new, i think the change is alot. I have played alot of games of it now, and one thing that crops up alot is having to move your King for no reason, just because the Kings pawn square is free for example. At least with an odds change, the chances of things like that happening are not evens LOL
You may say small, but there was only a small change in Ataxx & Assimilation, but from experience i know most people prefer Assimilation.

14. Janeiro 2007, 11:58:27
ghardh 
Assunto: Re: Dice Chess
MadMonkey: I have noticed the same annoying necessary to move the king. And just that detail is the reason for my voting to change the rules. A new variant will lead sooner or later to a situation, that the old variant wouldn't be played anymore.
Btw., how would you explain the differences between the two variants to the average player?

14. Janeiro 2007, 12:07:29
MadMonkey 
Assunto: Re: Dice Chess
Modificado por MadMonkey (14. Janeiro 2007, 12:09:07)
Hieronymus: The idea of a new variant has been proved with Assimilation (was called Ataxx when released). When the Ataxx rule of a knight move was introduced Fencer released a new version called Ataxx, and the old version of Ataxx was called Assimilation.

As i mentioned, most people prefer the Assimilation version, so even by introducing the proper rules to a game like Ataxx, does not mean people will prefer that version, even if it is the proper one.
The games of Dice Chess is still new, so its a good time to do it.

As for explaining the rule difference, good question, i would ask BBW to write it, he is good with words

14. Janeiro 2007, 19:56:30
joshi tm 
Assunto: Re: Dice Chess
MadMonkey: You could aslo turn the things around in

Ambigious Dice Chess...

Whats that? Each time, mark a field where to play, but you can only mark an ambigious field ( where 2 or more pieces can go), then randomize which piece to go.

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