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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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26. Janeiro 2005, 11:23:05
pauloaguia 
Assunto: Re:
Luke Skywalker: Now there's a concept: "I don't like it - make it for paying members only" [lol]

26. Janeiro 2005, 11:15:19
Luke Skywalker 
music, bell, etc.: please make it optional, or, only for paying members

26. Janeiro 2005, 11:08:38
ScarletRose 
Assunto: Re: Adding a bell sound to the auto-refresh.
Modificado por ScarletRose (26. Janeiro 2005, 11:09:07)
Spirou: hehehehe.. I know.. I was just foolin with ya.. due to the fact that everyone has different tastes in music anyway.. and I am sure there would be lots of fuss over that extra type of feature.. :)

But I do like the bell sound feature that was suggested.. :)

26. Janeiro 2005, 11:07:17
Spirou 
Assunto: Re: Adding a bell sound to the auto-refresh.
ScarletRose: In the long run, an endless repetitive music could be sleepy or irritating. Better then to turn on the radio ;-)

26. Janeiro 2005, 10:57:33
ScarletRose 
Assunto: Re: Adding a bell sound to the auto-refresh.
Spirou: Oh yea.. a little music to the site.. Hmmm that is kewl.. Why stop at just the bell though.. Why not.. Hmmm a song to play continuously, like elevator music.. something comforting.. and relaxing..

26. Janeiro 2005, 10:45:38
Spirou 
Assunto: Re: Adding a bell sound to the auto-refresh.
pauloaguia: Or simpler: the sound may play only during, for example, 2 seconds.
The sound may be a little smooth music also ;-).

26. Janeiro 2005, 10:38:33
Spirou 
Assunto: Re: Adding a bell sound to the auto-refresh.
pauloaguia: I agree. I suggest three improvements to this:
1- Be optional;
3- The bell stop when we go the the game and start again when we come back to the main page if there is yet game to reply;
3- A click somewhere to stop the bell;

25. Janeiro 2005, 22:48:16
pauloaguia 
Assunto: Re: Adding a bell sound to the auto-refresh.
(Sorry, complete post, now...)

Spirou: Maybe that's a feature Klokan could add to the SysTray notifier (if not already)?
[Check Server News, post on 29, November, 2005]

Or if Fencer adds it to the site, we will be able to disable it I hope... otherwise my computer would never go quiet

25. Janeiro 2005, 22:39:10
furbster 
that could also be really annoying lol

25. Janeiro 2005, 21:02:54
Spirou 
Assunto: Adding a bell sound to the auto-refresh.
If that request was already asked in the past I apologize.

I wish, when a red number is joined to the "Main page" saying I have to play a move, a little sound warn me. When I read a book or watch the TV,waiting a move, that could be very comfortable.

24. Janeiro 2005, 05:39:52
ughaibu 
Okay, thanks. I'll try that.

24. Janeiro 2005, 05:09:18
Eriisa 
Assunto: Re: window of faces
ughaibu: go to settings page and check out the java script tag. You can Activate interactive smiley window to (off) (mouse over) or (mouse click).

24. Janeiro 2005, 01:20:29
ughaibu 
Can we have a zoology board please.

23. Janeiro 2005, 19:20:56
ughaibu 
Ummmm. Appalling annoying window of faces tempting me to wax bannable again.

22. Janeiro 2005, 18:21:08
Walter Montego 
Assunto: You are forgetting about the advancement of computing
Modificado por Walter Montego (22. Janeiro 2005, 18:30:13)
If computers continue to improve as they have been how long will it take for three orders of magnitude to be made up? 15 years?

Moved to Chess variants page.

22. Janeiro 2005, 18:03:25
bwildman 

22. Janeiro 2005, 17:59:02
Walter Montego 
Assunto: Re: I see one problem with the FRC Chess 960
Walter Montego: I'm taking this to the Chess variants page.

22. Janeiro 2005, 17:58:22
rod03801 
I think it's time to take this to a Chess discussion board... Thanks..

22. Janeiro 2005, 17:57:28
SMIRF Engine 
Assunto: Re: Renaming of discussion forums
to bwildman: No reason for that. Because I am just about to write such an engine, I tend to use such criteria to characterize variants. It is clear that most people would use very different approaches to group or separate chess variants.

22. Janeiro 2005, 17:55:44
Walter Montego 
Assunto: I see one problem with the FRC Chess 960
Computers! Maybe it's too much for humans to know all 960 starting position, but that sure doesn't stop a computer. Especially nowadays. For people, that's three orders of magnitude. Almost like making the start of the game an extra one and a half moves to think ahead before the game starts. This will work with people and the Chess will be more on how well you can move the pieces and how they work together, instead by rote and memorization. Computers on the other hand can start with all 960 positions and start working things out way in advance and have nice book ready for when the game starts. With the time it takes on the internet, even more so. This FRC Chess 960 is just a temporary solution for computer aided games, but I think it will work quite well with peple.

22. Janeiro 2005, 17:52:30
bwildman 
Assunto: Re: Renaming of discussion forums
Sumerian: sorry,I dont use engines

22. Janeiro 2005, 17:45:55
SMIRF Engine 
Assunto: Re: Renaming of discussion forums
Modificado por SMIRF Engine (22. Janeiro 2005, 17:46:42)
to bwildman: Of course castling is valid in FRC / Chess960. But because an FRC engine should support all valid FRC-FEN positions it automatically would support all variants without castlings, too. Some engines are limited to support a maximum of 16 pieces a color. But Smirf is able to have the complete board filled with pieces. Thus it could support a lot of variants based on 8x8 standard or 10x8 extended Capablanca piece set. May be it would be better to separate Fortress Chess, because it has more than 16 pieces a color?

22. Janeiro 2005, 17:31:15
bwildman 
Assunto: Re: Renaming of discussion forums
Sumerian: Castleing is a feature of FRC..unless I misunderstood your post.

22. Janeiro 2005, 17:04:07
rod03801 
Assunto: Re: Notebox
and it needs to be above the game board.. :-)

22. Janeiro 2005, 15:17:36
wekke 
Assunto: Notebox
I would like that in a more obvious colour...I overlook my own notes in every game, since it has almost the same background as the main page....

22. Janeiro 2005, 14:23:02
SMIRF Engine 
Assunto: Re: Renaming of discussion forums
to Dresden:

Corner Chess and Fortress Chess are best to be compared with special types of Shuffle Chess because of the missing castling ability. Smirf could handle those and FRC too. Thus it could be accepted to join their boards in a kind of FRC Compatibility Group

22. Janeiro 2005, 11:19:32
Spirou 
Assunto: Re: Shogi
Fencer: Aaaaahhh! Congratulations for your decision and thank you :-)))

22. Janeiro 2005, 11:17:54
Fencer 
Assunto: Re: Shogi
Spirou: Definitely this year.

22. Janeiro 2005, 11:13:23
Spirou 
Assunto: Shogi
Modificado por Spirou (22. Janeiro 2005, 11:14:53)
Dear Fencer,

My actual subscription end the 3th February.

As I am only interested in Shogi, I wish to know if you plan to program the Shogi during this year.

Best wishes,
Paul.

22. Janeiro 2005, 08:39:27
Fencer 
SueQ: Yes, later.
Dresden: The game boards will be reduced and combined to a smaller total amount anyway.

22. Janeiro 2005, 06:25:46
Dresden 
Assunto: Renaming of a discussion forum
"Corner Chess" to "FRC/Corner (chess)"
because it´s for both.
Thanks. :-)

21. Janeiro 2005, 23:26:15
SueQ 
Assunto: Feature Request
Fencer.....

It drives me crazy not knowing what color frog my opponent has gotten in froglet and anti-froglet....so I constantly have to go over to the game history section to find out the last move. Is there anyway to somehow display what color frog your opponent has captured?

Thanks

21. Janeiro 2005, 21:03:54
bwildman 
shots coming from the battleship explode 5 places..down to those coming from the cruiser only 1 square.

21. Janeiro 2005, 21:01:01
bwildman 
Modificado por bwildman (21. Janeiro 2005, 21:02:08)
you could reduce the size of the blast by having a starting point of the shot? ie:your destroyer

21. Janeiro 2005, 20:57:00
grenv 
i think you'd have to give the second player a turn if he is destroyed. If (s)he destroys the enemy it's a tie. Thus taking away the first turn advantage.

21. Janeiro 2005, 20:50:38
Hrqls 
but the first move would have a great advantage i think

21. Janeiro 2005, 20:19:09
bwildman 
Assunto: Re: Atomic Battle boats?
furbster: and would make a fast game.

21. Janeiro 2005, 16:28:19
furbster 
Assunto: Re: Atomic Battle boats?
Summertop: sounds intersting and quite fun, it wqould definatly make you think about where placing teh boats etc more than i already does

20. Janeiro 2005, 21:11:39
Orlandu 
Assunto: Re:
pauloaguia: Completely different... Top heading has Brainking.com... Sorta like a 4 page news paper...

20. Janeiro 2005, 19:42:33
pauloaguia 
You mean something like this?

20. Janeiro 2005, 19:39:01
Orlandu 
Assunto: Newsletter
What about an online news letter... Letting people know about this site? Letting people know about the game and the rules here?

20. Janeiro 2005, 18:51:59
grenv 
Assunto: Re: I just can't help it
Vikings: What does it taste like?

20. Janeiro 2005, 18:36:27
Summertop 
Assunto: Atomic Battle boats?
I have been playing some battle boats...I wonder what the game would be like if each shot hit the nine (actual shot plus neighboring spots) locations...kind of like atomic chess. OR..a shot could hit 5 spots...the one targeted and the ones above, below, and to the sides.

Just thinking out loud....well, hey, at least I am "Trying" to think

20. Janeiro 2005, 02:47:48
Vikings 
Assunto: I just can't help it
ALBATROSS, ALBATROSS

20. Janeiro 2005, 01:02:51
bumble 
Assunto: Re: I wish to apologize for my 3 counts of off-topicness...
Rex Nihilo: Be warned - I've added the comfy chair to the list of punishments...

19. Janeiro 2005, 21:37:19
x7x7x7x7x7 
Assunto: I wish to apologize for my 3 counts of off-topicness...
Though, word, deed, and action...

4 counts of off-topicness!!

19. Janeiro 2005, 21:00:36
red dragon 
But no-one expects the Spanish Inquisition... and here I am.

Back on topic please gents!

19. Janeiro 2005, 19:26:35
Walter Montego 
Assunto: Re: Dear Sirs,
Modificado por Walter Montego (19. Janeiro 2005, 19:27:01)
Rex Nihilo: He's a lumberjack, and he's OK!

Where's Monty when you need him, Rex?

19. Janeiro 2005, 18:38:50
x7x7x7x7x7 
Assunto: Dear Sirs,
I am deeply offended by that last post. I have many friends who are lumberjacks, and only a few of then are transvestites.


19. Janeiro 2005, 18:38:46
wekke 
Assunto: Re: Tree huggers vs. Lumberjacks
Summertop: Have to agree on that...This is far the best gamesite I've been on...

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