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 Backgammon

Backgammon and variants.

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14. Janeiro 2007, 21:10:24
coan.net 
Assunto: Re: Grasshopper
jryden: Well not every game is for everyone.

Just to recap some past suggested variants:

1) A mix between Tabula gammon and Russian Gammon. Basically like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.

2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.

3) Similar to #2, Double choice & triple choice backgammon - more explained in this post: Backgammon (BIG BAD WOLF, 2006-12-20 00:41:30)

Plus other suggestion on the feature request board awhile back:

Plakoto - http://www.bkgm.com/variants/Plakoto.html

Plakoto Express (well not requested, but will include it here) - http://www.bkgm.com/variants/PlakotoExpress.html

Moultezim - http://www.bkgm.com/variants/Moultezim.html

14. Janeiro 2007, 21:25:00
nabla 
Assunto: Re: a new backgammon variant
LionsLair: Cool ! I had thought a bit about how to make a backgammon variant where one has more than 30% of chances to hit a direct blot, because it is likely to add strategy and substract race character to the game. I had considered some solutions, but yours seems much better. Again a game that I would definitely like to try.
However, doubles are a problem and I don't like the solution of allowing a limited number of them - it requires to remember the number of times you used it, and 3 is a completely arbitrary number. Maybe playing a double as only two moves, but a triple as four moves ? Or any better idea ?

14. Janeiro 2007, 22:29:03
joshi tm 
Assunto: Grasshopper
What would happen if the score becomes 7-7?

14. Janeiro 2007, 23:33:19
Adaptable Ali 

14. Janeiro 2007, 23:38:59
Adaptable Ali 
reference to the link below, we have blocked each other, neither of us can move, so what happens next?

14. Janeiro 2007, 23:40:06
hexkid 
Assunto: Re:
mybirthdaysoon: LOL

end the game with a draw, perhaps?

14. Janeiro 2007, 23:45:39
Adaptable Ali 
Assunto: Re:
hexkid:Thre is no other way , is there

15. Janeiro 2007, 02:04:39
alanback 
Assunto: Re:
mybirthdaysoon: I can't see what kind of game this is.

15. Janeiro 2007, 05:52:58
joshi tm 
Assunto: Re: Draw?
mybirthdaysoon: This game should end in a draw. Just with four passes in a row, draw.

15. Janeiro 2007, 08:33:22
Adaptable Ali 
Assunto: Re: Draw?
joshi tm: I think we have had 10 passes each

15. Janeiro 2007, 23:07:04
Adaptable Ali 
Modificado por Adaptable Ali (15. Janeiro 2007, 23:11:52)
Please can somebody send pergico a message in portugese, because he isnt ending the game with a draw, we can not go any further.

grasshopper game





16. Janeiro 2007, 00:08:51
Adaptable Ali 
Assunto: Re:
Marfitalu: Well he wasnt replying to my in match messages, but he has now

16. Janeiro 2007, 11:49:31
Fencer 
Assunto: Runners
Can someone please tell me which checkers refer to "back men (runners)" in the standard Backgammon start position?

16. Janeiro 2007, 11:55:16
skipinnz 
Assunto: Re: Runners
Fencer: They would be the 2 pieces on the one point. The furtherest from home.

16. Janeiro 2007, 12:41:38
Fencer 
Assunto: Re: Runners
skipinnz, Marfitalu: Two white pieces on point 1 and two black pieces on point 24?

16. Janeiro 2007, 12:45:14
Hrqls 
Assunto: Re: Runners
Marfitalu: isnt it so that all the men that are furthest away from bearing off are called back men ?

16. Janeiro 2007, 12:47:28
Hrqls 
Assunto: Re: Runners
Marfitalu: oops i missed that the fencer asked for the back men in the start position

16. Janeiro 2007, 12:49:24
Fencer 
Assunto: Re: Runners
Marfitalu: So I am right, am I not?

16. Janeiro 2007, 12:51:58
skipinnz 
Assunto: Re: Runners
Fencer: Yes backmen would be those on points 1 & 24 at the start of a game.

16. Janeiro 2007, 12:52:56
Fencer 
Assunto: Re: Runners
skipinnz: Thanks, that's what I needed to know.

16. Janeiro 2007, 13:00:45
skipinnz 
Assunto: Re: Runners
Fencer:you're welcome

24. Janeiro 2007, 18:22:30
Czuch 
What is the recommended move here?
Backgammon (erdemre vs. Czuch Czuckers)

I was really confused, and I dont think any play was very good!

24. Janeiro 2007, 18:27:43
coan.net 
Assunto: Re:
Czuch Czuckers: I would have moved the 2 from the 7 row, and 2 from the 6 row - not really good moves to make, but at least you would not open yourself up to getting another pieces taken.

24. Janeiro 2007, 18:31:57
Czuch 
Assunto: Re:
BIG BAD WOLF: Yeah, that was the obvious move, but then he would have been stuck on the bar and I would have been forced to lose my blocking power.... I am hoping to make him open his blocks up, and that will not happen with him on the bar! But you are probably right in what i should have played!

24. Janeiro 2007, 18:48:36
coan.net 
Assunto: Re:
Czuch Czuckers: yea, no move is that good of a choice - my move is more of a 'safe' move - that is try to let the other person go, get my chips in the best position until my other man is set free.

Your move is more risky - but might be needed since it is the last point of the match - some lucky rolls may turn out really good for you, yet, some bad rolls could leave you even further behind.

Will be interesting if someone has a computer program to anylize that position and give what the best move is according to the computer.

24. Janeiro 2007, 19:33:24
jryden 
Assunto: Re:
Modificado por jryden (24. Janeiro 2007, 19:34:27)
Czuch Czuckers: Here is what Jellyfish does:

Interesting results...

Jellyfish makes the same move but loses anyway...on the other side, jellyfish plays out the game.

If I set up the game with jellyfish making the alternate move (hitting two blots) the jellyfish opponent immediately doubles, clearly confident of the win. (Note that when jellyfish plays your side after the double blot hit, it rejects the double offer)

Seems you have made correct move, but you a likely to lose anyway. Good luck!

24. Janeiro 2007, 19:37:43
grenv 
Assunto: Re:
BIG BAD WOLF: In this position 7/2(2) 6/1(2) is probably best overall, however in your case the match was down to the last frame, so gammons don't count.
Therefore I believe your move was better for the reasons you state.

25. Janeiro 2007, 00:30:33
Czuch 
Modificado por Czuch (25. Janeiro 2007, 00:32:00)
How do I get into these situations??? Cloning Backgammon (Czuch Czuckers vs. Luke Skywalker)
I cant get a double when in a race to save my life.... yet twice today I have gotten doubles that have completely ruined my game!!!

25. Janeiro 2007, 03:11:31
Papa Zoom 
Assunto: Re:
Czuch Czuckers:   Murphy's Law. 

25. Janeiro 2007, 04:41:31
grenv 
Assunto: Re:
Gr☺uch☺: More likely you tend to notice when the luck is against you, but not when it goes for you.

25. Janeiro 2007, 04:52:02
Papa Zoom 
Assunto: Re:
grenv:  That's true.  Once I swore my opponent was getting more doubles than I (in a multi game match) and when I checked, it was two more double rolls in my favor!  lol

but then, he got better doubles 

25. Janeiro 2007, 14:04:19
Czuch 
Assunto: Re:
Gr☺uch☺: Exactly! My doubles either hurt me or theycome when I only have one man left to bear off...

25. Janeiro 2007, 17:01:24
nabla 
Assunto: Cloning gammon rules
If I hit a checker with the first part of my move, can I enter the extra checker I get on the bar as the second part of my move ? The rules seem to point to a positive answer, but I would like to be sure.

25. Janeiro 2007, 17:03:24
Czuch 
Assunto: Re: Cloning gammon rules
nabla:

25. Janeiro 2007, 17:33:14
nabla 
Assunto: Re: Cloning gammon rules
Czuch Czuckers: Thank you !

25. Janeiro 2007, 21:59:00
ghardh 
Assunto: 5-point backgammon elimination
Last chance to joint the tournament Doubled Backgammon Elimination

26. Janeiro 2007, 19:52:40
LionsLair 
Assunto: Team Openings!

 team openings are available Backgammon Blitz


 send a request to join, all are welcome!


29. Janeiro 2007, 15:38:05
Czuch 
Backgammon (Czuch Czuckers vs. MVD-gonXalera)
How can I only get doubles that keep hurting me??????

29. Janeiro 2007, 19:17:38
basplund 
Assunto: Cloning Backgammon
Me being little stupid maybe    but me can't seem to understand the scoring system in the Cloning variant - not by reading the rules. Is it right that one player who is about to lose a game can resign and avoid losing more then 3 points?

29. Janeiro 2007, 23:26:07
gogul 
Assunto: Re: Cloning Backgammon
basplund: No! LOL

30. Janeiro 2007, 10:41:25
joshi tm 
Assunto: Re: Cloning Backgammon
basplund: Not in the revised rules version.

1. Fevereiro 2007, 22:31:58
Czuch 
Assunto: Anyone as sick of hearing me whine as i am of this crap???

1. Fevereiro 2007, 22:38:08
Andersp 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: What do you think about autopass? :)

1. Fevereiro 2007, 23:05:54
skipinnz 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Hmmm most people play to become better at the game. Is it that you are not learning from your mistakes... LOL

1. Fevereiro 2007, 23:06:15
Czuch 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
Andersp: I thought that auto pass was moved up to a priority status? Maybe now that the "10 new games" January priority is finally finished, auto pass will be soon?

1. Fevereiro 2007, 23:08:40
Czuch 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
skipinnz: Yeah, I guess my strategy for being way ahead is a loser! I will have to try going way behind, then hoping for my opponent to get very unlucky doubles and then getting the exact roll I need to take advantage of it! That must be why I cant break the 2200 barrier!

1. Fevereiro 2007, 23:47:31
alanback 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Some recommendations from one who has been there and back:

1. Try to be more aware of your good fortune than you are of your bad.

2. Accept that good and bad dice are the yin and yang of backgammon, and so it is impossible to have one without the other.

3. Appreciate the game's unpredictability: isn't that why we play backgammon rather than chess?

4. Admire your opponent's success as if it were your own. It is.

Namaste!

2. Fevereiro 2007, 00:36:01
Czuch 
Assunto: Re: Anyone as sick of hearing me whine as iof this crap???
alanback: Thanks, I will try to remember that!

2. Fevereiro 2007, 00:37:41
Czuch 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
alanback: I like a quote that heard from a famous poker player.... "I guess if it wasnt for luck, I would win all of these!"

2. Fevereiro 2007, 02:27:55
jryden 
Assunto: Re: Anyone as sick of hearing me whine as i am of this crap???
Czuch Czuckers: Czuch, here's my two cents. I think you have to congratulate your opponent on this one. I have won many games playing this way. She set up a great home board, left two men back and played the odds. Dice being dice you can count on getting behind in about 50% of your games.

This said, I don't know why you resigned it. You had a least as good a chance as getting back on the board and off again before your opponent could finish as she had of rolling the lucky roll earlier. I would have played it out.

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