The Standerd rules apply, except in the following. There is no notion of check, checkmate or stalemate. The player capturing the opponent's king wins. Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. White pieces are positive, and Black are negative (or vice versa, of course :) When a piece is moved to a specific square, their closest neighbours at the same rank and column (not diagonal) are repelled if they have the same charge (hence the same colour), and attracted if they have an opposite charge (hence have different colours). A king isn't repelled or attracted, doesn't repel or attract and has a blocking effect on the magnetic field lines all pawns/pieces have a magnetic feild of 3 squares in all non-diaganol directions, and as soon as a piece or pawn is blocked by another piece, it stops moving. Yes, bishops can change color.
Dogod: I once played this game in a correspondence club, as you described, except that there was no restriction on how far a friendly piece could be repelled. One useful tactic was positioning a piece behind a passed pawn, thereby pushing to the eighth rank for an immediate promotion! It was especially effective by moving a Rook or Queen, so that the newly gained Queen was defended.
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