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 Backgammon

Backgammon and variants.

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10. Dezembro 2004, 03:06:15
Origami 
Assunto: Re:
but in the long game luck hits evenly both the players, so what counts is just skill ... could you share with the the third strategy ... I have some ideas, but would like to hear from you ...
Origami.

10. Dezembro 2004, 03:11:43
Vikings 
he he he, lets just say, generally, build a wall, where and how just depends on the mathematics of the pip count

10. Dezembro 2004, 03:30:21
Origami 
Assunto: Re:
thanks, but there must be something more to it.
let's look at the first 12 points for the player.
I am never afraid of leaving blot on them. When hit I will easily recover but the opponent may lose much more points ... and how about speeding
with the first few moves to get beyond the 12th point and ruin someone's possible wall ?
Origami.

10. Dezembro 2004, 04:26:12
Vikings 
the only time I speed as you call it is when I get double 5's or 6's early on, and then I rarely ever go past 13, as far as leaving uncovered players in the 7-12 spot, it depends where in the 13-18 spot my opponent is, of course I will sometimes try to goat him to take me with a single player, if I am set up to take him back no matter what, gainging a pip advantage. Then theres the question, How many players do I bear on before advancing? and also How do I adjust to my opponents style? No single right way but many wrong ones.

10. Dezembro 2004, 11:06:56
Hrqls 
where does it say when a player is banned ?

is the opponent banned as well ?

will banned players be removed from the rating list ?

10. Dezembro 2004, 12:14:37
Vikings 
Modificado por Vikings (10. Dezembro 2004, 12:15:49)
it doesn't, Fencer announced it, I m sure the opponent is banned as well since it is his 2nd. nic. He said it is on the do do list, but must be low priority

10. Dezembro 2004, 12:29:27
Hrqls 
*nod* ok :)

thanks

10. Dezembro 2004, 15:40:21
Hrqls 
Assunto: dark backgammon
as most games on here seem to have a dark variant .. what about dark backgammon ?

you wont be able to see the opponents pieces.
maybe you would be able to your opponents dices or points/pips .. or maybe not even those

any thoughts ? :)

10. Dezembro 2004, 15:57:26
coan.net 
Assunto: Re: dark backgammon
I suggested something like this at some time... somewhere.

Basicly my thoughts are you can see your opponents dice, and that is about it.

Basicly played just like regular backgammon, with this additional rule:

If you move one (or more) of your pieces to a space which has 2 or more of your opponenets pieces, YOUR pieces get sent back to the bar. (Since you can't see your opponents pieces, this is a possibility)

I think it would be fun with regular backgammon, but I think it would be even more fun as Dark Backgammon Race.

10. Dezembro 2004, 15:59:13
Hrqls 
*nod*

although it might be quite rude to send the pieces back to the bar .. maybe just dont allow that move .. but that might give away too much info when you know the dices ..

the dices need to be in the history, without the moves

while typing this i think i like the idea of being sent back to the bar ;)

10. Dezembro 2004, 17:56:22
Origami 
Assunto: Re:
do you think that the changes in games
"rythm", I describe below ,would add anything good for the backgammon race ?
here they are:
1. the is no need to collect all the men in my home area in order to bear them off. Player can start bearing them off anytime he wishes.
2. In order to bear of the player need to throw
exact number of pips ...
I am curious what is your opinion on that.
Origami.

11. Dezembro 2004, 07:09:23
ILOVENIRVANA 
Assunto: Who was banned from here?
I missed Fencer's announcement.

11. Dezembro 2004, 07:39:12
coan.net 
Someone (CurbYourEnthus) made 2 accounts - played 25 games of backgammon race, played the 3-4 moves to get a rating, and moved to the top of the rating list. Back in October, it was mentioned to Fencer - and Fencer banned all the accounts involved. I believe Fencer was going to remove this person from the ratings list, but either forgot or has not gotten to it yet.

12. Dezembro 2004, 20:34:08
frolind 
Assunto: Team tournament
Any teams got an available spot for me?

12. Dezembro 2004, 21:26:55
frolind 
I would like to play in the crowded backgammon team tournament. Any teams got an available spot for me?

Sorry for posting in the wrong board, but the crowded backgammon board isn't too crowded.

12. Dezembro 2004, 22:54:41
Vikings 
Post on the tournement board, There are a few teams looking for players

14. Dezembro 2004, 12:37:02
Fencer 
No, I did it but after a database server crash, I had to regenerate the histories and these BKRs appeared again. Anyway, they should be out now.

14. Dezembro 2004, 13:06:26
Hrqls 
thanks :)

weehee! moved up one rank :)

25. Dezembro 2004, 11:14:23
omidshsh 
how can i play instant chess or backgammon?

25. Dezembro 2004, 14:37:00
Czuch 
You really cant here, But if you want a quick game of Backgammon, send me an invite right now

26. Dezembro 2004, 03:15:00
OldDear 
Assunto: Re:
omidshsh:
to play real time instant games, try here omidshsh, all you need is to create a yahoo id and you are off and playing

26. Dezembro 2004, 06:27:24
frolind 
Assunto: Re:
Modificado por frolind (26. Dezembro 2004, 07:06:33)
TrueMoneyGames, GamesGrid and Fibs are good places to play realtime backgammon.

You can play non-money matches for free at truemoneygames. Also check out their freeroll tournaments. You can have a limited guest account at Gamesgrid. Fibs is totally free.

27. Dezembro 2004, 23:38:41
Chimera 
Assunto: PRIZE TOURNAMENT
Modificado por Chimera (27. Dezembro 2004, 23:40:41)

28. Dezembro 2004, 18:20:53
truesuthnbelle 
Assunto: *** move only went 3 instead of 6 spaces
I pulled a 4 and 6 dice ...had to use the 4 to come off the bar and when I clicked on the tile to move 6 spaces it only went three (tried twice) why would this happen?

28. Dezembro 2004, 19:46:41
furbster 
oo it'll be because you have curse'd dice :sniggers::

28. Dezembro 2004, 23:30:19
truesuthnbelle 
not a very good answer to a newbie LOL

29. Dezembro 2004, 03:35:07
Vikings 
were you looking at your opponents dice by accident?

3. Janeiro 2005, 18:11:04
Hrqls 
*nod* that happens to me a lot of times when i look at my opponents dice

whats the link to you game ?

9. Janeiro 2005, 08:01:15
sLaMdAnCe 
nOt hERe eiThEr, cArGo!!

12. Janeiro 2005, 04:54:21
coan.net 
Assunto: HyperGammon
Just curious, how many would find a game like HyperGammon a good addition to this site?

HyperGammon: http://www.bkgm.com/variants/HyperBackgammon.html

Basicly just like normal gammon, except each player only has 3 pieces.

= = = = = = = = =

12. Janeiro 2005, 04:57:28
bumble 
Assunto: Re: HyperGammon
BIG BAD WOLF: I'd be up for that!

12. Janeiro 2005, 05:23:36
Dolittle 
Me too!

12. Janeiro 2005, 06:15:10
rod03801 
That page claims that variation is "solved". How can that be? With the randomness of dice?

12. Janeiro 2005, 08:51:00
Hrqls 
i want to try it as well :)

seems to involve more luck though ...

12. Janeiro 2005, 09:44:58
Baked Alaskan 
Assunto: Re: HyperGammon
BIG BAD WOLF:
Sounds like some REALLY fast games..
I'm all for it

12. Janeiro 2005, 12:17:26
myfanwy 
Assunto: Re: HyperGammon
BIG BAD WOLF: Yep, I'm interested!

12. Janeiro 2005, 12:20:29
Vikings 
Assunto: Re: HyperGammon
BIG BAD WOLF: never hurts to have a new game variation

12. Janeiro 2005, 13:14:19
Hrqls 
Assunto: mens erger je niet
does anyone know mens erger je niet ?

its like playing bg with 4 players with 4 pieces each :)

12. Janeiro 2005, 13:27:27
rhiannon 
Assunto: Re: HyperGammon
BIG BAD WOLF: Count me in.

12. Janeiro 2005, 13:51:02
furbster 
i absolutly LOVE this game, i sometimes play it on realtime. i've become quite good at it

12. Janeiro 2005, 15:06:46
frolind 
Try it(hypergammon) out on Richard's Play-By-eMail Server.

12. Janeiro 2005, 15:37:35
red dragon 
Assunto: Re: HyperGammon
BIG BAD WOLF: Bring it on!

12. Janeiro 2005, 16:21:59
furbster 
I'm not sure if any1 likes another game which is on the site that BBW has posted up, called crazy narde. i think this varient is quite fun and i'm just starting to understand it:o)

12. Janeiro 2005, 16:33:34
Fencer 
Assunto: Re: HyperGammon
BIG BAD WOLF: The page says "A doubling cube is used". Would it be interesting even without it, just like the current BK backgammon games?

12. Janeiro 2005, 16:36:40
furbster 
Fencer one point hypergammon games would probably be just as fun, the same as with the other bg varients here.

12. Janeiro 2005, 16:44:16
coan.net 
Without a cube, luck would play more into a game - but like furbster said - would probable be just as fun without the cube.

One of the reasons I suggest Hypergammon is that is uses the same rules as regular backgammon, so little new programming would be needed.

Some other Gammon variant suggestions I have, but of course each would take more programming and such so would be more time to make are:

1) A mix between Tabula gammon and Russian Gammon. Basicly like "race", all pieces start off the board - BOTH players race the same direction around the board, bring in their pieces in the same area - can only move their pieces 1/2 way around the board until all of their pieces have entered the board - 2 dice only - no special double rules - rest of the rules like current gammon/race rules.

2) Domino-Gammon - I have since seen some other versions talked about, but linked are the rules that I have made up for the game.

12. Janeiro 2005, 16:51:29
ClayNashvilleTN 
Could someone tell me where BG originated from? I looked it up on Google and everything is in a foreign language! :(

12. Janeiro 2005, 16:57:19
frolind 
Check this, Clay.

12. Janeiro 2005, 18:32:26
txaggie 
Assunto: Re: HyperGammon
Fencer: I think I tend to agree with furbster and BBW that the game would be an interesting addition to the suite of backgammon games, both as an individual game and as a point match using the cube.

12. Janeiro 2005, 21:31:31
Blackadder Mr K 
Assunto: Re: HyperGammon
I am in !!!!
Bring it on !!
Fencer,what are you waiting for !?

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