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Modificado por SMIRF Engine (15. Maio 2005, 01:04:02)
danoschek: An additional argument against such passing loopings is, that when cycling once creates a move, cycling twice will also do. How will you distinguish such a move from one making 222 cycles? Enumbering all valid moves will end in a never ending chaos. But identifying all into one 'move', will reduce them to a simple passing, which is not allowed at all.
(esconder) Se está à espera da sua vez, clique em "mudar", ao lado de "actualização" na página principal e mude o temporizador para uns 30 segundos para que veja mais depressa quando volta a ser a sua vez num jogo. (Servant) (mostrar todas as dicas)