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 Espionage

For all Espionage fans


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5. Kasım 2009, 19:21:50
SL-GentleKiller 
Konu: bugs
I'm wondering so many guys didn't know about this issue of revealing. As Jim said, it was discussed at IYT. I'm neutral regarding it, but we have to admit, it has its logic, more than that, it could be very difficult to modify the algorithm, b/c, if we think well, there would be a need to implement an illogical or ambiguouse rule, otherwise should be treted as an exception, that also gives headache to programmers.
This is what bothers me: When I hit the link for previouse move, first there's a need to hit it 3 times to show the position as it was before the actual one. More than that, when I come back to the last position - using the link for the next move - I can't make a move, there's no "hand". So I have to hit somewhere on a move in the list of moves, than click the last move on the list.

5. Kasım 2009, 19:28:44
happy hermit 
Konu: Re: bugs
SL-GentleKiller:

Oddly, I've played a game or two at IYT and never had an inkling of this. Also, I don't find it particularly logical considering that other moves on a turn are considered simultaneous (e.g. you can't move two pieces to the same square even if one of them will disappear in an attempted capture.) Still, just being aware of it helps and I can think of a position where the problem can't be solved by move order.

5. Kasım 2009, 19:44:52
SL-GentleKiller 
Konu: Re: bugs
happy hermit: It's not possible to move two pieces to the same square. The order of the five moves it's very important regarding the possible side-effects, such as the formerly mentioned revealing issue, but there are many others. However, the final result of the five moves is generated as they were made simultaneosly, not one after another. I'm not sure of this, but it's very likely...

5. Kasım 2009, 22:11:42
Sandoz 
Konu: Re: bugs
SL-GentleKiller: 3 hits

That's definetely a usability issue that should get fixed!

6. Kasım 2009, 11:35:03
Chaos 
Konu: Re: bugs and the 3 hits hinder
Sandoz: The 3 hits hinder is indeed extremely annoying. I think I remember people already complaining about this way back and that Fencer had answered it was the way it worked here. Isn't it the same in other games?

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