I thought of two ways that may solve or reduce this problem:
1. give a bonus for every guess, instead of punishing a wrong guess. Currently it is a disadvantage to guess even if there are only two squares where a frog may be: the player who guesses first can earn 5 or loose 8 points, with probability 1/2 each, so the expected win is negative. It should be positive instead.
2. Don't allow to shoot at a square X if all squares adjacent to X are shot or guessed or adjacent to a shot square that shows a number equal to the guessed or killed frogs around it. This means that there cannot be further unknown frogs around, and shooting X gives no information (except if there is a frog on X that will be killed).
BTW I can't see a reason not to display the wrongly guessed squares on the board (e.g. by a '-' sign), they are in the move list anyway.
It might also be good to increase the number of frogs. 9 I find a bit few...
Thom27: A third option is to HIDE in the move list when someone guesses wrong - so you KNOW the opponent guessed wrong, but you don't know the exact square they guessed at.
Thom27: I like the Windows Messenger-style of Minesweeper. Just shoot and get one point per mine shot. If you shoot a mine, shoot again. (That would make a total different game though)
For Frog Legs it is better to hide the guesses. The version on jijbent.nl http://www.jijbent.nl/java/mijnenveger/index.php (Warning, it's Dutch!) states the guesses are secret which makes it a better game I think. Also there are some more mines added (15 instead of 9). Maybe Frog Legs can be improved so to make it a better game.
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