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 Backgammon

Backgammon and variants.

Backgammon Links


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16. Janeiro 2007, 11:55:16
skipinnz 
Assunto: Re: Runners
Fencer: They would be the 2 pieces on the one point. The furtherest from home.

16. Janeiro 2007, 11:49:31
Fencer 
Assunto: Runners
Can someone please tell me which checkers refer to "back men (runners)" in the standard Backgammon start position?

16. Janeiro 2007, 00:08:51
Adaptable Ali 
Assunto: Re:
Marfitalu: Well he wasnt replying to my in match messages, but he has now

15. Janeiro 2007, 23:07:04
Adaptable Ali 
Modificado por Adaptable Ali (15. Janeiro 2007, 23:11:52)
Please can somebody send pergico a message in portugese, because he isnt ending the game with a draw, we can not go any further.

grasshopper game





15. Janeiro 2007, 08:33:22
Adaptable Ali 
Assunto: Re: Draw?
joshi tm: I think we have had 10 passes each

15. Janeiro 2007, 05:52:58
joshi tm 
Assunto: Re: Draw?
mybirthdaysoon: This game should end in a draw. Just with four passes in a row, draw.

15. Janeiro 2007, 02:04:39
alanback 
Assunto: Re:
mybirthdaysoon: I can't see what kind of game this is.

14. Janeiro 2007, 23:45:39
Adaptable Ali 
Assunto: Re:
hexkid:Thre is no other way , is there

14. Janeiro 2007, 23:40:06
hexkid 
Assunto: Re:
mybirthdaysoon: LOL

end the game with a draw, perhaps?

14. Janeiro 2007, 23:38:59
Adaptable Ali 
reference to the link below, we have blocked each other, neither of us can move, so what happens next?

14. Janeiro 2007, 23:33:19
Adaptable Ali 

14. Janeiro 2007, 22:29:03
joshi tm 
Assunto: Grasshopper
What would happen if the score becomes 7-7?

14. Janeiro 2007, 21:25:00
nabla 
Assunto: Re: a new backgammon variant
LionsLair: Cool ! I had thought a bit about how to make a backgammon variant where one has more than 30% of chances to hit a direct blot, because it is likely to add strategy and substract race character to the game. I had considered some solutions, but yours seems much better. Again a game that I would definitely like to try.
However, doubles are a problem and I don't like the solution of allowing a limited number of them - it requires to remember the number of times you used it, and 3 is a completely arbitrary number. Maybe playing a double as only two moves, but a triple as four moves ? Or any better idea ?

14. Janeiro 2007, 21:10:24
coan.net 
Assunto: Re: Grasshopper
jryden: Well not every game is for everyone.

Just to recap some past suggested variants:

1) A mix between Tabula gammon and Russian Gammon. Basically like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.

2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.

3) Similar to #2, Double choice & triple choice backgammon - more explained in this post: Backgammon (BIG BAD WOLF, 2006-12-20 00:41:30)

Plus other suggestion on the feature request board awhile back:

Plakoto - http://www.bkgm.com/variants/Plakoto.html

Plakoto Express (well not requested, but will include it here) - http://www.bkgm.com/variants/PlakotoExpress.html

Moultezim - http://www.bkgm.com/variants/Moultezim.html

14. Janeiro 2007, 20:15:20
joshi tm 
Assunto: Re: Grasshopper
Czuch Czuckers: I think you shouldn't play it as a Gammon Variant. More like Chess.

14. Janeiro 2007, 20:14:27
Czuch 
Assunto: Re: Grasshopper
jryden: I agree, this is hardly a backgammon variant, to me anyway.

14. Janeiro 2007, 20:08:47
jryden 
Assunto: Grasshopper

Wow.  I have no interest in this game at all.  Sorry Fencer (et.al.)  Other than being played on the same board, this game bears no resemblance to backgammon at all.


I think LionsLair has a great idea for a variant.  (I don't think you should limit doubles though).  This would make for an interesting game.  I think that instead of limiting doubles  you could do something else to benefit your opponent when you choose to play doubles.  (Perhaps your opponent would automatically get a doubles option on the remaining dice).


14. Janeiro 2007, 16:51:20
grenv 
Assunto: Re:
Czuch Czuckers: Actually there are good techniques for counting pips across the board using patterns and a little math. Do a search and you'll find a few.

14. Janeiro 2007, 16:51:09
LionsLair 
Assunto: a new backgammon variant
I have an idea for a new variant I would like to propose be added to Brainking
...it's rather simple actually and I call it "backgammon choice"
the idea is to have a player choose his/her (2) die from a 3 die roll....
... given that more double die will be an option, I found it best to limit the # of doubles a player can use... (3) works best in my opinion, and after a player has used his/her 3 doubles in a game they are forced to use the non double combination... the only exception to this rule would be if all 3 die are identicle... in which case the player passes and losses his/her turn...
I have found this to be an interesting variant that I have tested only here at home, and would like to see it here so I could play it with people that have many different strategies to the game...
...an added note is that I have found that after a player uses his/her 3 doubles and it is in a race situation, that it is alot harder to lose to an opponent that is clearly behind and you get killed by doubles in the ending moves of a game, something I'm sure many players would like to see...
...other than that, the rules are the same for a normal backgammon game...
...and yes, a coubling cube can be used...
...any thoughts? do you think I should submit this to fencer?

as always, happy gaming!

14. Janeiro 2007, 15:49:13
Adaptable Ali 
Oh My loaf i cant cope lol

14. Janeiro 2007, 14:59:36
Czuch 
Assunto: Re:
nabla: Thanks for your support... I haven't thought through the gammon's scenarios yet!

14. Janeiro 2007, 14:57:53
Czuch 
Assunto: Re:
nabla: Do they make an over the board gammon game that will electronically count pips based on the weight of the pieces or some other means?


If not, I call it!!!

14. Janeiro 2007, 14:57:23
joshi tm 
Assunto: Re:
nabla: And for backgammon +100.

14. Janeiro 2007, 14:56:20
nabla 
Assunto: Re:
Czuch Czuckers: And what about gammons ? Replace them by being 50 pips up ? This would sound very arbitrary.

14. Janeiro 2007, 14:55:06
nabla 
Assunto: Re:
Czuch Czuckers: By the way, if I use both my dices to break contact, it sounds fair that my opponent would still be allowed to roll one die.

14. Janeiro 2007, 14:55:02
joshi tm 
Assunto: Re:
Czuch Czuckers: Wooot, more gammon games coming! Call it Anti-Racegammon.

14. Janeiro 2007, 14:53:13
nabla 
Assunto: Re:
Czuch Czuckers: I also think that your proposal deserves to be tried. It is true that the doubling cube adds skill even to straight races, but it is not very difficult to learn the basic cubing strategy in races, so when both players know it there is again few room for errors and it is 99% luck all the same.
What you would really like to test in your variant is the type of positions where contact is almost broken, for instance both sides still hold their midpoint. Those positions would turn from quiet almost-race positions to extremely volatile.
The only thing I don't like about your proposal is that for playing over the board, it requires taking the exact pipcount into account while playing, which is tedious. Online, having the pipcount shown would be a must.

14. Janeiro 2007, 14:36:31
Czuch 
Anyone online right now that would like to try a couple quick ones of grasshopper?

14. Janeiro 2007, 14:35:20
Czuch 
Assunto: Re:
grenv: Yeah, so you like the cube because it takes some of the luck out of the game, yet you think luck is part of the game so any game that eliminates some luck is silly? I think it would make a nice variant, and the more I have thought about it, there would be some added strategies not present in a traditional backgammon game!

14. Janeiro 2007, 14:12:24
Andersp 
Assunto: Re:
Czuch Czuckers: I like your "Chuch backgammon" idea...and i also like that this discussion is on the Backgammonboard and not on BrainKing.com

14. Janeiro 2007, 13:23:22
nabla 
Assunto: Re:
Modificado por nabla (14. Janeiro 2007, 13:23:42)
Fencer: Apart from the geometrical shape, what is the common point between a die and a doubling cube ?
But I agree that the doubling cube makes less sense since no luck factor is involved.

14. Janeiro 2007, 13:10:13
Fencer 
Assunto: Re:
joshi tm: Since there are no dice, there is no doubling cube.

14. Janeiro 2007, 12:36:42
joshi tm 
Assunto: Re:
Fencer: Is there a possibility to play Grasshopper with a doubling Cube?

14. Janeiro 2007, 12:22:42
Fencer 
Assunto: Re:
Czuch Czuckers: Try Grasshopper (just added), there are no dice to kill you.

14. Janeiro 2007, 05:33:23
grenv 
Assunto: Re:
Czuch Czuckers: In my humble opinion, that is a silly game. The odds are part of the game. I suggest using the cube for a more skillful game.

13. Janeiro 2007, 22:46:41
Czuch 
Assunto: Re:
BIG BAD WOLF:...about as much as we need a chess game that uses dice! LOL

13. Janeiro 2007, 22:35:55
Czuch 
Modificado por Czuch (13. Janeiro 2007, 23:32:57)
Okay, I am the inventor of an official new backgammon variant.


Its called Czuch Backgammon.... It is the same as a normanl backgammon game, except that once a game becomes a race, whomever is in the lead is declared the winner. In the event that it takes only one die to make the game a race, the other die is not used. (doubling cube rules to follow soon)

13. Janeiro 2007, 22:29:45
coan.net 
Assunto: Re:
Czuch Czuckers: Maybe we need a gammon game that does not use dice?

13. Janeiro 2007, 21:46:13
Czuch 
Is there currently any variants that exclude the race portion of the game? I am so sick of having the dice kill me in a race!!!

Maybe not use doubles during a race or just having the winner declared whomever is in the lead when the game becomes a race??? Does this make any sense?

13. Janeiro 2007, 14:28:23
Smaus 
Assunto: Re: Rated games and tourneys
Marfitalu: Tyvm :)

13. Janeiro 2007, 14:12:30
Smaus 
Assunto: Rated games and tourneys
hi to you all ;)i'm looking for rated games and tourney's but when i put in a new game its non rated . what am i doing wrong ? ty and gl :)

12. Janeiro 2007, 21:06:12
Adaptable Ali 
Assunto: Re: One of my dice is missing!
LeavingSoon: oh my dice, have been frogs and back end of battleships in the past lol

12. Janeiro 2007, 19:10:49
joshi tm 
Assunto: Re: One of my dice is missing!
alanback: I had it last at Ludo games showing 3's where they should be 6's. Does it help to remove the cookies and refresh the browser?

It worked here, though.

12. Janeiro 2007, 19:08:40
Pedro Martínez 
Assunto: Re: One of my dice is missing!
alanback: I've never had any problems like that...

12. Janeiro 2007, 18:31:51
alanback 
Assunto: One of my dice is missing!
Is anyone else having trouble seeing the left hand die? I can only see one die, though I can guess what the other die is by observing which moves are legal.

7. Janeiro 2007, 15:41:41
Vikings 
Assunto: Re:
jryden: actually once you join stairs, the games keep popping up,never ending, I can never knock down my game total thus leaving less time to join new tourneys

7. Janeiro 2007, 15:34:38
jryden 
Assunto: Re:
Vikings: Perhaps.  I'm not a big fan of stairs.  There is a limited number of games you can play with stairs.

7. Janeiro 2007, 06:54:19
Vikings 
Assunto: Re:
jryden: there used to be a lot more of these tourneys, I've noticed a decline in them since the introduction of stairs

7. Janeiro 2007, 05:49:09
Papa Zoom 
Assunto: Re:
jryden:  

7. Janeiro 2007, 05:46:44
jryden 
Assunto: Re:

Gr☺uch☺: Thanks for the link (I was lazy) ...the tournament has started now.  If anyone else likes this torunament format I have another set to start Feb1.  If it is popular, I'll set one up each month.


The goals of the format are: Multi point cube matches with at least reasonably skilled players with a rating.  Interestingly I've found it very difficult to find these criteria in the tournaments set up by others...thoughts?


j


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