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24. 3月 2005, 02:17:14
skipinnz 
件名: Re:
grenv: Just keep winning and it's not a problem lol

24. 3月 2005, 02:52:59
grenv 
for example:

You are the winner.

grenv: old BKR = 2332, new BKR = 2340 (+8)
BackgammonLover: old BKR = 2126, new BKR = 2109 (-17)

Game type: Backgammon

24. 3月 2005, 03:07:30
Pedro Martínez 
件名: Re:
grenv:

grenv - Backgammon 468 1 381
BackgammonLover - Backgammon 18 0 6

24. 3月 2005, 03:18:09
grenv 
my point is I always seem to go up 8. I realize my opp went donw more because of fewer games played.

24. 3月 2005, 03:21:13
Pedro Martínez 
Pedro Martínez (24. 3月 2005, 03:21:33)に変更されました。
and that's correct...use this formula to calculate you ratings and compare them with those the system sends you after you fininsh particular games

http://math.bu.edu/people/mg/ratings/approx/approx.html

24. 3月 2005, 03:55:18
grenv 
Ok I created a spreadsheet using that formula and get:

Grenv: old BKR = 2332, new BKR = 2336 (+4)
BackgammonLover: old BKR = 2126, new BKR = 2118 (-8)

24. 3月 2005, 07:21:27
alanback 
件名: A winning streak does help
I won 13 straight from 21 Feb to 3 Mar and my rating improved dramatically.

24. 3月 2005, 14:10:16
ClayNashvilleTN 
So if I am understand all the explanations then game count affects it as much as the win/loss!

I'll try thr formula too Pedro, thanks!

24. 3月 2005, 16:27:41
furbster 
yes, as most ohters here i tend to go up or down 8 with a win or a loss, or +1 with a player rankesd a lot lower than me, and tend to either get -11 or -14 for a loss agianst a player rated quite a bit lower than me

24. 3月 2005, 16:46:12
grenv 
+1 is understandable, since it is rounded. So it really means anything from +0.5 to +1.49

It's the +8 that I find strange, it happens too often.

28. 3月 2005, 03:51:46
Czuch 
This is crazy! I have 7 finished games in backgammon race and got a big fat 0 points for my 6th win.... against someone with over 1300 rating. I mean how are you supposed to know who to play if you are getting zero points after 6 games played????

28. 3月 2005, 15:34:36
Hrqls 
件名: Re:
Czuch Chuckers: stick to people who are higher than 400 points in bkr below you

(1300 is more than 500 points below you)

29. 3月 2005, 16:37:53
ClayNashvilleTN 
件名: Re: Re:
Hrqls: Good tip! Thanks!

30. 3月 2005, 05:55:10
DragonPope 
件名: Re: Here is a 36 move game

30. 3月 2005, 06:07:54
wayney 
件名: 42 Moves
JamesHird: Is this the longest Hyper game on record?

31. 3月 2005, 19:03:26
Orlandu 
件名: Re: 42 Moves
wayney: Lets start a records base for Hypergammon... I will keep all records... So if know of any games higher than 20... let me know... OK...

31. 3月 2005, 23:44:12
cariad 
件名: Re: 42 Moves
Daniel Snyder: Oh great. So now we'll have people deliberately prolonging the game just to try for the record. A sort of Anti-Hyper backgammon.

1. 4月 2005, 00:52:19
Orlandu 
件名: Re: 42 Moves
cariad: You may think that way... But When a game goes a long distance... that is an amazing feat... Look at anti-backgammon... it is 606 moves... Or in chess when a game goes 100+ moves... It is people playing thier heart out... for you it may be different...

1. 4月 2005, 01:02:42
grenv 
件名: Re: 42 Moves
Daniel Snyder: I think the point was that people will start playing deliberately to prolong the game instead of trying to win. This would render the record meaningless.

1. 4月 2005, 01:05:16
Pedro Martínez 
But is it possible to deliberately prolong the game?

1. 4月 2005, 01:23:45
grenv 
2 people could by deliberately making it easy to get hit. Can't prolong forever, but make the expected length go up.

1. 4月 2005, 01:26:34
Pedro Martínez 
件名: Re:
Pedro Martínez (1. 4月 2005, 01:26:46)に変更されました。
grenv: I'd like to try it since I don't believe it is possible to prolong it too significantly. Would you acccept an invite to an unrated game?

1. 4月 2005, 02:35:49
grenv 
ok, why not. But we both try to prolong it.

1. 4月 2005, 03:53:19
rod03801 
Of course it is possible, if both people are working to do it.. I agree that for that reason a record would be meaningless.
MOST would not bother to do this, but we all know there are people here who would.

1. 4月 2005, 07:43:10
Orlandu 
I Would Like To See this game when you 2 are finished...

1. 4月 2005, 15:04:00
Blackadder Mr K 
件名: Re:
grenv:
Sorry to bust in like this but what is the point !?

1. 4月 2005, 15:45:51
Pedro Martínez 
件名: Re:

1. 4月 2005, 18:39:35
alanback 
件名: Meaningless?
I think rather that the meaning is different . . . It's one thing to run a footrace, a different thing to run it with your feet tied together . . . I can imagine trying to set a record for the longest game. It would take some skill on both sides in order to achieve this. In fact, this might be a new kind of team game in which the players at the table are on the same team, with the same goal.

3. 4月 2005, 19:51:36
DragonPope 
件名: Re: Re:
Pedro Martínez:
http://brainking.com/game/ShowGame?g=736835

They already up to 50 moves with no sign of an ending.
I think they proved their point, and to do it in the first attempt is really saying something.

3. 4月 2005, 20:26:29
grenv 
件名: Re: Re:
JamesHird: I think we could get to 500 without too much trouble.

3. 4月 2005, 20:36:48
Walter Montego 
件名: Re: Re:
JamesHird: Then it will show that an Anti-Hyperbackgammon game will not be playable, or will it? Does the fact that they are cooperating in keeping the game going as long as possible make a difference than if they were playing to be the last one with a piece on the board? Maybe they could play a game with that objective in mind to demostrate the feasibility of playing it Anti style?

3. 4月 2005, 20:47:49
grenv 
件名: Re: Re:
Walter Montego: It's much different since I wouldn't be capturing my opps pieces etc.

I think anti-backgammon games are reaaally silly personally, but it would be just as possible with hyper than regular.

4. 4月 2005, 00:36:05
rod03801 
The point being made with that game is only that it is pretty pointless to keep track of the record for longest hyper game.. The reason it is pointless, is that someone will do whatever it takes to make sure THEY have the game that is the top of that list. If there were a way to eliminate a game where it is obvious it was done on purpose, and keep legitimate games, the record would be interesting..

As far as anti-hyperbackgammon goes, Bumble and I just played a non rated, non counted game of hyper, as Anti... I personally find that it would not be a viable variation. Much of the strategy used in anti-backgammon is pretty useless in anti hyper.. Just not enough pieces.. I'd post a link to the game, but it really didn't end up being very interesting.. lol..

4. 4月 2005, 00:41:30
grenv 
件名: Re:
rod03801: Are people so childish as to covet such a meaningless statistic?

Restrict it to tournament games only and you will eliminate the problem.

4. 4月 2005, 00:44:45
rod03801 
grenv, you have been here long enough to know that YES indeed, there are people childish enough to covet that meaningless statistic!

Restricting it to tournament games is a great solution..

4. 4月 2005, 01:26:30
wayney 
件名: Re:
rod03801: I agree with you Rod and I am sure that is what James meant.
They have proven beyond any doubt that it is pointless keeping track of the longest game. I mean, if you can shatter the record on only the very first attempt, that proves it right ?

4. 4月 2005, 18:02:11
alanback 
件名: Lighten up *2*
You need to distinguish between childishness and playfulness! Trying to set a meaningless record can be fun at any age!

5. 4月 2005, 04:39:42
wayney 
件名: Wow
I just looked in the waiting games for a game of backgammon.
Not a single one there
I find that particularly amazing

5. 4月 2005, 04:53:47
redsales 
it's bc of all the available tourneys.

5. 4月 2005, 05:05:44
wayney 
not for us pawns

5. 4月 2005, 05:18:34
redsales 
I was a pawn for about 6 months and a rook for 6. Trust me, it's worth it. In any case, you can create your own invites.

5. 4月 2005, 05:20:34
wayney 
件名: Re:
redsales:what gets me is I have my last game against chessmaster in a tourney I am about to be finished with and he has already viewed the game, cannot move and yet refused to click send.
The only way I can see his next dice is if he has been there.
Very poor sportsmanship delibverately stalling like that.

5. 4月 2005, 05:21:09
wayney 
件名: this game

5. 4月 2005, 05:24:00
grenv 
件名: Re: this game
wayney: Don't forget he's the best backgammon player on earth(!) and probably didn't get there by rushing his moves

5. 4月 2005, 05:24:56
wayney 
件名: Re: this game
grenv: wow I had no idea
Now I feel humbled.
Thanks
He will no doubt work out the perfect move in the current situation

5. 4月 2005, 05:27:16
grenv 
件名: Re: this game
wayney: He'll win by waiting until you get so annoyed you leave the site. I can't think of a better strategy than that.

5. 4月 2005, 05:47:57
wayney 
件名: Re: this game
grenv: I admit it is very poor sportsmanship.
Unfortunate to say the least :(
Nothing I can do about it either

5. 4月 2005, 06:27:47
Walter Montego 
件名: Re: this game
wayney: I'd not be so quick to interpret it as deliberate poor sportsmanship even if that is the effect of it. He has five games going with me and he doesn't move in them when he's online either. Backgammon really should be played fast. Chess and it's variants can take more time per move than Backgammon if you want to win when you play. The solution is to not play hundreds of games at a time or to spend more time on the site making more moves. He has a lot of games going, so you might want to cut him some slack, and next time not play him. Of course, if these games are tournaments games that you're talking about, you're stuck. Having a Pawn membership can really hurt when you have some slow tournament games going.
If you have some slots open and want to play me a couple of games wayney, I usually move everyday. Seems like you and I played a couple not too long ago. Want to play a couple more?

5. 4月 2005, 06:30:24
alanback 
件名: How impatient can you get?
With 1 day to move, he won't keep you waiting long!

5. 4月 2005, 06:31:56
Walter Montego 
件名: Re: How impatient can you get?
alanback: That's easy to answer.

Autovacation.

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