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danoschek: An additional argument against such passing loopings is, that when cycling once creates a move, cycling twice will also do. How will you distinguish such a move from one making 222 cycles? Enumbering all valid moves will end in a never ending chaos. But identifying all into one 'move', will reduce them to a simple passing, which is not allowed at all.
(убрать) Если Вы хотите узнать больше о некоторых играх, Вы можете проверить секцию Ссылки и увидеть какие-нибудь интересные ссылки там. (pauloaguia) (Показывать все подсказки)