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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Sõnumeid ühel lehel:
Vestlusringide loetelu
Sa ei tohi sellesse vestlusringi kirjutada. Madalaim lubatud liikmelisustase sellesse vestlusringi kirjutamiseks on Ajuratsu.
Režiim: Igaüks võib postitada
Otsi sõnumite hulgas:  

<< <   1 2 3   > >>
12. september 2006, 16:15:47
tonyh 
Teema: Re:
tonyh toimetatud (12. september 2006, 16:16:21)
grenv: and if the opponent rejects the 'claim win' (and subsequently loses), then he loses twice as much rating as he would have done!!
How about that? Quite like doubling up at Backgammon!

11. september 2006, 18:35:10
tonyh 
Teema: Re: Action Points
pauloaguia: Also, there surely must be a difference just playing idiot moves, when one has a totally lost game - and playing moves in a new game, where one is trying to win!
Or don't the Action Point enthusiasts care one way or the other?

11. september 2006, 18:29:51
tonyh 
Teema: Re: Action Points
pauloaguia: Paying members get only one point for a non-tournament game.

11. september 2006, 18:25:47
tonyh 
Teema: Re: Action Points
King Reza: My point was that, re Action Points, you get 2 points just for making a move!! So that means that games will go on even longer than they do now!

11. september 2006, 17:19:00
tonyh 
Teema: Re: Action Points
alanback: That's why I am attempting to improve the 'silly action points system'!! What proposals do you have?

11. september 2006, 09:35:33
tonyh 
Teema: Action Points
I am playing two games og Go, against the current Action Points leader; he is hopelessly lost in both games and I guess the only reason he continues is because he gets 2 points a move!
I would like to suggest that, instead of points per move, each winner awards points to the loser on a scale of 1 to 5. Clearly, a loser who has played quickly and maybe resigned early, will stand a chance of being awarded more points by a grateful winner. A loser who has been slow or played on unnecessarily (as in Backgammon) will get zero points.
Thus, we award points to players who directly contribute to the well-being of Brainking!!!

20. juuli 2006, 12:23:21
tonyh 
Teema: Re: Copyrighting "En Passant"
Walter Montego: I know it's not French - but you have 'zugswang' and 'swischenzug'!!

16. juuli 2006, 13:40:20
tonyh 
Teema: Re:
Fencer: Well done!!! That might make for interesting reading!

16. juuli 2006, 13:32:57
tonyh 
Teema: Re:
pgt: I am all in favour of awarding Action Points, based upon how quickly players make their moves. And in any formula, vacation days should be deducted.

21. juuni 2006, 15:10:09
tonyh 
Teema: Re: Keeping Previous Ratings Stored with Games
Fencer: That's all I needed to know, about adding to your TODO list. More than happy to be patient, I know how busy you are.

21. juuni 2006, 14:27:27
tonyh 
Teema: Keeping Previous Ratings Stored with Games
Fencer, where should I go with this idea?
Have you taken it on board or do I need to drum up much more support from other players?

13. juuni 2006, 16:27:26
tonyh 
Teema: Re: Past ratings
nabla: Surely the extra storage space is negligible, compared with everything else that is stored.
I definitely think it is worth it, for the reasons you state; it would give a lot of satisfaction.

13. juuni 2006, 16:09:37
tonyh 
Teema: Re: Past ratings
kleineme: Thank you for that insight and the very valuable comment. As you say, whatever rating was used in the calculation of the new one, let that rating stay with the finished game forever. i think that covers fencer's point about which rating needs to stay with the game.
Excellent.

13. juuni 2006, 12:59:37
tonyh 
Teema: Re: Past ratings
Jason: It's not quite what I meant; I just want to see the final rating as it was when the game ended.
You have a fair point, though and I know of another game site where the original ratings are used to calculate the new rating. Anyone know what happens in correspondence games?

13. juuni 2006, 12:52:14
tonyh 
Teema: Re: Past ratings
Fencer: That's a fair question! But I think the rating as it was when the game finished. If I wanted to see what the rating was when the game began, I guess I could look at another of my past games and look for a similar date.
I suggested this, because I would guess that the programming involved is not too arduous.

13. juuni 2006, 12:35:14
tonyh 
Teema: Past ratings
I'm sure this has been discussed before!
When we look back at past games, could the ratings shown be the ratings as they were when we played those games? I would find it interesting to see how much I might have improved (or not!)

13. juuni 2006, 00:13:34
tonyh 
Teema: Re: Voluntary time extension
gambler104: As I understood rabbitoid's original suggestion, the increase in time was purely temporary, to enable a player to get over a sudden problem,(like a PC blowing up!!)

12. juuni 2006, 19:13:35
tonyh 
Teema: Re: Voluntary time extension
Blackadder Mr K: Does Fencer have any statistics on the number of slow players and how much they hold up tournaments?
In my experience, there are very few!

12. juuni 2006, 18:40:22
tonyh 
Teema: Re: Voluntary time extension
BIG BAD WOLF: You are using a one in a thousand possibilty to argue against a perfectly reasonable benefit. So be it. Happens all the time in real life, so wht not on a website!!?

12. juuni 2006, 17:55:53
tonyh 
Teema: Re: Voluntary time extension
BIG BAD WOLF: If, as you say, the relaxation could be misused, then the slowest player in a tournament would not be allowed to have this benefit - and possibly the second slowest as well.
In my view, slow tournament players present much more of a problem than this very welcome 'gift' of extra time!

12. juuni 2006, 12:32:51
tonyh 
Teema: Re: Voluntary time extension
rabbitoid: I support this request. And I would consider tournament games, too, if the player normally makes their moves quickly.
In any tournament, there is always one player who takes the full time limit; so, if your opponent is NOT that player, let him have extra time.

11. juuni 2006, 09:04:47
tonyh 
tonyh toimetatud (11. juuni 2006, 09:05:26)
May we have Ambiguous Chess in Stairs, please

28. aprill 2006, 13:19:50
tonyh 
Teema: Re: Invitations to Pawns
Eriisa: That sounds reasonable; it'll take quite a time to go from 127 to 20 games!!!
I think it fairer to tell the other guy why I'm not accepting, though.

27. aprill 2006, 17:05:16
tonyh 
Teema: Invitations to Pawns
I cannot accept invites, because I have too many games going.
Would it not be simpler to tell this fact to the player inviting me (and then he need not send out the invitation); save a bit of time and trouble!

5. veebruar 2006, 11:25:14
tonyh 
Teema: Re: Ponds and Ratings
Fencer: how much difference does that make in actual rating points? In other words, does it really matter?

5. veebruar 2006, 09:24:53
tonyh 
Teema: Ponds and Ratings
Please may I suggest that our ratings are re-calculated when we fall, rather than wait until the pond finishes.
Then our ratings will be more up-to-date!

27. jaanuar 2006, 09:54:22
tonyh 
Teema: Re: fellowship feature request, 2
emmett: I like this idea.

23. jaanuar 2006, 10:44:53
tonyh 
Teema: Cubed Backgammon
When you are totally blocked from getting back onto the board, it is a bit of a pain having to roll the dice.
Could you fix it so that we just press 'Submit' instead, please?

23. november 2005, 17:48:59
tonyh 
Teema: Re: First Move
grenv: 'gameknot (for just chess) has introduced conditional moves. in games like pente, they would save a lot of boring moves.

19. juuni 2005, 07:51:09
tonyh 
Teema: Re: Tournament Page
BIG BAD WOLF: and could we do a search for a particular game, please?

3. jaanuar 2005, 12:42:50
tonyh 
Teema: Re: Tournament Sign-Ups
pauloaguia: Right after you sign up for at least one game, because you will have looked at the remainder and taken your decision.

3. jaanuar 2005, 00:22:10
tonyh 
Teema: Tournament Sign-Ups
When you display Tournament sign-ups at the top of our current games, please could you omit those:
a) where it is invitation only;
b) where we have already signed up?

24. detsember 2004, 09:41:59
tonyh 
Teema: Re: off topic post
Caissus: What a great idea! Yes! Let's keep Discussion boards for their original topic.

16. august 2003, 22:26:03
tonyh 
Teema: Re: Doubling
Peacepickle; I took the liberty of looking at your profile and see that you play only Backgammon. This is a game where you can have remarkable turn-rounds, even when everything looks hopeless. And you have a super rating, which means that you lose rarely!
A game like chess, though, can be totally won; getting the win quickly can take ages!
When I play games for chat and fun and I was in a lost position, I would suggest that I resign and start another with the same opponent.
But a game like chess

16. august 2003, 17:37:23
tonyh 
Teema: Re: Doubling
Sharon - why do you like seeing games thru to the end? If you are hopelessly lost, what are you hoping for? That the opponent will time out? give up in disgust? die?

16. august 2003, 16:49:40
tonyh 
Teema: Re: Doubling
Lovely Sharon - I agree that resignation isn't the only reason but it's a good one!
Kitti - please describe a 'little chance to win'? What would your guy be waiting for? A blunder?

16. august 2003, 13:06:04
tonyh 
Teema: Doubling
I posted a message on the Gammon Discussion Board, asking for doubling to hasten resignations!!

It occurs to me that a double feature could work for any number of games, where guys in totally lost positions just go on and on. Halma and Reversi are good examples.

by all means let them play on - but the possibility that they could lose 'two' games (with the consequent effect on their ratings) could make a resignation decision very easy!

16. juuli 2003, 11:54:42
tonyh 
Teema: Offering Draws
When a player makes a move and offers a draw (by clicking in the little box), could you put the Draw Offer in BIG letters, in RED, above the opponent's game board, so that he/she cannot miss it, please.

3. juuli 2003, 11:31:04
tonyh 
Teema: Re: TRUTH?
I was thinking about the moderator; it would have been fruitful to have Truth's message deleted right from the start.

3. juuli 2003, 08:46:03
tonyh 
Teema: Re: TRUTH?
What happened to the Delete option?

27. juuni 2003, 17:38:50
tonyh 
Teema: Re:
Heck, grenv, if yr opponent takes 5 days to make a move, you are going to get annoyed anyway, whether you autopass or not. And probably you are losing anyway, so where's the rush?
I still favour an option.

27. juuni 2003, 17:04:32
tonyh 
Teema: Re: Autopass Optional
Harley, I think you may be comapring apples (resignations) with pears (autopass).

What I hate about guys who won't resign is that I am forced to make a number of pointless moves.

With autopass, the 'mover' still makes exactly the moves he will make in any case; it's just a quicker process. My guess is that most guys won't bother too much if the BG position doesn't come back immediately (they probably have another 100 games to play anyway).

27. juuni 2003, 10:11:07
tonyh 
Teema: Re: Backgammon
Possibly, could fencer give us the option of having that automatic facility or not?

25. juuni 2003, 15:16:39
tonyh 
Teema: Games Won/Lost against Players
Now that we'll have played each other a fair number of times, I'd like to see the results against an opponent displayed alongside a current game. So if I am playing Atomic Chess v Whisperz, I'd like to see how I've done against him, gruesome though it is.

11. juuni 2003, 17:07:59
tonyh 
Teema: Re: Games Editor & Dark Chess
BBW that's what I do with pencil & eraser!! Bit of a pain. Would prefer on-line facility.

11. juuni 2003, 10:14:18
tonyh 
Teema: Re: Games Editor & Dark Chess
Kevin; I'd need an analysis board for each game I have; it would be so much easier than keeping notes or using pencil & eraser!!

10. juuni 2003, 16:38:01
tonyh 
Teema: Re: Games Editor and Dark Chess
Fencer: I meant could we have a Dark Chess analysis board in Games Editor, so that we can set up where we think the opponent's pieces might be.
Kevin: does that answer your question?

9. juuni 2003, 12:16:45
tonyh 
Teema: Games Editor and Dark Chess
Please, could Dark chess be added? I'm assuming that the position I might input stays there until it is changed next time?

22. mai 2003, 16:19:24
tonyh 
Teema: Ease of Making a Move
On Net-chess.com, exclusively for playing turn-based chess games, making a move is very simple. You click on a piece; click the square to move to; then click on move. All on the same screen, all within one action.
Could that be possible here?

21. aprill 2003, 08:47:25
tonyh 
Teema: Re: notes feature (editing)
I agree with Big Bad Wolf; love to see an editing feature. I use Notes a lot when playing Dark chess and an edit facility would be VERY useful.

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