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    20. Fevereiro 2009, 00:53:59
    rednaz23 
    Modificado por rednaz23 (20. Fevereiro 2009, 01:51:09)

    Fencer:  I believe when a person has the ability to refresh to 1,000 chips if they fall under 500, it allows for those people below 1,000 to play very agressively without penalty since they can simply go to their profile if they lose a bunch and start over at 1,000 chips.  If someone wants to play aggressively; that is fine by me; but Brainking should not allow for a vehicle to do so again and again and in turn abuse the system.  I believe that the refresh should be to 500 and not the current 1,000 chips.  This would still allow for those who have dropped to zero to still play... but only starting with 500 chips...  this will allow a much fairer advantage to those members who have gone about earning their chips in a legit fashion.  this also will not flood the poker boards with excessive amounts of chips which I can see beginning to happen already...




    I talked to a couple of people in one of the poker rooms about it and I think there is support for this...  I hope this can be considered.




    Thanks,




    Phil (rednaz23)


    20. Fevereiro 2009, 04:28:46
    coan.net 
    Assunto: Re:
    rednaz23: I agree somewhat - that is you don't want to make it too easy to regain lost chips.

    I think currently (correct me if I'm wrong) - if a person drops below 500 chips, they are allowed to go to their profile (limit = once a day?) and increase their total to 500?

    I'm not sure of a good solution, but would like to see a "little" more work for it - maybe like after they lose their chips (or go below 250 - which is currently the lowest buy-in table), at the end of the day (midnight or whatever), their totals are increased to 250 automatically. (so they can at least play on a table every day if they want). Then maybe once a week, they can request the 500 total chips (so if they last requested 500 chips on Monday and quickly lost it, on Tuesday it would give them 250 chips.... and any other day if they are below 250, it will increase automatically to 250) - then on next Monday, they could request 500 again.)

    Also I think it is nice that Pawns get to play - but I also think there should be something "lower" for pawns. I'm not sure how - somehow again to let them play at a table at least once a day... longer if they don't lose, but think there should be a difference in "free chips" between pawns & bishops+

    ... and this post is just a quick example I thought of... i don't think it is the best solution, but can't really think of a better one right now. Any other ideas? (again, I think the goal should be that everyone can at least play on a table once a day)

    ... maybe the pawn refresh to 250, everyone else to 500?

    20. Fevereiro 2009, 06:46:00
    Fencer 
    Assunto: Re:
    rednaz23: The best suggested solution (which is not too difficult to implement) will be implemented.

    20. Fevereiro 2009, 07:18:25
    Bernice 
    Assunto: Re:
    Fencer: will there be any chnce of a "ding" or some sort of noise so we know our turn is coming up?

    it is hard on the eyes looking at the screen all the time.

    20. Fevereiro 2009, 08:45:20
    Fencer 
    Assunto: Re:
    Bernice: Sounds will be supported too.

    20. Fevereiro 2009, 11:01:58
    AbigailII 
    Assunto: Re:
    Fencer: Well, here's my suggestion then: every day, everyone who has less than X chips, get Y new chips, (maxed out at X). Suggested values for (X, Y) are (1000, 250). You could even have different (X, Y) for different membership levels, so pawns refresh slower and are maxed out on a lower level than rooks.

    20. Fevereiro 2009, 15:55:50
    coan.net 
    Assunto: Re:
    AbigailII: I like that idea (and suggested values).

    Always have Y as 250.

    Pawns = X as 500 maybe

    Bishops and above = X as 1000

    So if someone does lose all their chips, they will at least be able to play on a table the next day. ***** Reminder for Fencer if he programs something like this - Don't let the bug slip by that if someone has all their chips on a table playing when the script runs, that it will give them free chips... otherwise someone will move their chips to an empty table, wait for the script to give them 250 free chips, then move their chips back off the table.

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