Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Teachme2play thanks God he is not not allowing anybody to force anything on him (look at PayPal story and many more) ... I actually proposed to split brainking into Brainchess and Brainking , lol (read my previous posts) ... and it was also my idea to pay Fencer a fee for implementing new, original games ... WHY NOT ?
There are family of games I would like to see here playing:
1. Soiltaire games (no cards solitaires but one player board games) 2. Card games like poker 5x5 solitaire, cribbage tabletop solitaire and any card game where all the cards in opponent's hand are known (check David Parlett's site for ideas) 3. Domino games with all the tiles known (I created some and one of them Open Domino was proposed here). As far as new family of games I would have to go out of the box of our thinking ... and this project is probably the hardest to materialize ... And lastly, do not fear and thank God we can actually talk to the owner (Fencer) ... on other sites it's like talking to answering machines (most of the time they are turned off anyway) ... Cheers, Andy.
ChessVariant: Congratulations on those two games. Innovative? I'd say something new, unseen. (yes, yes, you might say every rule change creates a "new" game) This time, I am fully aware that it's hard to find something both original and attractive in chess, so God bless you for your ideas that turned out to be big successes. If you're that good in developing games, why don't you add ideas for games of other types, or maybe come up with a new "family" of games. Anyway, if you carry on providing us with chess variants, Fencer will be forced to rename this site into ChessKing. :)
Teachme2play:I am fully aware of what you are trying to tell me ...so far, my 2 games, Knight Fight and Massacre Chess enjoy being in the top 20 games at brainking ... this is a success for me and it brings happiness for the players ... Cheversi (my first game here) is still around 70th place which is a little below half point on the list ... Cheversi was remade two times and still requires some make-ups ... I have some ideas but don't want to make Fencer angry ... there are more important things to do ... I would like to hear from you what is your definition of a game being innovative ? Did you read the rules for Chessman Race I posted few days ago ? If this is not innovative that I don't know what it might be (we are still talking about chess variants not any abstract game in general) ... or the latest game called Crash Chess where players choose their pieces based in the position of a king and placement of other pieces they do not see ... they are very far away from the traditional chess, Crash Chess being a very aggressive variant and Chessmen Race emulating backgammon and not being chess variant at all ... ok, your turn .... cheers Andy.
ChessVariant: Believe me or not, I have nothing against adding new chess variants, even if they differ at bishop movement. It's just that, errrr, before adding a request for a game one should think twice before doing so. The game should be really innovating, bringing some serious 'freshness' to brainking. There's a trap, which you might one day fall into, that a game seems to be a perfect idea, at first lot of people attend it, but it ends up on the bottom of the mentioned list. So I'm not tring to keep your creativity down, my friend. Fencer: I'm not a game creator. As you remember, (maybe you still have my e-mail) I told you once about line4 played with two pieces a turn. I know, from my own expieriences, (I played 200-300 real-time games of it) that it's unlike any other line game here. But it's just a suggestion. I've asked some line4 players, and some of them told me they'd be interested, and some didn't.
Single elimination "byes" have been added. And it works just as I think it should work.
By the way, it works only for tournaments created after the time of this post. The tournament creation form now allows to specify the minimal and maximal value of the number of single elimination tournament players.
For instance, if you create a tournament with minimal 4 and maximal 32 players, and 10 players actually sign up, it will be created as a 16 players single elimination with 6 initial byes, assigned to top rated players.
Teachme2play: sure , I do understand your point ...sure, my "variants" use chess pieces but this is probably the only common thing with regular chess ... it's true for games implemented so far ... I am only sharing my ideas with you and if you like it, and want to try it, that's fine ... if not, forget it ... believe me, I am BORED with regular chess and only slightly modified rules ... I don't even play (or enjoy) supposedly revolutionary Fischer Random ... Chess variants are my hobby and I wouldn't take your time and space on this board to tell you about "new" variant because I want my bishop to move like ... a rook ... this is not in my arsenal ... the whole board setup and rules have to depart from traditional chess greatly ... and they are NOT chess at all as much as halma is no diceless variant of backgammon ...
In my opinion , games created by me have unusual features and they may attract many players .. But, everything is in Fencer's hands ... Cheers, Andy.
Hey! I've got an idea. Let's stop adding anymore chess variants. Look at it from my point of view: Check out statistics/running games. Amongst the 10 least popular games, 9 of them are chess variants. The more variants we will add, the less popular they will be. No offense, Andy :)
I think it would be a big improvement if, when I search for a tournament in a specific game, the results page would give information about that specific game (such as the size of the section and number of players already signed up, and whether I am playing in that section).
here is the game for those of you who would like to play chess without any fixed positions or opening theory that need to be master ... in this game we start fighting right at the beginning ... it may take one or many moves to win, who knows how pieces are distributed for you ...below are the rules:
1. All the rules for traditional chess apply ...
2. Players have only 8 noble pieces (no pawns) ...
3. Pieces are distributed randomly (king cannot touch king, bishops on opposite colors) on the chess board, but players can see only white and black checkers instead of pieces ...with the exception of kings ... they are visible ... based on this information first player makes decision as described in point 5 ...
4. Software should make sure that no king is under direct attack of enemy pieces ...
5. White starts first, and by looking at the checkers, and the position of kings, chooses the color to play ... if chooses white, games starts immediately by the other player (with black pieces) and all the pieces on the board are shown ... if player chooses black checkers, the other player has the first move with white pieces, and the pieces are shown ... this rule ensures that the game is more fair and balanced ...
6. The goal is of course to check mate the opponent's king ...
7. There is a huge tension on the board from the very start, possibly mating positions for immediate use ...
8. You will never be bored (there is no time for long positional play) ... I guarantee it !!!
pauloaguia: This is the browser, opera mini. It still needs a web2-getlost application. I get the half of a board on the screen. Really hard to play a concentrated game against a skilled ludo opponent
gogul: For mobiles you have Opera Mini, which is even better. Though I can't really use BK on my mobile for too long - try fitting a Ludo board on such a small screen and make a move and you'll see what I mean
Thank you. Yes the checkbox is a request, of course. Although your solutions seem handy enough, it's not for mobiles. Or not yet, this new opera feature sounds nice.
gogul: Yes the music board is a pain. I have a decent computer and decent connection also and still it is sluggish for me sometimes. So i guess it must be horrible for lower end machines and connections. And i keep adding to that by posting those embedded videos... :)
Option to show links instead of the embedded video would be good. To make it even better there should be another option to show embedded videos on unread messages and links on the older ones.
gogul: The new Opera beta has a feature that works just like that - "heavy" things, like flash and large images are not downloaded (or at least converted to a "lighter" version) to save on bandwidth. If you want to, you can still see the flash by clicking in it. If you use this browser (or are interested in it) then you can upgrade to this new version...
gogul: When I go to the Music board, I lower the posts per page, to the number of new posts that are there.
I check all boards, so I visit a different board before that board, and put the # closest to whatever the red number is, in the "Messages per page" box, before going to the music board.
gogul: Sorry - I took your "Checkbox" as a feature request since it is on the feature request board, not asking if there was an option for it.
No currently there is not an option for it, but I personally avoid the music board for that reason. Both that & that flying dragon will freeze my Firefox browser for a few seconds (2-30 seconds) while it loads those things.
Of course I only see that dragon when I first log in, but otherwise, if it was a request to have the option - I agree with the request, and would like the ability to disable enbedded videos (instead, have a link if we want to view it.)
UzzyLady: Froglet games could also benefit from a similar automatic end: there's no point in dragging the game on once the sum of the points of the remaining frogs is less than the point difference between the players. I've been playing a couple of 3-win matches that started in 2006, and an automatic end would have cut playing time by months.
grenv: I agree. I just finished a game where I ended up having to play seven more turns because my opponent didn't resign (even though she should know better). While I always resign once I've been beaten, not everyone does. To have the game automatically end when 25 points is reached would be a nice feature.
games with the racing theme has always been our favorites ... look at the statistics ... backgammon, ludo and all their variations ... here is my little try to join this popular group ... this time chess pieces are losing their usual way of moving across the board ... in fact, they move the same way and the dice dictates how far they move ... so, let's talk about the rules ... 1. INITIAL setup - we use regular chess board with 4 center fields removed (imagine there is a wall around these fields) - each player has 6 pieces: King, Queen, Rook, Knight, Bishop and Pawn ... - these pieces are arranged randomly (but in the same way for both sides) and are positioned - in the right lower corner for white pieces and the left upper corner for black pieces ... (starting - position resembles starting positions for Halma ) ... these fields are called Home Positions ... 2.ROLL - we use 2 die and the numbers on die correspond to the chess pieces ... 1=pawn, 2=bishop, 3-knight - 4=rook, 5-queen and 6=king ... (same as in Dice Chess) - one of the dice tells us WHICH piece to move and the second one HOW MANY FIELDS - to move ... - please note, that we can choose which dice is for which piece and which for the moves ... - example: 6-2 can be for King moving 2 spaces OR bishop moving 6 spaces ... 3. MOVES - pieces can move either horizontally, vertically or diagonally ... - pieces can BOUNCE from the edge of the board and from the center walled square and continue - their move ...(assuming a piece hit the wall diagonally of course) - pieces can hit the opponent piece as long as opponent piece is located at landing square dictated by - the dice used to move ... - opponent pieces CANNOT be hit while in the Home Position (initial position) - when hit, piece has to be returned to any square in the Home Position ... - pieces can enter opponent Home Position and even bounce as long as there is no opponent pieces on - their way ... - when there is a double, corresponding piece can move twice ... can move diagonally using one - number and horizontally or vertically using the the second number (or vice versa) ... 4. GOAL - pieces move counterclockwise around the board and has to go around the whole board and land in - their Home Position ... please note that pieces can move ONLY on THREE lanes track around the - board - the winner is this player who will place all the pieces in his/her own Home Position first ... 5. BEARING OFF - after each piece moved to the Home Position, its corresponding number is removed form available - rolls ( like in Dice Chess) - number on the "moves" dice has to correspond to the number of fields a piece has to jump to Home - Position ( as in Ludo) 6. REMARKS - pieces cannot jump over other pieces - player has to pass when not able to move any of his pieces ... - pieces cannot move backwards - intruding pieces CAN be hit in Home Position ... - chess pieces can be easily substituted with numbered checkers ... *** I hope I mentioned all the rules ... Andy.
wetware:and that's "purely purfect" ... we need to be different ... frankly, my games are not chess variants at all , they departed too far form the main goal of the king of the games ... I am rather exploring new games using chess pieces, let's put it this way ...now look at the Racing Kings ...it's perfect example of my ideas of chess variants ... I hope one day I will build something like this ... Cheers, Andy.
ChessVariant: I sure wouldn't mind a fellowship devoted to play-testing variants (whether just invented or already "established"--in the sense that rules are fairly well agreed-upon--even if there's no current implementation of the game here.) For such a fellowship, members ought to be disciplined--that is to say, I'd hope for members who will follow through...when they say they're willing to play a variant (by email, I suppose), they'll be likely to finish what they begin, will move at better then a snail's pace, and have the organizational skills to keep track of positions of games in progress.
Unlike you, my preferences in variants tends toward smaller departures from traditional western chess. I tend to prefer the standard set of pieces, moving in the traditional manner.
But I enjoy different starting positions (fischerrandom), different means of determining the moves to be made (compromise, dice), different goals of the game (castle chess), departures from the traditional white-black-white-black order of moves (progressive), or less-than-perfect information about the board position (dark).
the world of chess variants is in expanding mode ... really, what we play here and on some other sites is just a tiny fraction of what is available ... possibilities are endless ... chess variants world is a garden of imagination ... these are not my words, but the author's of Encyclopedia of Chess Variants ... Maybe Fencer should (listen and do not shot me now, lol) split brainking into 2 different sites and one of them devote entirely to chess variants with hundreds of variants played and hundreds waited in line to be tried and implemented ... brainchess and brainking ... I think with hundreds of thousands of variants creators he would be busy till he is 100 (or more) ...an be more practical ... for implementing every author should pay the fee .... I am serious ... when you want to publish your book or whatever you pay ... am I right ? Ok, now I have to go and prepare lunch for my "don't want to play chess with you, Dad" children ... tada for now, Andy.
MrWCF:Hi, every decision is in Fencer's hands ... I am open to try any of chess variants, the more crazy the better (for me) ... as you may discovered I rather play and create "less" serious games using chess pieces ... what I am looking for in my variants is novelty ... not thru modifying chess pieces but creating entire new situation on a board ... let's put this way: completely new game ... I also like to refresh other games by substituting traditional, one-faced stones by chess pieces ... I posted a proposal for the game that combine Halma's idea with chess pieces (Chelma) ... why don't you join my fellowship "Chess Variants Club" and talk about variants ... there are discussion boards open and waiting for some ideas ... as of Inheritance Chess and Lost Pawns ... never tried them also would be happy to see them implemented here at brainking ... Cheers, Andy.
ChessVariant: Hi, CV. I thought I would mention to you the two chess variants that I am lobbying for, since I gather that you've had lots of experience with creating and playing variants.
Inheritance Chess In this variant, the white rook pawns begin on the third rank and the black rook pawns begin on the sixth rank, castling is not permitted, en passant captures are not permitted, and, most importantly, pieces have inheritance powers. Pieces of a given color on the same file inherit the movement powers of one another. These powers do not stay with each piece for the entire game; the inherited powers are only inherited while the pieces are on the same file as one another.
The Lost Pawns In this variant, white's pieces actually start on the 7th and 8th ranks, and black’s pieces start on the 1st and 2nd ranks, with the direction of the pieces remaining the same as with a standard chess game. In other words, all pawns are just one square away from promotion. Two-square pawn advances and en-passant captures are obviously not possible since all pawns start on their 7th ranks.
Both of these variants have been played on other sites, and users have found them to be a blast to play! Hope they're given some implementation consideration on this site, someday.
wow, do we need to discuss it ? Maybe ... well, this single issue was the most debated thru the history of board games ... I am not an expert, I create games with a support of my intuition and sense of what may be exciting to play ... regardless if the game is balanced or "solved" many games enjoy tremendous popularity ... Gomoku, for example ... it's sure win for the first player (if he/she plays correctly) ... Chess, with white advantage ... even Reversi, properly played is a win for the starting player ... look at Backgammon ... 7 years old child can win with yesterday's World Champ ... and so on ... now look at Cheversi, my own creation ... statistics doesn't look good for white players ... I discuss this with pedro_martinez who played this game extensively and came to one conclusion ... white has slight advantage !!! So why most of the time white loses the game ?... here is the catch ... white has to play carefuly to balance black's "free ride ticket" in the form of the last, unchalenged move ... so this the characteristic of Cheversi ... But first of all, I want my games to be fun and I repeat this here: FUN, even if it is not balanced well but instead gives the player HOPE during the game ... tic tac toe is a little nonsens and always tie for careful players ... but everybody played this game and many plays and will play ... Just try something at home with your domino set ... I invented this game while ago and called it "Dirty dozen against magnificent seven" (titles of well known movies) ... ok, give one player all the doubles (7 of them) and let next player draw 12 tiles from the pile ... player with 7 doubles plays any tile to the middle of the table ... the other player matches this tile on the table, and who cannot continue in this way is the loser ... easy ? stupid ? I don't know ... I do not judge my games, you do this ... Is it balanced game ? Play it with picture dominoes with your kids and they will tell you ... there will be two winners: you as a parent and youe child ... and this is the purpose of the game ... FUN ... Have a nice weekend, Andy.
Fencer: Initial position should be random ... is it balanced game ? my intuition tells me few things:
1. knights have an advantage in the crowded situations since they can attack up to 8 fields ... and bishops only 4 ... for pieces on the edges it even look worse for bishops ... but, when the board clears, long range bishops that can attack along diagonals and at much longer distances than knights in general ... so, distribution of power should switch to them ...
2. everything depends of the initial setup ... and I am not even try to speculate who will be the winner ... it's too complicated to foresee the outcome ... as every chess textbook will tell you (regarding knight and bishop) : everything depends on the situation ...
3. And this unknown factor in every new game can make it fascinating ... like Big Uncle Einstein once said: "The most beautiful thing we can experience is the mysterious ..."
4. The best test for every game is to play it ... if you , me and some other players could try it "behind the closed doors" we would be able to see if it make sense to release it ... Thanks, Andy.
ChessVariant: 1) It is with a random start position or do white knights occupy 1-4 rows and black bishops 5-8 rows? 2) Are you sure this game would be balanced?
hi guys, this one is the craziest game ever ... dilemma who is stronger is over ... real battle field decides ... two groups of "koong few" masters meet at the small island to show their superiority ... it's crowdy, it's unpredictable ... one group is highly trained in so called "knight style", the other one in "monk style" called also "bishop style" ... knight style fighters can jump over the enemy and monk style specialized in the long blows ... if you want to know who wins, prepare the battle field as follow:
1. regular chess board 2. 32 white knights ( jumpers) 3. 32 black bishops (monks) 4. Jumper start first and capture any of the monks 5. Monk respond and capture any of the jumpers ... 6. Battle continue until one of the side cannot capture anymore ... *** When someone asks you, what do you prefer: knigh or bishop, answer them: Schaholin has the answer ...
since promotion caused some confusion I decided to clear some waters and propose 3 options:
1. pawn CANNOT promote to itself and chosen piece CANNOT promote to itself either ... this way we eliminate 2 pieces out 5 from the availability list ... (still tight rule)
2. I am leaving an open door for another possibilty, that WE decide about our dress when promoting and not the Lady Luck ... this way promotion would be actually abolished and factor of reason introduced ... if this is what you would like to see, I am for it ... (relaxed rule)
3. And the most radical change in the rules: ANY piece reaching the 8th rank can promote to any other piece (chosen) ... random crossdressing stops at this moment and we choose, not Lady Luck ... this way we achieve even better balance between unexpected and known ...
pauloaguia: Hi, I am so happy it confuses you ... it was my goal I stated very clearly ... LET'S HAVE FUN THIS SUMMER ... let's experience something crazy, mysterious, unexpected ... but you are right, this game is in some respect like a quantum theory where you cannot predict anything but probability of any event to happen ... and we live in this kind of world ... in the morning we may get happily married, and in the evening we may end up in the funeral home ... however, what can you expect by moving a pawn ? most of the time ONLY something better, right ? So why to cry about it ? you HOPE for the better and this is what our life is all about ... and promotion is kept in the rules to give you and me some feeling of free will ...
pauloaguia, I thank you very much for your opinion and you are right, that only by testing this game we can fully understand it ... hope Fencer we implement it for us.
Субъект: Re: Crossdresser Chess - new game proposal
ChessVariant: If 3 exists, then why not abolsih 2 altogether? Why choose a piece if it can change in that same move by chance? Why not just leave it to chance in the first place? Also, if pawns can't be on the 8th row, why not simply state that a piece in the 8th row cannot be converted into a pawn? Why complicate everything talking about promotions if the piece simply can't remain in that state?
Anyway, this variant seems awfly confusing to me. It's even worse than Behemoth or Dice Chess, when it comes to leaving things to chance... You can hardly plan anything because you never know what your pieces will turn into. I may change my mind after playing it a few times but, for now, I hope it gets tested by a few players before getting implemented here...
Субъект: Re: Crossdresser Chess - new game proposal
pedestrian: promotion in Crossdress Chess is nothing special really ... look at the sequence of events ...
1. You move your rook (for example) to the 8th rank, aand it changes to pawn by random chance ... do you agree ?
2. Now, having pawn on the 8th rank, what is the next step according to chess rules ? You choose your own piece that your pawn promoted to ... are we on the same page ?
3. You choose , let's say a Bishop, putting it in place of pawn, and Lady Luck changes it for a Queen (for example)...
Your suggestion about crossdressing every pieces as usual on the 8th rank make some sense, but this really adds nothing to the original rules ... we can make even a rule , that on the 8th rank WE, not the Lady Luck determine our dress ... and this modification adds some skill factor ... but do we need this ? Do we need to modify dice chess saying that the second 6 in the row allows the player to make his own choice of move ?
Субъект: Re: Crossdresser Chess - new game proposal
ChessVariant: Special rules for promotion doesn't seem to make very much sense in this game, since the pieces change with every move anyway. A pawn on the 7th rank would have gotten there by accident, because you never hoped for it to become a pawn when you moved it there. To simplify, I'd suggest that any piece or pawn that is moved to the 8th rank will crossdress like usual, except that it can't become a pawn in this case.
Субъект: Re: Crossdresser Chess - new game proposal
joshi tm:Joshi, I can assure you, you will have plenty of fun with regular pieces ... I am trying to keep rules and equipment really simple and letting these rules create depth of the game ...not by adding some extra pieces ... most of the time, of course ... thanks for your comment, Andy.
Субъект: Re: Crossdresser Chess - new game proposal
cd power: Thanks for your opinion ... I wouldn't worry much about statistics in this case ... firstly, I would be happy getting 8 queens this way ... secondly, it is very remotely possible and thirdly, my moves are not done in a vacuum and you will probably try to attack these queens and make some kind of damage to them .... about "circling the wagons" ... it may go faster than we think ... remember, pawns can only grow bigger (with the exception when software do not crossdress them) ... so, attacking pawns multiply the overall power of your pieces ... The more we know about this variant the better ... Thanks, Andy.
Субъект: Re: Crossdresser Chess - new game proposal
ChessVariant: Seems interesting. In theory, if you move 8 different pieces in a row (i.e. move each pawn in your first 8 moves), you could end up with 8 queens. Check-mating strategy would involve "circling the wagons" and hoping for the best.
hi, you didn't hear from me since ... yes, since Monday ? Summer is approaching and it's time to get relaxed our rules and make some fun ... Massacre is satisfying our lower instincts and that's good to release some aggression ... but how about some unexpected, some mysterious and unknown events on a chessboard ? I prepared for you an easy form of chess and entertaining ... I called it Crossdresser Chess ... now listen .. 1. Regular chess setup and 64 field board will be used ... 2. After each move every piece that moved CHANGES its gender/look/behaviour (you call it whatever you want) ... and everything happens randomly ... 3. Example: after move e2-e4 white pawn can TRANSFORM (crossdress) into any other piece of its own color, with the exception of a King ... so, we may have suddenly a Queen on e4 ... or a Knight etc ... 4. The fun starts when, for example, you move your Bishop to the same row as opponent's King hoping that it CROSSDRESSES to a Queen and possibly check mates opponent's King ... 5. The whole game is build on unexpected events and the only thing we want is to pray for the best "dress" for our pieces ... 6. All other traditional rules of chess apply, including castling and promotion ... 7. Promotion can be very tricky since you are not going to get the piece you choose ... so choose it "wrongly" ... 8.Just to make it clear ... software can refuse to crossdress a piece and keep it unchanged ... chances are it will crossdress, but who knows ... 9. When you think you check the King with your Queen you may end up as a pawn ... **** Let's have fun this summer. Hope you like this variant. Cheers, Andy.
hi, this time something for mass destruction lovers ... it's basic layout is identical to Massacre Chess but philosophy behind it is very different ... nobody can say how many moves it will take to play it ...but one thing is for sure ... it will be much less than Massacre Chess ... ok, so we have randomly distributed 64 pieces, 32 for white and 32 for black player ... 8 pieces for each "denomination" ... here is the mechanism of the game ... 1. White starts and take any chosen piece of its own color OUT of the board ALONG with all the black pieces that are under direct attack of this piece ... 2. This move will create a gap on the board ... and now is black's turn ... he/she plays the same way like white player taking any chosen piece of its own ALONG with all white pieces directly attacked by this piece ... 3. Game continue this way ... 4. In this game players collect points for every piece taken MINUS the value of its own piece ... 5. When one of the players CANNOT attack anymore opponent's pieces, he/she has to PASS and the opponent has the last move in which he/she either passes or attacks last time ... here the game ends ... 6. The player who collected more points is the winner.. when the sums are equal it's a draw ... *** Now, how are we calculating the points for pieces ...? All the pieces have their MAX attacking values and MIN attacking values ...:and everything in between ... Let's take for example Knight ... in the middle of the board it can attack 8 fields, but put it i the corner it can attack only 2 fields ... on the edge it can attack 4 fields and on the second row or column it attacks 6 fields ... lets look at the bishop ... in an open field it attacks 4 fields and in the corner only one field ... on the edge only 2 fields ... the same for a rook and a queen ... so, position on the board assigns RELATIVE value point for each chess figure ... and this is the way we are going to employ while calculating our gain/loss after each move ... as you can see we cannot assign fixed values for our figures... it simply changes from game to game ... *** Some strategy ? Try to look for YOUR pieces with relatively low "board value" that attack those with bigger values ... watch for edge and corner low value pieces ... try to catch those closer to the middle of the board ... knights can be a powerful Trojans while in the 6x6 portion of the board ... watch for "jewels" like bishop with its 4 points, attacking (for example) 2 queens and two Knights giving you net 28 points ... Watch for brutal gaps that will be bigger and bigger after each move ... these gaps opens new fields for long range TROJANS ... And now it's time to rest. Wish you a great summer, Andy.
I was trying to achieve 2 goals: elegance and balance ... elegance refers to the quality and the number of rules that govern a game ... balance refers to the internal relationships among different areas of the game, especially (in this game) pieces ... Rules are simple, basically nothing new, it's Halma played with chess pieces instead of plain marbles. Each pieces have their own powers and these powers are taken from chess only, nothing has been added or modified ... Knights are deprived from making multiple jumps due to the fact that they could easily jump the whole board in many situations ... and this is what I wanted to avoid ... Pawns CANNOT jump over more noble pieces and King has almost the same power as Queen but CANNOT change the direction of its multiple jumps, for example, from vertical to diagonal, once chosen ... Bishops and Rooks are the easiest to grasp ... These powers correspond more or less to what we already know about different chess pieces ... this game has its own challenges due to the way pieces are allowed move and jump ... it may create new sort of interesting Chelma problems ... Hope you like this idea, Have a nice weekend, Andy.
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