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Filip is busy enough as it is, I am sure (Clay!) he does not do this to make himself feel appreciated. As a programmer, I can say with certainty that there are times when a seemingly insignificant change in one area has very unanticipated results in another area. About 80% of the time, the programmer "is certain" that what is being demonstrated "is impossible" based on the small coding change.
It takes patience and a great deal of detective work to uncover such bugs. In most cases, the actually item "being whacked" is just something that had an overlooked dependency.
As code, structure, and releationships get more complex, being able to handle every possible permutation that comes up becomes an impossible task.
I think we should spare the jest at Filip's expense and just let him resolve the issues at hand. It is hard enough to fix stuff like this without feeling 30,000 eyes are upon you.
(убрать) Если Вы нажмёте на ник и затем щелкнете на Законченные игры, то Вы увидите список игр, которые были закончены. Нажав на название игры, получите резюме всех этих игр, затем нажать на название игры снова, и Вы будете иметь игру, чтобы рассмотреть и проанализировать её. (Servant) (Показывать все подсказки)